{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-11276222","patent":{"patent_number":"US-11276222","title":"Rendering optimisation by recompiling shader instructions","assignee":null,"inventors":[],"filing_date":"2020-05-31T00:00:00.000Z","publication_date":"2022-03-15T00:00:00.000Z","cpc_codes":["G06T","G06F","G06F","G06F","G06F","G06F","G06F","G06T","G06T","G06T","G09G"],"num_claims":12,"abstract":"A rendering optimisation identifies a draw call within a current render (which may be the first draw call in the render or a subsequent draw call in the render) and analyses a last shader in the series of shaders used by the draw call to determine whether the last shader samples from the one or more buffers at coordinates matching a current fragment location. If this determination is positive, the method further recompiles the last shader to replace an instruction that reads data from one of the one or more buffers at coordinates matching a current fragment location with an instruction that reads from the one or more buffers at coordinates stored in on-chip registers."},"analysis":{"summary":null,"layman_explanation":null,"technical_analysis":null,"business_analysis":null,"faqs":null,"topics":[],"tech_cluster":null},"seo":{"title":"Rendering optimisation by recompiling shader instructions","description":"A rendering optimisation identifies a draw call within a current render (which may be the first draw call in the render or a subsequent draw call in the render) and analyses a last shader in the serie","keywords":[]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-11276222","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-11276222","citation_suggestion":"Patentable. \"Rendering optimisation by recompiling shader instructions\" (US-11276222). https://patentable.app/patents/US-11276222","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-11276222","json":"https://patentable.app/api/llm-context/US-11276222","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-05-30T20:05:54.060Z"}