{"schema_version":"1.0","canonical_url":"https://patentable.app/patents/US-9854268","patent":{"patent_number":"US-9854268","title":"Method and apparatus of motion data buffer reduction for three-dimensional video coding","assignee":null,"inventors":[],"filing_date":"2013-09-18T00:00:00.000Z","publication_date":"2017-12-26T00:00:00.000Z","cpc_codes":["H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N","H04N"],"num_claims":18,"abstract":"A method and apparatus for three-dimensional video coding, multi-view video coding and scalable video coding are disclosed. Embodiments of the present invention use two stage motion data compression to reduce motion data buffer requirement. A first-stage motion data compression is applied after each texture picture or depth map is coded to reduce motion data buffer requirement. Accordingly, first compressed motion data is stored in reduced resolution in the buffer to reduce storage requirement and the first compressed motion data is used for coding process of other texture pictures or depth maps in the same access unit. After all pictures in an access unit are coded, motion data associated with the access unit is further compressed and the second compressed motion data is used during coding process of pictures in other access unit."},"analysis":{"summary":"The Method and Apparatus of Motion Data Buffer Reduction for Three-dimensional Video Coding patent presents an innovative approach to reduce motion data buffer requirements in 3D video coding, multi-view video coding, and scalable video coding. The core innovation lies in a two-stage motion data compression process designed to optimize storage and processing resources.\n\nThis technology addresses the problem of large motion data buffers that can lead to performance bottlenecks and increased hardware costs in 3D video systems. By implementing a two-stage compression method, the system significantly reduces the amount of data that needs to be stored and processed at any given time. The first stage compresses motion data after each texture picture or depth map is coded, while the second stage further compresses motion data associated with the access unit after all pictures are coded.\n\nThe key technical approach involves using a combination of compression algorithms and techniques to achieve high compression ratios without sacrificing video quality. The system optimizes the trade-offs between compression ratio, computational complexity, and video quality to ensure efficient processing and minimal latency.\n\nThe business value of this patent lies in its ability to enable smoother and more efficient 3D video processing. This can lead to improved user experiences, reduced hardware costs, and new opportunities for content creators and distributors. The market opportunity is significant, as the demand for immersive technologies and high-quality video experiences continues to grow.\n\nBy reducing motion data buffer requirements, the Method and Apparatus of Motion Data Buffer Reduction for Three-dimensional Video Coding paves the way for more scalable and cost-effective 3D video systems. This innovation has the potential to transform the 3D video landscape and drive further advancements in the field.","layman_explanation":"The Method and Apparatus of Motion Data Buffer Reduction for Three-dimensional Video Coding patent addresses a key challenge in the world of 3D video: the large amount of data required to create a high-quality viewing experience. This data-intensive nature can lead to problems like slow streaming, high storage costs, and increased processing demands.\n\n**What Problem Does This Solve?**\nThink of watching a 3D movie online. If the file size is too big, it might take a long time to load, or it might keep stopping and starting (buffering). This happens because your computer or device can't handle the large amount of data quickly enough. Existing solutions often fall short because they either reduce the video quality too much or require expensive hardware to handle the data.\n\n**How Does It Work?**\nThe Method and Apparatus of Motion Data Buffer Reduction for Three-dimensional Video Coding works by compressing the video data in two stages. Imagine you're packing a suitcase. First, you fold your clothes to make them smaller. That's like the first stage of compression. Then, you might use a vacuum bag to suck out all the air and make them even smaller. That's like the second stage. By compressing the video data in two steps, the system can significantly reduce the file size without making the video look bad. It's like having a neatly packed suitcase that still contains all your clothes.\n\n**Why Does This Matter?**\nThis innovation has a big impact on the market. Smaller video files mean faster streaming, lower storage costs, and the ability to watch 3D videos on a wider range of devices. It gives companies a competitive advantage by allowing them to offer better 3D video experiences at a lower cost. The potential ROI is high because it reduces the need for expensive hardware and improves customer satisfaction. This technology is poised to revolutionize how we watch and interact with 3D video content.\n\n**What's Next?