{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-9852772","patent":{"patent_number":"US-9852772","title":"Device and method for playing an interactive audiovisual movie","assignee":null,"inventors":[],"filing_date":"2015-02-09T00:00:00.000Z","publication_date":"2017-12-26T00:00:00.000Z","cpc_codes":["G11B","G11B","G11B","H04N","H04N","H04N"],"num_claims":14,"abstract":"For playing an interactive audiovisual movie, a movie episode data object which comprises a plurality of audio/video segments, separate audio tracks, and playback instructions is stored (51) in a data store of a computerized playback device. The playback device retrieves (52) the playback instructions and, in accordance with the playback instructions, retrieves (S31) and plays (532) audio/video segments, generates (535) interface elements for receiving from a user decision commands while playing the audio/video segments, and retrieves (S31) and plays (S32) further audio/video segments depending on the user decision commands. The playback device further retrieves (S33) one of the separate audio tracks and plays (S34) the separate audio track uninterruptedly while playing an end of a first audio/video segment and a start of a second audio/video segment which is played subsequently to the first audio/video segment. Thus, an audio track is played uninterruptedly across the boundary of two consecutive audio/video segments."},"analysis":{"summary":"The Device and Method for Playing an Interactive Audiovisual Movie patent (US-9852772) introduces a sophisticated system designed to revolutionize interactive media by ensuring a seamless user experience, particularly concerning audio continuity. At its core, the invention addresses the common problem of jarring transitions that occur when users make choices in interactive movies, which often disrupt the narrative flow and immersion.\n\nThe core innovation lies in a computerized playback device that stores a 'movie episode data object.' This object comprises multiple audio/video segments, distinct separate audio tracks, and detailed playback instructions. The device retrieves these instructions, then dynamically fetches and plays audio/video segments based on user decision commands received via generated interface elements. The critical technical approach is the system's ability to retrieve and play one of the separate audio tracks uninterruptedly across the boundary of two consecutive audio/video segments. This means that as the visual content shifts due to user input, a background audio track (e.g., music or ambient sound) continues without any perceptible break.\n\nThe business value of this patent is substantial. It enables content creators to produce truly immersive interactive films, educational simulations, and advanced narrative-driven games that maintain emotional and atmospheric consistency. By eliminating technical disruptions, the technology significantly enhances user engagement and satisfaction, leading to higher retention rates for interactive content. The market opportunity spans across entertainment, education, and marketing sectors, all of which increasingly leverage interactive media. This innovation provides a robust technical foundation for next-generation interactive experiences, offering a competitive advantage to developers and platforms that adopt it.","layman_explanation":"### What Problem Does This Solve?\n\nImagine you're watching a movie where you get to make choices that change the story – like a 'choose your own adventure' film. While exciting, these interactive experiences often suffer from a common flaw: when you make a choice, there's often a noticeable pause, a jump in the video, or, most disruptively, a sudden cut in the background music or ambient sounds. This 'break' in the experience pulls you out of the story, reminding you that you're interacting with a piece of technology rather than being fully immersed in a narrative. From a business perspective, this fragmented experience leads to lower engagement, reduced emotional impact, and ultimately, less satisfying content for consumers.\n\n### How Does It Work?\n\nThis patent, titled **Device and Method for Playing an Interactive Audiovisual Movie**, provides a clever solution to this immersion problem. Think of it like a highly intelligent movie player. Instead of just one long film, this player has access to a 'story package' that contains all the different video clips for every possible path your story could take. Crucially, it also has separate, continuous music or background sound tracks that are designed to play independently of the video clips.\n\nAs you watch a scene, the player subtly presents you with choices (like on-screen buttons). When you make a decision, the player instantly knows which new video clip to show next. But here's the magic: while it's switching from the end of your current video clip to the start of the next one, that separate music track *keeps playing without stopping*. It acts like a smooth, unbroken thread of sound weaving through your entire interactive journey, no matter which path you choose. This continuous audio ensures that the emotional tone and atmosphere of the story are never disrupted, making the transitions feel natural and organic.\n\n### Why Does This Matter?\n\nThis innovation matters because it fundamentally elevates the quality of interactive storytelling. For content creators, it means they can build more sophisticated and emotionally resonant interactive films, games, and educational experiences without worrying about technical limitations breaking the spell. For businesses, this translates into several key advantages:\n\n*   **Enhanced User Engagement:** Audiences will stay more deeply involved in the content, increasing viewership and retention rates.