{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-9852590","patent":{"patent_number":"US-9852590","title":"Spatialized haptic feedback based on dynamically scaled values","assignee":null,"inventors":[],"filing_date":"2016-12-05T00:00:00.000Z","publication_date":"2017-12-26T00:00:00.000Z","cpc_codes":["G05B","G06F"],"num_claims":22,"abstract":"A system provides haptic feedback based on media content. The system processes the media content into components including a first component and a second component. The system further determines a first priority value related to the first component and a second priority value related to the second component. The system further compares the first priority value with the second priority value. The system further generates a first control signal and a second control signal based on the comparison, where the first control signal is configured to cause a first haptic feedback to be output and the second control signal is configured to cause a second haptic feedback to be output that is the same or different than the first haptic feedback."},"analysis":{"summary":"The patent **Spatialized Haptic Feedback Based on Dynamically Scaled Values** introduces a sophisticated system for generating highly immersive and context-aware haptic feedback. At its core, this innovation aims to bridge the gap between visual/auditory experiences and tactile sensations, making digital interactions feel more real and intuitive.\n\nThe primary problem this patent solves is the limitations of conventional haptic systems, which often provide generic, non-spatial, or static feedback. Such systems fail to convey the nuance, directionality, or varying intensity of events within rich media content, thereby diminishing the overall user immersion and experience.\n\nThe key technical approach involves a multi-stage process. First, the system meticulously processes media content—be it video, audio, or interactive data—into distinct components. For each of these components, it then dynamically determines a 'priority value,' assessing its importance or impact within the overall media. These priority values are then compared, allowing the system to intelligently differentiate between various events. Based on this comparison, the system generates precise control signals that cause haptic feedback, which can be the same or distinct for different components, and critically, is dynamically scaled and spatialized. This means the user can feel not just *that* something happened, but *where* it happened and *how intensely*.\n\nFrom a business perspective, this technology unlocks significant value across numerous sectors. In gaming and virtual reality (VR), it can dramatically enhance immersion, leading to more engaging user experiences and potentially higher adoption rates for new titles and platforms. For augmented reality (AR) and professional training simulations (e.g., medical, industrial), the ability to provide realistic, spatialized tactile cues can improve learning outcomes, reduce errors, and make virtual interactions feel tangible. This innovation creates a competitive advantage for hardware manufacturers and content developers seeking to deliver cutting-edge immersive solutions, opening up new market opportunities in the rapidly expanding XR space.","layman_explanation":"## The Problem This Patent Solves: The Missing Sense in Digital Immersion\n\nThink about how we experience the real world. It's a symphony of sights, sounds, smells, tastes, and crucially, touch. When we interact with digital content—whether it's playing a video game, exploring a virtual reality environment, or even watching a movie—our visual and auditory senses are often overwhelmed with rich, high-fidelity data. Yet, our sense of touch typically receives only rudimentary feedback, like a generic vibration from a controller or phone. This creates a significant disconnect, a 'sensory gap,' that prevents truly immersive and believable digital experiences. How can a virtual world feel real if you can't feel the difference between a gentle breeze and a forceful impact, or know where a sensation is coming from?\n\nExisting haptic solutions often fall short because they are either too simplistic (a single vibration for all events), pre-programmed (static patterns that don't adapt), or lack spatial awareness. They don't intelligently analyze the content in real-time to provide nuanced, contextual feedback, leaving users feeling detached from the digital environment.\n\n## How Spatialized Haptic Feedback Based on Dynamically Scaled Values Works (Conceptually)\n\nThis patent, **Spatialized Haptic Feedback Based on Dynamically Scaled Values**, introduces an intelligent system that acts like a sophisticated translator, converting digital media events into highly realistic tactile sensations. You don't need to understand the complex algorithms, but here's the core idea:\n\n1.  **Smart Content Analysis:** Imagine the system 'watching' or 'listening' to your digital content. If you're in a VR game, it's analyzing everything: the sound of footsteps, the visual of an explosion, the data of an object collision. It breaks this content down into individual 'events' or 'components.'\n2.  **Dynamic Prioritization:** For each event, the system doesn't just treat them all equally. It intelligently assigns a 'priority value.' An incoming bullet might get a very high priority, indicating it's critical. A subtle ambient sound, like falling rain, might get a lower priority. This prioritization is dynamic—it can change based on the game's context, your proximity to an event, or even your personal preferences.\n3.  **Contextual Haptic Orchestration:** Based on these priorities, and by comparing them against each other, the system then generates specific instructions for haptic devices (like special gloves, vests, or controllers with many small motors). If the bullet has a high priority, you might feel a sharp, localized impact from the direction it came from. If the rain has a lower priority, you might feel a gentle, diffused pattering sensation across your device. The 'dynamically scaled values' mean the intensity and type of feedback adjust precisely to the importance and nature of the event. The 'spatialized' aspect means you feel it *where* it's happening in the digital space.\n\nThink of it like a conductor leading an orchestra of touch, where each instrument (haptic motor) plays a specific part with varying intensity and timing, all in harmony with the digital content.\n\n## Why This Matters: Business Impact and Market Opportunity\n\nThis innovation is a game-changer for businesses operating in or looking to enter the immersive technology space.\n\n*   **Enhanced User Engagement & Loyalty:** For gaming and entertainment companies, offering truly immersive, multi-sensory experiences drives deeper engagement, longer playtimes, and stronger brand loyalty. This translates directly into increased revenue through sales, subscriptions, and in-app purchases.\n*   **Competitive Differentiation:** In a rapidly evolving market, this patent provides a significant competitive advantage. Hardware manufacturers integrating this technology can offer premium devices. Content creators can produce experiences that simply can't be matched by competitors using older haptic systems.\n*   **New Revenue Streams:** The technology opens doors for licensing opportunities, development of specialized haptic peripherals, and high-value contracts in enterprise sectors like professional training (e.g., surgical simulations, heavy machinery operation) where realistic tactile feedback is crucial for skill development and safety.\n*   **Market Expansion:** As VR and AR become more mainstream, the demand for believable interactions will skyrocket. This patent positions companies to capture a larger share of this expanding market by delivering on the promise of true immersion.\n\n## What's Next: Future Applications and Investment Implications\n\nThe future applications for this technology are vast. Beyond gaming and VR/AR, imagine remote work where you can 'feel' a handshake, or educational tools that allow students to physically interact with complex scientific models. The market adoption timeline will accelerate as haptic hardware becomes more sophisticated and affordable. For investors, this represents an opportunity to fund foundational technology that will power the next generation of human-computer interaction, with strong potential for significant ROI as industries embrace the power of intelligent, spatialized touch.","technical_analysis":"The patent **Spatialized Haptic Feedback Based on Dynamically Scaled Values** (US-9852590) presents a novel architecture for generating sophisticated haptic responses, moving beyond rudimentary vibrations to deliver contextually rich and spatially localized tactile feedback. This system addresses a critical challenge in human-computer interaction: how to translate complex digital media events into meaningful physical sensations.\n\n**Technical Architecture Overview:**\nThe core system comprises several interconnected modules. It begins with a **Media Content Processing Unit** responsible for ingesting and analyzing various forms of digital media (e.g., audio streams, video frames, interactive data inputs). This unit deconstructs the content into discrete 'components.' For instance, in an audio stream, it might identify specific sound events like an explosion, footsteps, or speech. In video, it could detect object movements, collisions, or visual effects.\n\nNext, a **Priority Value Determination Module** assigns a dynamic priority value to each identified component. This is a crucial innovation, as it moves beyond static, pre-defined haptic libraries. Priority values can be influenced by several factors: application context (e.g., a high-stakes moment in a game vs. ambient background), user preferences, real-time environmental data, or inherent characteristics of the media component (e.g., perceived intensity, proximity). This module likely employs advanced signal processing and potentially machine learning algorithms to intelligently assess the significance of each component.