{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-11524231","patent":{"patent_number":"US-11524231","title":"Methods for cloud based game streaming and setting data rates between remote clients and servers","assignee":null,"inventors":[],"filing_date":"2020-03-09T00:00:00.000Z","publication_date":"2022-12-13T00:00:00.000Z","cpc_codes":["A63F","A63F","A63F","A63F","A63F","A63F","A63F","H04L","H04L","H04L","H04L","H04L","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","A63F","A63F","A63F","A63F","A63F","A63F","A63F","A63F","A63F","H04N","H04W","H04W"],"num_claims":14,"abstract":"A computer-implemented method for online game streaming includes receiving a request from a remote client to access a user account. The request is received at a hosting service that includes one or more servers and identifies digital content including video games available to the user. Selection of a video game is received by the hosting service from the remote client. In response, the hosting service initiates a data rate test of the remote client to identify a maximum available data rate available between the remote client and one or more servers of the hosting service. The data rate test is performed to identify an active data rate for streaming interactive content of the video game. The method also includes assigning the remote client to a server and setting the compression level to attain the active data rate having packet loss and latency that is within a predefined acceptable level."},"analysis":{"summary":null,"layman_explanation":null,"technical_analysis":null,"business_analysis":null,"faqs":null,"topics":[],"tech_cluster":null},"seo":{"title":"Methods for cloud based game streaming and setting data rates between remote clients and servers","description":"A computer-implemented method for online game streaming includes receiving a request from a remote client to access a user account. The request is received at a hosting service that includes one or mo","keywords":[]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-11524231","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-11524231","citation_suggestion":"Patentable. \"Methods for cloud based game streaming and setting data rates between remote clients and servers\" (US-11524231). https://patentable.app/patents/US-11524231","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-11524231","json":"https://patentable.app/api/llm-context/US-11524231","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-05-31T15:08:38.758Z"}