\n*   **Premium Content Value:** The seamless experience allows for the creation of higher-quality, more professional interactive products that can command premium pricing.\n*   **Competitive Edge:** Companies utilizing this technology can differentiate themselves in a growing market for interactive media, attracting more users and talent.\n*   **Broader Applications:** Beyond entertainment, this could transform interactive training modules, product demonstrations, and virtual tours by making them far more engaging and believable.\n\nUltimately, this patent enables the creation of truly immersive digital experiences where the technology fades into the background, allowing the story and the user's choices to take center stage. This enhances the return on investment for interactive content development by maximizing its impact and appeal.\n\n### What's Next?\n\nThe implications of this patent are far-reaching. We can expect to see a new generation of interactive films and series that feel less like branching videos and more like truly dynamic, personalized narratives. This technology could become a standard feature in future streaming platforms and game engines. As virtual and augmented reality experiences become more common, the need for seamless, uninterrupted sensory input will be paramount, making this invention even more critical. Businesses investing in interactive content development should consider how to integrate this kind of seamless audio management to future-proof their offerings and capture the growing market for deeply immersive digital experiences.","technical_analysis":"The patent **Device and Method for Playing an Interactive Audiovisual Movie** (US-9852772) describes a robust architecture and methodology for delivering seamless interactive audiovisual content. The primary objective is to overcome the inherent discontinuities, particularly audio breaks, that typically occur when transitioning between user-selected segments in an interactive narrative.\n\n**Technical Architecture:**\nAt the heart of this invention is a 'computerized playback device' equipped with a 'data store' (51). This data store holds a 'movie episode data object,' which is a meticulously structured container. This object is not a monolithic file but rather a compilation of several distinct components:\n1.  **Audio/Video Segments:** A collection of discrete, self-contained audiovisual clips that represent different narrative branches or content chunks.\n2.  **Separate Audio Tracks:** These are independent audio streams, distinct from any audio embedded within the video segments. They are designed to provide continuous background sound, music, or ambient effects across transitions.\n3.  **Playback Instructions:** A set of logical rules and mappings that dictate the flow of the interactive movie. These instructions specify which segments to play, when to present user choices, and how to select subsequent segments and continuous audio tracks based on user input.\n\n**Implementation Details and Algorithm Specifics:**\n1.  **Initialization and Instruction Retrieval (52):** The playback device first retrieves the entire set of playback instructions from the data store. This allows the system to understand the full branching logic and pre-plan potential transitions.\n2.  **Segment Playback and User Interaction (S31, S32, S35):** The device begins by retrieving and playing an initial audio/video segment. Crucially, *while* this segment is playing, the device generates and displays 'interface elements' (S35). These elements are designed to receive 'user decision commands' asynchronously, allowing interaction without pausing the current segment. This pre-emptive interaction is vital for maintaining fluidity.\n3.  **Dynamic Segment Selection:** Upon receiving a user decision command, the playback instructions are consulted to determine the next appropriate audio/video segment. This subsequent segment is then retrieved (S31) and prepared for playback (S32).\n4.  **Audio Continuity Mechanism (S33, S34):** This is the core technical breakthrough. The system retrieves (S33) one of the 'separate audio tracks' and plays (S34) it *uninterruptedly*. This continuous playback spans the temporal boundary where one audio/video segment ends and the next begins. This means that regardless of the user's choice and the resulting visual switch, the selected background audio track maintains its flow without any audible cut, restart, or fade-out.\n\n**Performance Characteristics and Code-Level Implications:**\nTo achieve uninterrupted audio, the system likely employs advanced buffering and synchronization techniques. This would involve:\n*   **Pre-buffering:** Anticipating likely next segments and their associated audio, pre-loading them into memory to minimize latency during transitions.\n*   **Multi-stream Audio Management:** The playback device must be capable of managing at least two concurrent audio streams: the primary audio embedded in the A/V segments and the separate, continuous background audio track. This requires sophisticated audio mixing capabilities, potentially hardware-accelerated.\n*   **Precise Synchronization:** The system needs to ensure that the continuous audio track is perfectly aligned in time with the start and end points of the primary A/V segment audio, allowing for seamless crossfades or dynamic ducking if necessary, though the patent emphasizes 'uninterruptedly' suggesting a pure continuous play.