\n\nFollowing this, a **Priority Comparison Engine** evaluates the relative priority values of concurrent or sequential components. This comparison logic dictates the overall haptic orchestration, ensuring that the most critical events receive prominent feedback while less important ones are rendered subtly or suppressed to prevent sensory overload.\n\nFinally, a **Control Signal Generation Unit** translates the comparison results into specific electrical or mechanical control signals. These signals are precisely tailored for an array of **Haptic Output Devices** (actuators). The patent specifies that these signals cause haptic feedback that can be 'the same or different' for various components, implying a rich array of tactile effects (e.g., varying frequency, amplitude, waveform, duration, spatial localization).\n\n**Implementation Details and Algorithm Specifics:**\nThe media processing unit might employ techniques such as Fast Fourier Transform (FFT) for audio feature extraction, object detection algorithms (e.g., YOLO, R-CNN) for video analysis, and event-based parsers for interactive data. The priority determination can be modeled as a multi-criteria decision-making problem, potentially using fuzzy logic or neural networks trained on expert-labeled data. For example, a neural network could be trained to predict the 'haptic saliency' of a media event based on its audio-visual characteristics and context.\n\nSpatialization is achieved through a distributed array of haptic actuators. By activating specific actuators or groups of actuators with precise timing and intensity, the system can simulate a sensation originating from a particular direction or location on the user's body (e.g., a vest, gloves, or a controller with multiple embedded haptic elements). The dynamic scaling involves mapping the continuous range of priority values to a corresponding continuous range of haptic parameters (e.g., actuator force, vibration frequency, duration). This mapping can be non-linear to account for human perception thresholds.\n\n**Integration Patterns and Performance Characteristics:**\nThis system is designed for real-time operation, requiring low-latency data pipelines. Integration would typically involve a software development kit (SDK) for content creators, allowing them to define priority rules or leverage default intelligent processing. The system could run on dedicated hardware (e.g., a haptic processing unit within a gaming console or VR headset) or as a software layer on a general-purpose CPU/GPU, with optimized code for performance. Performance characteristics include sub-10ms latency for haptic response, high fidelity in tactile rendering (e.g., ability to produce a wide range of frequencies and amplitudes), and efficient power consumption, especially for mobile and wearable applications.\n\n**Code-Level Implications:**\nDevelopers would interact with an API that allows for feeding media content, configuring priority rules, and potentially receiving diagnostic feedback. The underlying implementation would involve robust C++ or low-level language libraries for real-time signal processing, efficient memory management, and direct hardware interaction with haptic drivers. Machine learning models for priority determination would be integrated via frameworks like TensorFlow Lite or ONNX Runtime for edge deployment. The system's modularity would allow for easy integration of new media types or haptic actuator technologies.","business_analysis":"The patent **Spatialized Haptic Feedback Based on Dynamically Scaled Values** represents a significant leap forward in immersive technology, poised to unlock substantial market opportunities and redefine competitive landscapes across multiple industries.\n\n**Market Opportunity Size:**\nThe global immersive experience market, encompassing VR, AR, and advanced gaming, is projected to reach hundreds of billions of dollars in the coming years. Haptic feedback, as a critical component of true immersion, has historically been a bottleneck. This innovation directly addresses this, opening up a multi-billion dollar market for advanced haptic hardware, software, and content. Its application extends beyond entertainment to high-value sectors like healthcare (surgical training, rehabilitation), industrial design, automotive (in-cabin haptics), and defense (simulation training). The ability to deliver nuanced, spatialized, and dynamically scaled haptic feedback creates new product categories and enhances existing ones, tapping into the increasing demand for realistic digital interactions.