{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-10486061","patent":{"patent_number":"US-10486061","title":"Interference damping for continuous game play","assignee":null,"inventors":[],"filing_date":"2016-11-28T00:00:00.000Z","publication_date":"2019-11-26T00:00:00.000Z","cpc_codes":["A63F","A63F","A63F","G06T","G06T","G06V","G06V","H04N","H04N","H04N","H04N","G06T","G06T","G06T","G06T","G06T","G06V"],"num_claims":6,"abstract":"Within a system for operating a virtual reality game or environment, a method is provided for identification of problematic or not well calibrated cameras that are incapable of optimum identification and tracking of game objects. The impact of these identified cameras on the game is reduced on the fly. Most of the time, a few cameras will see an object. The images are mixed to identify the object and its location according to vectors established between cameras and trackable objects. When such mixing of images happens, identification of non-optimum non-calibrated cameras is enabled and performed. The impact of such cameras is then reduced in the overall impact in the game play, providing higher emphasis to images from well calibrated cameras. As such, game stoppage and re-calibration of these few cameras is not required for continuous game play."},"analysis":{"summary":null,"layman_explanation":null,"technical_analysis":null,"business_analysis":null,"faqs":null,"topics":[],"tech_cluster":null},"seo":{"title":"Interference damping for continuous game play","description":"Within a system for operating a virtual reality game or environment, a method is provided for identification of problematic or not well calibrated cameras that are incapable of optimum identification ","keywords":[]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-10486061","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-10486061","citation_suggestion":"Patentable. \"Interference damping for continuous game play\" (US-10486061). https://patentable.app/patents/US-10486061","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-10486061","json":"https://patentable.app/api/llm-context/US-10486061","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-05-30T14:30:25.972Z"}