\n\nThe CPC codes G11B (Information storage) and H04N (Pictorial communication) are highly relevant, indicating the invention's focus on media storage, playback, and visual communication. The absence of specific algorithms in the abstract suggests that the implementation details of audio mixing and synchronization would be left to various known techniques, but the *method* of ensuring uninterrupted audio across *interactively chosen* segment boundaries is the novel claim. This technology sets a new standard for interactive media engines, demanding robust media pipeline management and sophisticated audio processing capabilities to deliver truly immersive user experiences.","business_analysis":"The patent **Device and Method for Playing an Interactive Audiovisual Movie** (US-9852772) represents a significant leap forward in interactive media, poised to unlock substantial business opportunities across various sectors. Its core innovation—seamless audio continuity during user-driven narrative transitions—addresses a critical pain point that has limited the immersive potential and commercial viability of interactive content.\n\n**Market Opportunity Size:**\nThe interactive entertainment market, encompassing video games, interactive films, and immersive experiences, is a multi-billion dollar industry experiencing rapid growth. The demand for personalized and engaging content is escalating, with consumers actively seeking experiences where their choices genuinely matter. This patent directly caters to this demand by enhancing the quality and professionalism of interactive narratives. Its application extends beyond pure entertainment into educational simulations, corporate training, and interactive marketing, significantly expanding its total addressable market (TAM).\n\n**Competitive Advantages:**\nCompanies that adopt or license this technology will gain a distinct competitive advantage. By offering truly uninterrupted audio, they can deliver an unparalleled level of immersion that current interactive systems often struggle to achieve. This superior user experience translates into:\n*   **Higher Engagement & Retention:** Users are less likely to be pulled out of the narrative, leading to deeper emotional investment and longer engagement times.\n*   **Premium Content Positioning:** Content created using this method can command higher perceived value and pricing due to its polished, professional feel.\n*   **Differentiated Product Offerings:** Studios and platforms can distinguish themselves in a crowded market by providing a technically superior and more enjoyable interactive experience.\n\n**Revenue Potential and Business Models:**\nThis innovation opens several revenue streams:\n*   **Content Licensing:** Studios can license the technology to third-party developers for creation of interactive films, games, and educational modules.\n*   **Subscription Services:** Platforms offering interactive content can leverage this technology to justify premium subscription tiers, promising a 'truly cinematic interactive experience.'\n*   **Proprietary Platform Development:** Companies could build entire interactive media platforms around this patent, positioning themselves as leaders in seamless interactive storytelling.\n*   **Enhanced Ad Engagement:** Interactive advertisements built with this technology could see higher engagement rates, leading to increased ad revenue.\n\n**Strategic Positioning:**\nStrategically, this patent enables companies to position themselves at the forefront of immersive media. For entertainment companies, it means delivering the 'next generation' of interactive films. For educational tech firms, it allows for more effective and engaging learning simulations. For hardware manufacturers, integrating this playback device could be a key selling point for media-centric devices. It moves the industry beyond basic branching narratives to truly fluid, dynamic storytelling.\n\n**ROI Projections:**\nInvestment in this technology, whether through R&D or licensing, is likely to yield high ROI due to increased user satisfaction, higher content monetization potential, and market differentiation. Reduced churn rates in subscription models, higher conversion rates in interactive marketing, and improved learning outcomes in educational contexts all contribute to a strong financial return. The ability to create more compelling content directly impacts viewership, purchases, and overall brand loyalty. This patent is not just a technical improvement; it's a fundamental enabler for the next wave of interactive digital experiences.","faqs":[{"answer":"The Device and Method for Playing an Interactive Audiovisual Movie is a patent (US-9852772) that describes an innovative system and technique for delivering interactive audiovisual content, such as movies or games, with a focus on maintaining seamless audio continuity. Unlike traditional interactive media where transitions between user-selected segments can result in jarring audio cuts or pauses, this invention ensures that a designated background audio track plays uninterruptedly.\n\nThis technology enhances the user experience by preserving the emotional and atmospheric integrity of the narrative. It involves a computerized playback device that stores a structured 'movie episode data object,' which includes multiple video segments, separate audio tracks, and detailed playback instructions. The system then dynamically retrieves and plays these segments based on user input, while simultaneously managing the continuous audio stream.\n\nThe primary goal of the Device and Method for Playing an Interactive Audiovisual Movie is to eliminate the 'pull-out' effect caused by technical disruptions, allowing for deeper immersion in user-driven stories. It represents a significant step forward in making interactive content feel more organic and professional, blurring the lines between traditional linear media and dynamic interactive experiences.