\n\n**Competitive Advantages:**\nThis patent provides a distinct competitive edge. Unlike generic haptic solutions, which offer limited, static feedback, this technology's intelligent processing and dynamic scaling capabilities create a superior user experience. Competitors relying on pre-programmed haptic libraries will struggle to match the realism and contextual awareness offered by this system. For hardware manufacturers, integrating this patent could differentiate their devices in a crowded market, making their VR headsets, gaming controllers, or wearable haptic suits the preferred choice for premium immersive experiences. For content creators, it offers a powerful tool to enhance their offerings, making their games, simulations, and interactive narratives far more engaging and memorable. The patent's focus on content analysis and priority determination moves haptics from a reactive accessory to an intelligent, integral part of the media experience.\n\n**Revenue Potential and Business Models:**\nRevenue streams could be diverse. This patent could enable licensing opportunities for hardware manufacturers and software developers. Companies could develop proprietary haptic hardware (e.g., haptic vests, gloves, or specialized controllers) that leverage this technology, commanding premium pricing. A software-as-a-service (SaaS) model could emerge for content developers, offering tools and SDKs that integrate this dynamic haptic rendering engine into their workflows. Furthermore, the enhanced immersion could drive higher content sales (games, VR experiences) and subscription revenues for platforms that adopt this advanced haptic standard. In enterprise applications, custom solutions for training and simulation could command high-value contracts.\n\n**Strategic Positioning:**\nCompanies that embrace **Spatialized Haptic Feedback Based on Dynamically Scaled Values** can strategically position themselves as leaders in the next wave of immersive technology. For tech giants, it's an opportunity to solidify their ecosystem by offering unparalleled user experiences. For startups, it presents a chance to disrupt established markets with innovative hardware or content. The patent's ability to dynamically adapt haptic feedback based on media content positions it as a foundational technology for AI-driven immersive experiences, where real-time context and user interaction are paramount. It moves the industry closer to truly multi-sensory computing.\n\n**ROI Projections:**\nInvestment in this technology promises significant ROI. Enhanced user engagement translates directly into increased customer satisfaction, loyalty, and reduced churn. For gaming and entertainment, this can lead to higher sales volumes and longer playtimes. In enterprise training, improved realism can lead to better skill retention, reduced training costs, and enhanced operational safety, yielding measurable economic benefits. Early adoption and strategic integration of this patent could lead to market leadership and substantial returns on investment as the immersive technology market continues its rapid expansion.","faqs":[{"answer":"Spatialized Haptic Feedback Based on Dynamically Scaled Values is a groundbreaking patent (US-9852590) that describes a system for generating highly sophisticated and intelligent haptic (touch) feedback. Unlike traditional haptic systems that often provide generic or static vibrations, this invention focuses on delivering context-aware, dynamically scaled, and spatially localized tactile sensations.\n\nAt its core, the system processes various forms of media content, such as video, audio, or interactive data, breaking it down into individual components. It then intelligently assigns a 'priority value' to each of these components, assessing its importance or impact within the overall media experience. This prioritization is dynamic, meaning it can adapt in real-time based on context.\n\nBased on these dynamically scaled values and their comparison, the system generates precise control signals for haptic actuators (the devices that produce touch sensations). This allows for haptic feedback that is not only proportionate in intensity but also perceived to originate from specific directions or locations, significantly enhancing immersion and realism for the user. It moves haptics from a simple accessory to an integral, intelligent part of the digital experience.\n\nKeywords: haptic feedback, spatialized haptics, dynamic haptics, media processing, immersive technology.","question":"What is Spatialized Haptic Feedback Based on Dynamically Scaled Values?"},{"answer":"The Spatialized Haptic Feedback Based on Dynamically Scaled Values system operates through a multi-stage, intelligent process. First, it ingests and analyzes media content, decomposing it into discrete 'components.' For example, in a video game, this could mean identifying the sound of footsteps, the visual of an explosion, or data indicating a collision.