{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-9811940","patent":{"patent_number":"US-9811940","title":"Bandwidth reduction using vertex shader","assignee":null,"inventors":[],"filing_date":"2015-09-15T00:00:00.000Z","publication_date":"2017-11-07T00:00:00.000Z","cpc_codes":["G06T"],"num_claims":20,"abstract":"In graphics rendering, a texture tile is divided into a plurality of partitions, each partition having a plurality of vertices. A map indicates, for each partition, whether each partition comprises a constant color. Then the plurality of vertices are transferred to a vertex shader, which determines that at least one of the partitions comprises a constant color partition. A vertex shader applies a vertex transformation that associates a set of texel coordinates from the texture tile to each of the vertices of the constant color partition to generate a set of associated texel coordinates. A first coordinate of the set of associated texel coordinates is set to zero. A pixel shader interpolates the associated texel coordinates to generate an interpolated value and accesses a single texel in the constant color partition that corresponds to the interpolated value."},"analysis":{"summary":null,"layman_explanation":null,"technical_analysis":null,"business_analysis":null,"faqs":null,"topics":[],"tech_cluster":null},"seo":{"title":"Bandwidth reduction using vertex shader","description":"In graphics rendering, a texture tile is divided into a plurality of partitions, each partition having a plurality of vertices. A map indicates, for each partition, whether each partition comprises a ","keywords":[]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-9811940","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-9811940","citation_suggestion":"Patentable. \"Bandwidth reduction using vertex shader\" (US-9811940). https://patentable.app/patents/US-9811940","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-9811940","json":"https://patentable.app/api/llm-context/US-9811940","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-06-06T15:05:05.420Z"}