\n\nKeywords: interactive movie, audiovisual patent, seamless playback, uninterrupted audio, immersive technology.","question":"What is Device and Method for Playing an Interactive Audiovisual Movie?"},{"answer":"The Device and Method for Playing an Interactive Audiovisual Movie operates through a sophisticated interplay of data management and real-time playback logic. First, a 'movie episode data object' is stored within a computerized playback device. This object is comprehensive, containing all the necessary components: a collection of distinct audio/video segments, several separate audio tracks, and a set of detailed playback instructions that dictate the narrative flow.\n\nWhen the interactive movie begins, the playback device retrieves these instructions. As it plays an initial audio/video segment, it concurrently generates and displays interface elements (like on-screen choices) for the user to make decisions. Upon receiving a user's command, the system uses the playback instructions to identify and retrieve the next appropriate audio/video segment.\n\nThe key innovation is how this system handles audio during transitions. Instead of stopping and restarting, the Device and Method for Playing an Interactive Audiovisual Movie retrieves one of the *separate audio tracks* and plays it continuously and uninterruptedly across the boundary where one audio/video segment ends and the next begins. This ensures that background music or ambient sounds flow seamlessly, maintaining the immersive quality of the experience even as the visual narrative changes based on user choices.\n\nKeywords: patent US-9852772, playback mechanism, interactive system, audio continuity, data object, user interaction.","question":"How does Device and Method for Playing an Interactive Audiovisual Movie work?"},{"answer":"The Device and Method for Playing an Interactive Audiovisual Movie patent primarily solves the problem of disrupted immersion in interactive audiovisual content. In many existing interactive films or games, when a user makes a choice that leads to a different narrative path, there are often noticeable technical interruptions. These can include jarring cuts in video, momentary loading screens, or, most commonly and disruptively, abrupt stops or restarts of background music or ambient sound effects.\n\nSuch discontinuities pull the user out of the narrative, reminding them that they are interacting with a piece of technology rather than experiencing a fluid story. This 'spell-breaking' effect diminishes emotional engagement, reduces the perceived quality of the content, and can lead to user frustration.\n\nThis invention addresses this by ensuring that a designated audio track plays continuously across these transitions, regardless of the user's choice. By eliminating these audio breaks, the Device and Method for Playing an Interactive Audiovisual Movie allows creators to craft far more believable, cohesive, and emotionally resonant interactive experiences, thereby significantly enhancing user immersion and satisfaction.\n\nKeywords: interactive media problem, user immersion, audio disruption, seamless experience, narrative flow, technical challenge.","question":"What problem does Device and Method for Playing an Interactive Audiovisual Movie solve?"},{"answer":"The patent for Device and Method for Playing an Interactive Audiovisual Movie (US-9852772) does not explicitly list the inventors in the provided data. Typically, patent documents attribute inventions to specific individuals or teams. However, the abstract and claims describe a sophisticated technical solution, suggesting the work of experienced engineers or multimedia developers. The assignee, which is the entity to whom the patent rights are assigned, is also not provided in the prompt.\n\nIn the context of patent filings, the inventors are the individuals who conceived the invention, while the assignee is usually a company or organization that owns the patent rights, often the employer of the inventors. These details are crucial for understanding the intellectual property landscape and the origins of the innovation.\n\nRegardless of the specific individuals, the invention itself represents a significant contribution to the field of interactive media technology. Its principles are applicable across a broad range of digital entertainment and educational platforms, highlighting the ingenuity behind its conception and development.\n\nKeywords: patent inventors, assignee, intellectual property, invention origin, patent US-9852772.","question":"Who invented Device and Method for Playing an Interactive Audiovisual Movie?"},{"answer":"The Device and Method for Playing an Interactive Audiovisual Movie offers several key benefits that significantly enhance the interactive media experience:\n\n1.  **Uninterrupted Immersion:** The most crucial benefit is the seamless continuation of background audio across user-driven segment transitions. This eliminates jarring sound cuts or pauses, keeping the user deeply engaged in the narrative and maintaining the emotional atmosphere.\n2.  **Enhanced User Experience (UX):** By preventing technical disruptions, the technology makes interactive content feel more polished, professional, and natural. Users can focus entirely on the story and their choices without being pulled out of the experience.\n3.  **Greater Creative Freedom:** Content creators gain the ability to design more complex and emotionally resonant branching narratives. They can rely on continuous soundscapes to build suspense, convey mood, or provide a consistent backdrop, knowing that the audio will remain fluid regardless of user decisions.\n4.  **Reduced Perceived Latency:** By managing transitions and presenting choices concurrently with playback, the system effectively masks underlying loading times, making the interactive experience feel more immediate and responsive.\n5.  **Higher Engagement and Retention:** A superior, uninterrupted experience leads to higher user satisfaction, encouraging longer engagement times and increasing the likelihood of users returning to the content or platform. This is a significant business advantage for content providers.\n\nKeywords: benefits, user engagement, creative freedom, seamless experience, immersive storytelling, patent US-9852772.","question":"What are the key benefits of Device and Method for Playing an Interactive Audiovisual Movie?"},{"answer":"The primary distinction of the Device and Method for Playing an Interactive Audiovisual Movie from prior art lies in its innovative approach to maintaining *uninterrupted audio continuity* during interactive transitions. Previous interactive media systems, while allowing for branching narratives, often suffered from technical limitations that resulted in perceptible breaks in the audiovisual flow.\n\nPrior art typically handled segment transitions by simply stopping the current audio/video segment and then loading and playing the next one based on user input. This often led to abrupt cuts in background music, momentary silences, or noticeable restarts of audio tracks. These disruptions served as a constant reminder to the user that they were interacting with a system, thereby breaking the immersive spell of the narrative.\n\nIn contrast, the Device and Method for Playing an Interactive Audiovisual Movie explicitly describes a mechanism where a separate, designated audio track is played *continuously* across the boundary of two consecutive audio/video segments, even when those segments are dynamically chosen by the user. This means the background soundscape remains constant, providing a seamless auditory bridge between visually changing scenes. This technical innovation fundamentally elevates the user experience by eliminating a major source of immersion-breaking discontinuities, a capability largely absent or poorly implemented in earlier interactive systems.\n\nKeywords: prior art comparison, interactive media, audio continuity, seamless transitions, innovation, user experience.","question":"How is Device and Method for Playing an Interactive Audiovisual Movie different from prior art?"},{"answer":"The Device and Method for Playing an Interactive Audiovisual Movie patent has the potential to significantly impact several industries, primarily those involved in content creation and delivery:\n\n1.  **Entertainment Industry:** This is the most direct impact. Interactive films, television series, and narrative-driven video games will benefit immensely from truly seamless transitions, leading to more immersive and engaging experiences. Streaming platforms, film studios, and game developers can leverage this to create next-generation content that captivates audiences more effectively.\n2.  **Education and Training:** Interactive educational modules, simulations, and virtual training programs often require users to make choices. By ensuring uninterrupted audio, this technology can create more focused and effective learning environments, as students are less distracted by technical glitches during crucial decision points.\n3.  **Marketing and Advertising:** Brands can develop more sophisticated and engaging interactive advertisements or product demonstrations. Seamless transitions will allow for more compelling storytelling in marketing campaigns, potentially leading to higher conversion rates and brand recall.\n4.  **Virtual Reality (VR) and Augmented Reality (AR):** In immersive VR/AR experiences, any break in sensory input can be highly disorienting. This patent provides a crucial technical foundation for creating truly believable and continuous virtual worlds, enhancing the sense of presence and immersion.\n5.  **Interactive Journalism and Documentaries:** News organizations and documentary filmmakers could utilize this to create more engaging, user-driven narratives that allow audiences to explore complex topics seamlessly, without being pulled out by technical interruptions.\n\nKeywords: industry impact, entertainment tech, education technology, marketing innovation, VR/AR, interactive content.","question":"What industries will Device and Method for Playing an Interactive Audiovisual Movie impact?"},{"answer":"The patent for Device and Method for Playing an Interactive Audiovisual Movie, identified by the number US-9852772, was filed on **February 9, 2015**. This date marks the official submission of the invention's details to the patent office, initiating the examination process.\n\nFollowing the filing, the patent underwent examination and was subsequently published and granted on **December 26, 2017**. The publication date is when the patent document becomes publicly accessible, detailing the invention's claims, abstract, and specifications. The granting date signifies that the patent office has recognized the novelty, non-obviousness, and utility of the invention, officially granting the patent holder exclusive rights for a period.\n\nThese dates are important milestones in the lifecycle of any patent, indicating when the intellectual property was first claimed and when it officially received protection. The relatively quick turnaround from filing to grant reflects the innovative nature and clear distinction of this technology from prior art in the field of interactive audiovisual media.\n\nKeywords: filing date, publication date, patent grant, US-9852772, intellectual property timeline, patent lifecycle.","question":"When was Device and Method for Playing an Interactive Audiovisual Movie filed/granted?"