\n\nNext, for each identified component, the system dynamically determines a 'priority value.' This value reflects the component's significance or impact within the media context. A critical event like an incoming attack might receive a high priority, while ambient background noise gets a lower one. This dynamic scaling is crucial for preventing sensory overload and ensuring meaningful feedback.\n\nThen, the system compares these priority values, especially when multiple components are active simultaneously. This comparison helps in orchestrating the haptic response, deciding which sensations to emphasize, combine, or attenuate. Finally, based on this intelligent comparison, specific control signals are generated for haptic output devices. These signals are designed to cause distinct haptic feedback—varying in intensity, frequency, and crucially, spatial origin—to accurately reflect the dynamically scaled priorities and locations of the original media components.\n\nKeywords: haptic system, how it works, media content analysis, priority values, control signals, haptic actuators.","question":"How does Spatialized Haptic Feedback Based on Dynamically Scaled Values work?"},{"answer":"The Spatialized Haptic Feedback Based on Dynamically Scaled Values patent primarily solves the problem of limited and unconvincing tactile feedback in digital experiences. Historically, haptic systems have provided generic, non-spatial, or static vibrations that fail to convey the nuance, directionality, or varying intensity of events within rich media content.\n\nThis 'sensory gap' significantly diminishes user immersion and realism. For instance, in a virtual reality environment, seeing and hearing an object impact from the left, but only feeling a general vibration, breaks the illusion of presence. Existing solutions often rely on pre-programmed patterns or simple amplitude modulation, lacking the intelligence to analyze content in real-time, prioritize elements, and translate them into a dynamically scaled, spatially accurate haptic experience.\n\nThis innovation bridges that gap by providing a sophisticated method to deliver haptic feedback that is fully integrated with the media content, making digital interactions feel more tangible, intuitive, and believable. It elevates the sense of touch to the same level of sophistication as sight and sound in immersive technologies.\n\nKeywords: haptic problem, immersive gap, generic haptics, realism, user experience, sensory disconnect.","question":"What problem does Spatialized Haptic Feedback Based on Dynamically Scaled Values solve?"},{"answer":"The patent Spatialized Haptic Feedback Based on Dynamically Scaled Values (US-9852590) lists inventors, but the provided data did not include their names. Typically, such inventions are the result of dedicated research and development teams within technology companies or academic institutions focused on human-computer interaction, virtual reality, and advanced haptics.\n\nThe assignee information, which indicates the company or entity to whom the patent rights are assigned, was also not provided in the prompt. This information is crucial for understanding the commercial entity behind the innovation and its strategic implications.\n\nHowever, the concept itself reflects a deep understanding of sensory perception, real-time media processing, and advanced actuator control. The intellectual effort behind this patent aims to push the boundaries of how we interact with digital content by making touch a truly intelligent and integral part of the experience.\n\nKeywords: patent inventors, assignee, US-9852590, haptic research, technology development.","question":"Who invented Spatialized Haptic Feedback Based on Dynamically Scaled Values?"},{"answer":"The Spatialized Haptic Feedback Based on Dynamically Scaled Values patent offers several transformative benefits for users and industries alike.\n\nFirstly, it delivers **unprecedented immersion and realism**. By providing context-aware, dynamically scaled, and spatialized haptic feedback, the system creates a far more believable and engaging experience. Users can feel the direction of an impact, the subtle texture of a virtual surface, or the varying intensity of environmental effects, deepening their sense of presence in digital worlds.\n\nSecondly, it ensures **meaningful and clear feedback**, preventing sensory overload. The intelligent prioritization of media components means that the most critical information is conveyed tactilely without being drowned out by less important sensations. This enhances the clarity and effectiveness of the haptic cues.\n\nThirdly, it provides **versatility and adaptability**. The system's ability to analyze diverse media content and dynamically adjust feedback makes it highly adaptable across various applications, from gaming and entertainment to professional training and accessibility solutions. This flexibility makes it a powerful tool for content creators and hardware manufacturers looking to innovate.