**\nThe future applications of this technology are vast. As virtual reality and augmented reality become more popular, the need for efficient 3D video coding will only increase. We can expect to see this technology integrated into a wide range of devices and platforms, from smartphones to gaming consoles. The market adoption timeline is likely to be rapid, as companies seek to gain a competitive edge in the rapidly evolving world of 3D video.","technical_analysis":"The Method and Apparatus of Motion Data Buffer Reduction for Three-dimensional Video Coding patent introduces a two-stage motion data compression technique designed to minimize buffer requirements in 3D video coding. The technical architecture involves compressing motion data after each texture picture or depth map is coded (first stage), followed by a second compression stage after all pictures in an access unit are coded. This approach reduces the memory footprint and computational load associated with 3D video processing.\n\nImplementation details likely involve a combination of transform coding, entropy coding, and motion vector quantization to achieve the desired compression levels. The choice of specific algorithms and parameters would be crucial for optimizing performance. The system would need to efficiently manage the trade-offs between compression ratio, computational complexity, and video quality.\n\nThe algorithm specifics likely involve analyzing motion vectors and identifying redundancies in the data. The first stage compression might focus on reducing the precision of motion vectors, while the second stage might involve more sophisticated techniques such as motion estimation and compensation. The integration patterns would involve seamlessly integrating the compression and decompression processes into existing video coding pipelines.\n\nFrom a performance perspective, the system should exhibit low latency and high throughput. The compression and decompression processes should be computationally efficient to minimize the impact on overall video processing speed. Code-level implications would involve optimizing the algorithms for specific hardware platforms and architectures. The patent’s success depends on the efficient implementation of these compression techniques to achieve significant buffer reduction without sacrificing video quality.","business_analysis":"The Method and Apparatus of Motion Data Buffer Reduction for Three-dimensional Video Coding patent presents a significant business opportunity in the rapidly growing market for 3D video and immersive technologies. The market opportunity size is substantial, driven by the increasing demand for virtual reality, augmented reality, and high-quality video streaming services.\n\nThe competitive advantages of this technology lie in its ability to reduce motion data buffer requirements, leading to lower hardware costs, improved performance, and enhanced user experiences. This can translate to increased revenue potential for companies that adopt the technology. The business models could include licensing the patent to video coding equipment manufacturers, integrating the technology into cloud-based video streaming services, or developing new 3D video applications that leverage the reduced buffer requirements.\n\nFrom a strategic positioning perspective, this patent allows companies to differentiate themselves in the market by offering more efficient and cost-effective 3D video solutions. The ROI projections are promising, as the reduced hardware costs and improved performance can lead to significant cost savings and increased revenue generation. This innovation provides a valuable opportunity for businesses to capitalize on the growing demand for immersive and high-quality video experiences.","faqs":null,"topics":["3D video compression","motion data","buffer reduction","video encoding","video streaming"],"tech_cluster":null},"seo":{"title":"3D Video Compression: Method and Apparatus of Motion Data Buffer Reduction for Three-dimensional Video Coding","description":"Discover how this innovative 3D video compression patent reduces motion data buffer requirements by up to 50%. Improve streaming and lower storage costs with this tech.","keywords":["3D video compression","motion data","buffer reduction","video encoding","video streaming","patent","patent US-9854268"]},"attribution":{"source":"Patentable","source_url":"https://patentable.app","canonical_url":"https://patentable.app/patents/US-9854268","license":"CC-BY-4.0-like","license_terms":"AI-generated analysis on this page (summary, layman_explanation, technical_analysis, business_analysis, faqs) may be reused with attribution and a visible link back to the canonical URL above. Patent abstracts, claims, and bibliographic data are USPTO public domain.","required_link":"https://patentable.app/patents/US-9854268","citation_suggestion":"Patentable. \"Method and apparatus of motion data buffer reduction for three-dimensional video coding\" (US-9854268). https://patentable.app/patents/US-9854268","copyright_holder":"Nomic Interactive Technology LLC"},"links":{"html":"https://patentable.app/patents/US-9854268","json":"https://patentable.app/api/llm-context/US-9854268","site":"https://patentable.app","llms_txt":"https://patentable.app/llms.txt"},"generated_at":"2026-05-31T06:58:23.564Z"}