},{"answer":"The commercial applications of the Device and Method for Playing an Interactive Audiovisual Movie are extensive, leveraging its core capability to deliver seamless, immersive interactive content:\n\n1.  **Interactive Streaming Content:** Streaming services can produce and offer premium interactive films, series, and documentaries where user choices lead to perfectly smooth narrative transitions, enhancing subscriber engagement and attracting new audiences. This could lead to new subscription tiers or content monetization models.\n2.  **Advanced Video Games:** Game developers can integrate more sophisticated cinematic branching narratives into their titles, blurring the lines between gameplay and storytelling. This allows for deeper player immersion in story-driven games and potentially broader market appeal.\n3.  **Educational and Training Software:** Companies developing e-learning platforms, corporate training modules, or flight/medical simulators can create more effective and engaging interactive lessons. The uninterrupted audio ensures learners remain focused without distractions during decision-making processes.\n4.  **Immersive Advertising and Marketing:** Brands can create highly compelling interactive advertisements or product configurators that guide potential customers through choices without breaking the flow of the presentation, leading to higher conversion rates and brand recall.\n5.  **Virtual and Augmented Reality Experiences:** For VR/AR content creators, this technology is vital for building truly immersive virtual worlds where transitions between interactive elements or scenes are perfectly fluid, enhancing the sense of presence and reducing motion sickness or disorientation.\n6.  **Interactive Live Events/Performances:** Future applications could extend to interactive live streams or performances where audience choices dynamically alter the show, with seamless audio maintaining the live atmosphere.\n\nKeywords: commercial applications, interactive media, entertainment business, education tech, marketing, VR/AR, content monetization.","question":"What are the commercial applications of Device and Method for Playing an Interactive Audiovisual Movie?"},{"answer":"The Device and Method for Playing an Interactive Audiovisual Movie lays a robust foundation for numerous future developments in interactive media. Building upon its core innovation of seamless audio continuity, we can anticipate several evolutionary paths:\n\n1.  **AI-Driven Narrative Adaptation:** Future systems could integrate artificial intelligence to dynamically generate or select narrative branches and audio tracks not just based on explicit user choices, but also on inferred user preferences, emotional responses (via biometrics or sentiment analysis), or even real-time contextual data. This would lead to truly personalized and adaptive stories.\n2.  **Multi-Sensory Integration:** The principles of uninterrupted continuity could extend beyond audio and visual to other sensory inputs, such as haptic feedback, environmental effects (e.g., wind, temperature in VR), or even olfactory cues, creating hyper-immersive experiences.\n3.  **Cloud-Based Interactive Streaming:** As cloud gaming and streaming advance, this technology could be optimized for low-latency, high-fidelity interactive content delivered entirely from the cloud, enabling complex narratives on any device without local processing limitations.\n4.  **Advanced Authoring Tools:** We will likely see the development of more intuitive and powerful authoring tools that allow creators to build intricate interactive narratives with continuous audio with greater ease, democratizing access to this high-quality production method.\n5.  **Cross-Platform Standardization:** The underlying mechanisms of this patent could become a standard protocol for interactive media playback across various devices and platforms, ensuring a consistent and high-quality user experience regardless of the consumption method.\n6.  **Interactive Metaverse Applications:** As the concept of the metaverse evolves, this technology will be crucial for creating seamless, interactive narratives within persistent virtual worlds, where user actions have continuous, real-time consequences across all sensory layers.\n\nKeywords: future developments, AI in media, multi-sensory experiences, cloud streaming, interactive content tools, metaverse, patent US-9852772.","question":"What are the future developments expected for Device and Method for Playing an Interactive Audiovisual Movie?"}],"topics":["interactive movie","audiovisual patent","seamless playback","uninterrupted audio","user experience","quest","truly","immersive"],"tech_cluster":null},"seo":{"title":"Interactive Audiovisual Movie - Seamless Playback Patent US-9852772","description":"Discover the Device and Method for Playing an Interactive Audiovisual Movie patent (US-9852772) for seamless, uninterrupted audio in interactive films and games. Enhance immersion now!","keywords":["interactive movie","audiovisual patent","seamless playback","uninterrupted audio","user experience","immersive entertainment","dynamic content","G11B","H04N","patent US-9852772"]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-9852772","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-9852772","citation_suggestion":"Patentable. \"Device and method for playing an interactive audiovisual movie\" (US-9852772). https://patentable.app/patents/US-9852772","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-9852772","json":"https://patentable.app/api/llm-context/US-9852772","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-06-06T05:46:44.458Z"}