{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-9853957","patent":{"patent_number":"US-9853957","title":"DRM protected video streaming on game console with secret-less application","assignee":null,"inventors":[],"filing_date":"2016-08-25T00:00:00.000Z","publication_date":"2017-12-26T00:00:00.000Z","cpc_codes":["H04L","G06F","G06F","H04L","H04L","H04L","H04L","H04L","H04L","H04L","H04L","H04L"],"num_claims":20,"abstract":"Techniques are disclosed for secure playback of protected multimedia content on a game console using a secret-less application. An SSO model can be used for client authentication at a key server, which eliminates the need of storing or using any secret information in the client application. Further, an encrypted content key generated by a content packager using a public key can be deployed in the key URI of a playlist file, which is sent to the key server. The key server can be configured to decrypt the content key using a corresponding private key. Further, the content key and unencrypted samples are protected in the game console client application from debugging and replay attacks by using additional security checks at both the client and key server. By storing secret information remotely from the game console and using the SSO model, DRM policies can be enforced on an untrusted client application."},"analysis":{"summary":"The Drm Protected Video Streaming on Game Console with Secret-less Application patent describes a system for secure playback of protected multimedia content on game consoles. The core innovation lies in eliminating the need for storing secret information within the client application, a common vulnerability in traditional Digital Rights Management (DRM) systems. This approach leverages a Single Sign-On (SSO) model for client authentication at a key server, coupled with encrypting the content key using public-key cryptography. The encrypted content key, embedded in the key URI of a playlist file, is sent to the key server, which decrypts it using the corresponding private key. \n\nThis technology solves the problem of compromised DRM systems by removing the reliance on local secrets, making it more difficult for attackers to reverse engineer and bypass the DRM. Key technical aspects include the SSO authentication process, public-key encryption of the content key, and additional security checks on both the client and server sides to prevent debugging and replay attacks. The business value of this system is significant. By providing a more secure and reliable DRM solution, content providers can protect their intellectual property and generate revenue from digital content distribution. The SSO model also simplifies the authentication process for users, improving the user experience. \n\nThe market opportunity for this technology is substantial, as the demand for secure video streaming on game consoles continues to grow. This approach enables a higher level of security without compromising the user experience. The enforcement of DRM policies on untrusted client applications paves the way for broader adoption of secure streaming on various platforms. The Drm Protected Video Streaming on Game Console with Secret-less Application patent represents a significant advancement in DRM technology, offering a more robust and secure solution for content providers.","layman_explanation":"The Drm Protected Video Streaming on Game Console with Secret-less Application patent addresses a significant problem in the world of digital content: how to protect videos streamed on game consoles from piracy. Current methods often involve storing secret keys or codes within the game console software itself. The problem is, these secrets can be discovered by hackers, allowing them to bypass the security measures and illegally copy or distribute the video content. This results in lost revenue for content creators and distributors.\n\nThis patent offers a new approach that eliminates the need to store any secret information directly on the game console. Instead, it uses a system similar to how you log into many websites with a single account (like Google or Facebook). This is called Single Sign-On, or SSO. When you want to watch a protected video, the game console asks a special server (like a gatekeeper) for permission. This server checks if you're authorized and then provides a temporary key to unlock the video. The key itself is encrypted using a special method called public-key cryptography, ensuring that only the authorized server can decrypt it. This means that even if someone were to hack into the game console, they wouldn't find any secret keys to steal. They'd have to break the entire system, which is much more difficult.\n\nThis innovation matters because it provides a more secure way to protect video content on game consoles. It makes it harder for pirates to steal videos, which means more revenue for content creators and distributors. It also simplifies the user experience by using SSO, making it easier for users to access their content. The market impact is potentially huge, as the gaming industry is a multi-billion dollar market, and a significant portion of revenue is generated from digital content sales and subscriptions. This patent provides a competitive advantage for companies that adopt this technology, as it offers a more robust and reliable DRM solution.