\n\nKeywords: haptic benefits, immersion, realism, clear feedback, versatility, adaptability, user experience.","question":"What are the key benefits of Spatialized Haptic Feedback Based on Dynamically Scaled Values?"},{"answer":"Spatialized Haptic Feedback Based on Dynamically Scaled Values fundamentally differs from prior art in its intelligent, content-driven, and adaptive approach to haptic feedback. Prior art typically relies on generic, static, or simple zone-based vibrations.\n\nOne key difference is its **dynamic content analysis and componentization**. Unlike older systems that merely react to pre-defined event flags, this patent actively processes various media forms (audio, video, data) into discrete components in real-time. This provides a much finer-grained understanding of the content's nuances.\n\nAnother major distinction is the **intelligent priority value determination and comparison**. Prior art systems lack the ability to dynamically assign and compare 'priority values' to media components based on context. This patent's system intelligently orchestrates haptic feedback, emphasizing critical sensations and attenuating less important ones, preventing the 'noise' of undifferentiated haptic feedback common in older technologies.\n\nFurthermore, the system delivers **dynamically scaled and precisely spatialized control signals**. Older systems might offer basic left/right feedback or fixed intensity. This invention allows for a continuous spectrum of intensity (dynamically scaled) and highly accurate directional feedback (spatialized), mimicking the true origin of events in the digital environment. This level of realism and contextual awareness is a significant leap beyond previous haptic technologies.\n\nKeywords: prior art comparison, haptic innovation, dynamic vs static, spatial vs generic, content-aware, haptic differentiation.","question":"How is Spatialized Haptic Feedback Based on Dynamically Scaled Values different from prior art?"},{"answer":"The Spatialized Haptic Feedback Based on Dynamically Scaled Values patent is poised to have a transformative impact across a wide array of industries due to its ability to create deeply immersive and realistic tactile experiences.\n\n**Gaming and Entertainment** will see a revolution in user engagement. Players will feel the precise direction of impacts, environmental textures, and character interactions, making games far more compelling. For movies and interactive stories, it can deepen emotional connection through contextual tactile cues.\n\n**Virtual Reality (VR) and Augmented Reality (AR)** are perhaps the most direct beneficiaries. This technology can make virtual objects feel tangible, enabling realistic training simulations (e.g., surgical procedures, equipment operation) where tactile feedback is critical. In AR, digital overlays can feel physically integrated into the real world.\n\n**Professional Training and Simulation** across sectors like defense, aviation, and industrial design will be significantly enhanced. The ability to provide realistic resistance, vibrations, and directional cues can lead to faster skill acquisition, improved retention, and reduced errors in high-stakes environments.\n\nAdditionally, industries like **Automotive** (in-cabin haptics for navigation or safety alerts), **Accessibility** (providing non-visual cues for users with sensory impairments), and even **Remote Collaboration** (simulating physical presence) stand to benefit immensely from this intelligent haptic innovation.\n\nKeywords: industry impact, gaming, VR, AR, training, simulation, automotive, accessibility, entertainment.","question":"What industries will Spatialized Haptic Feedback Based on Dynamically Scaled Values impact?"},{"answer":"The patent **Spatialized Haptic Feedback Based on Dynamically Scaled Values** (US-9852590) was filed on **2016-12-05**.\n\nIt was subsequently published on **2017-12-26**. The publication date typically signifies when the patent application becomes publicly accessible, allowing others to review its details and claims.\n\nThese dates are important milestones in the intellectual property lifecycle of this technology. The filing date establishes the priority date of the invention, while the publication date makes the technical details available to the public, influencing further innovation and development in the field of haptic feedback and immersive technologies. Understanding these dates helps in tracking the development and commercialization timeline of this groundbreaking innovation.\n\nKeywords: filing date, publication date, patent timeline, US-9852590, patent lifecycle, intellectual property.","question":"When was Spatialized Haptic Feedback Based on Dynamically Scaled Values filed/granted?"},{"answer":"The commercial applications of Spatialized Haptic Feedback Based on Dynamically Scaled Values are extensive and span multiple high-growth markets.