{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-11517818","patent":{"patent_number":"US-11517818","title":"Processing method, rendering method and device for static component in game scene","assignee":null,"inventors":[],"filing_date":"2019-01-08T00:00:00.000Z","publication_date":"2022-12-06T00:00:00.000Z","cpc_codes":["A63F","A63F","A63F","A63F","A63F","G06T","A63F","A63F","G06T","G06T"],"num_claims":20,"abstract":"A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is loaded, the parent model comprising at least two sub-models corresponding to at least two sub-components, and information of each of the at least two sub-models is recorded in a model file of the parent model; a scene global identifier of the at least one sub-model marked as hidden in the parent model is determined, wherein the scene global identifier includes identification information of each of the at least two sub-models in the game scene; and at least one sub-model not marked as hidden of the parent model is rendered in a preset manner."},"analysis":{"summary":null,"layman_explanation":null,"technical_analysis":null,"business_analysis":null,"faqs":null,"topics":[],"tech_cluster":null},"seo":{"title":"Processing method, rendering method and device for static component in game scene","description":"A processing method, rendering method and device for static components in a game scene are provided. The rendering method includes: a parent model corresponding to a plurality of static components is ","keywords":[]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-11517818","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-11517818","citation_suggestion":"Patentable. \"Processing method, rendering method and device for static component in game scene\" (US-11517818). https://patentable.app/patents/US-11517818","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-11517818","json":"https://patentable.app/api/llm-context/US-11517818","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-05-30T17:36:39.202Z"}