\n\nLooking ahead, this technology could be applied to other platforms beyond game consoles, such as streaming devices and smart TVs. As the demand for digital content continues to grow, the need for secure DRM solutions will only increase. Companies that invest in this technology will be well-positioned to capitalize on this growing market. The adoption timeline will depend on the willingness of content creators and distributors to implement this new DRM system, but the potential ROI is significant.","technical_analysis":"The Drm Protected Video Streaming on Game Console with Secret-less Application patent details a system designed to enhance the security of multimedia content playback on game consoles. The central concept revolves around eliminating the necessity of storing secret information within the client application, a common vulnerability in traditional DRM schemes. The system employs a Single Sign-On (SSO) model for client authentication at a key server, alongside encrypting the content key through public-key cryptography. This approach ensures that the client application functions without needing locally stored secrets, significantly reducing the attack surface.\n\nTechnically, the system architecture involves several key components: a content packager, a key server, and the game console client application. The content packager encrypts the content key using a public key and embeds it within the playlist file's key URI. The client application, upon requesting the content, sends the encrypted key URI to the key server. The key server, possessing the corresponding private key, decrypts the content key and returns it to the client application. The client application then uses this key to decrypt the multimedia content for playback. This process is protected by additional security checks implemented on both the client and server sides to mitigate debugging and replay attacks. For example, the client application might employ anti-debugging techniques to prevent attackers from inspecting its memory and code execution. The key server might implement replay attack detection mechanisms to prevent attackers from reusing previously valid requests for content keys. \n\nImplementation details would involve the selection and configuration of appropriate cryptographic algorithms and protocols. Public-key cryptography, such as RSA or ECC, would be used for encrypting the content key. Secure communication protocols, such as TLS, would be used for communication between the client application and the key server. The integration patterns would involve incorporating the SSO authentication process into the existing authentication infrastructure of the game console platform. Performance characteristics would depend on the efficiency of the cryptographic algorithms and the network latency between the client application and the key server. The code-level implications would involve implementing the necessary security checks and cryptographic operations within the client application and key server. This technology offers a robust and secure solution for protecting multimedia content on game consoles, enhancing DRM policies on untrusted client applications.","business_analysis":"The Drm Protected Video Streaming on Game Console with Secret-less Application patent presents a significant business opportunity in the digital content distribution market, particularly within the gaming industry. The core value proposition is enhanced security and reduced risk of piracy, which directly translates to increased revenue potential for content providers. The market opportunity is substantial, given the growing demand for digital content on game consoles. The gaming industry is a multi-billion dollar market, and a significant portion of revenue is generated from digital content sales and subscriptions. However, piracy remains a major concern, costing content providers billions of dollars annually. This technology addresses this concern by providing a more secure and reliable DRM solution. \n\nThe competitive advantages of this system include its elimination of local secret storage, its use of SSO for client authentication, and its implementation of additional security checks to prevent debugging and replay attacks. These features make it more difficult for attackers to compromise the DRM system. The revenue potential is significant, as content providers can protect their intellectual property and generate more revenue from digital content distribution. The business models that can be supported by this technology include subscription-based services, pay-per-view models, and digital content sales. The strategic positioning of this technology is as a premium DRM solution for content providers who prioritize security and revenue protection. \n\nThe ROI projections for implementing this technology are positive. Content providers can expect to see a reduction in piracy rates, which translates to increased revenue. The cost of implementing this technology is relatively low compared to the potential revenue gains. This technology offers a compelling business case for content providers looking to secure their content on game consoles. The Drm Protected Video Streaming on Game Console with Secret-less Application patent represents a valuable asset for companies operating in the digital content distribution market.","faqs":null,"topics":["DRM","game console","video streaming","security","SSO","protected","video","streaming"],"tech_cluster":null},"seo":{"title":"Secure Video Streaming: Drm Protected Video Streaming on Game Console with Secret-less Application","description":"Discover the Drm Protected Video Streaming on Game Console with Secret-less Application patent for secure video streaming on game consoles. Eliminates local secrets for enhanced DRM.","keywords":["DRM","game console","video streaming","security","SSO","public-key cryptography","patent","patent US-9853957"]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-9853957","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-9853957","citation_suggestion":"Patentable. \"DRM protected video streaming on game console with secret-less application\" (US-9853957). https://patentable.app/patents/US-9853957","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-9853957","json":"https://patentable.app/api/llm-context/US-9853957","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-05-31T18:35:03.177Z"}