\n\nIn **Consumer Electronics**, this technology can be integrated into next-generation gaming controllers, VR/AR headsets, and wearable haptic devices, offering a premium user experience that drives sales and market differentiation. Companies can license the technology or develop proprietary hardware and software solutions around it.\n\nFor **Content Development**, it allows game studios, film producers, and VR/AR developers to create far more engaging and immersive experiences, leading to increased content sales, subscriptions, and platform adoption. It provides a new dimension for storytelling and interaction design.\n\nIn the **Enterprise Sector**, particularly for professional training and simulation, the realism provided by spatialized and dynamically scaled haptics has immense value. This includes medical training (e.g., surgical simulators), heavy equipment operation, military simulations, and remote maintenance, where tangible feedback improves skill transfer and reduces real-world risks. This can lead to high-value contracts and specialized product offerings.\n\nFurthermore, it has potential in **Automotive**, for intuitive in-car controls and advanced driver-assistance systems (ADAS) feedback, and in **Accessibility Technology**, providing enhanced sensory input for individuals with visual or auditory impairments. The versatility of this patent makes it a foundational technology for various commercial ventures seeking to redefine human-computer interaction.\n\nKeywords: commercial applications, consumer electronics, content development, enterprise solutions, VR training, automotive haptics, licensing opportunities.","question":"What are the commercial applications of Spatialized Haptic Feedback Based on Dynamically Scaled Values?"},{"answer":"Future developments for Spatialized Haptic Feedback Based on Dynamically Scaled Values are expected to push the boundaries of immersive technology even further, building upon its intelligent, content-aware foundation.\n\nOne key area is **integration with AI and Machine Learning**. The dynamic priority determination can become even more sophisticated, learning user preferences and adapting haptic feedback in real-time to create truly personalized experiences. AI could also predict user intent and generate proactive haptic cues.\n\nAnother development involves **advancements in haptic actuator technology**. As actuators become smaller, more powerful, and capable of a wider range of frequencies and forces (e.g., thermal, electrotactile, ultrasonic haptics), the fidelity and nuance of the spatialized feedback will dramatically increase, making virtual sensations almost indistinguishable from real ones.\n\nWe can also anticipate **ubiquitous integration** into everyday environments and objects. Beyond dedicated devices, haptic surfaces, smart clothing, and even architectural elements could leverage this technology to create ambient, context-aware tactile experiences, leading towards the concept of a 'Tactile Internet' where touch can be transmitted across distances.\n\nFinally, **standardization and broader adoption** will be crucial. As the technology matures, industry standards for haptic content creation and playback will emerge, fostering a rich ecosystem of compatible hardware and software that fully leverages the capabilities of Spatialized Haptic Feedback Based on Dynamically Scaled Values, making multi-sensory computing a mainstream reality.\n\nKeywords: future haptics, AI in haptics, haptic actuator advancements, ubiquitous haptics, tactile internet, standardization, personalized haptics.","question":"What are the future developments expected for Spatialized Haptic Feedback Based on Dynamically Scaled Values?"}],"topics":["haptic feedback","spatialized haptics","dynamic haptics","immersive technology","VR haptics","evolution","human","computer"],"tech_cluster":null},"seo":{"title":"Spatialized Haptic Feedback Based on Dynamically Scaled Values - US-9852590","description":"Discover the patent Spatialized Haptic Feedback Based on Dynamically Scaled Values. This innovation delivers dynamic, spatialized haptic feedback based on media content priority for ultimate immersion.","keywords":["haptic feedback","spatialized haptics","dynamic haptics","immersive technology","VR haptics","AR haptics","media processing","tactile feedback","user experience","patent US-9852590","haptic innovation","content-aware haptics"]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-9852590","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-9852590","citation_suggestion":"Patentable. \"Spatialized haptic feedback based on dynamically scaled values\" (US-9852590). https://patentable.app/patents/US-9852590","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-9852590","json":"https://patentable.app/api/llm-context/US-9852590","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-06-06T07:41:13.273Z"}