10248290

Fantasy Sports Simulation Game System and Method

PublishedApril 2, 2019
Assigneenot available in USPTO data we have
Technical Abstract

Patent Claims
19 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A system comprising: a sports statistics server configured to store statistics associated with a plurality of sporting events and sports players; a plurality of user devices respectively comprising one of a smartphone, tablet computer, laptop computer or desktop computer, with each of the user devices configured to: receive real-life game day parameters, via a communication network, from a matching server that originated from the sports statistics server that is separate from the matching server, the real-life game day parameters comprising a set of athletes eligible to play one or more sporting event on a game day; generate and send, via the communication network, a game day event hosting indication to the matching server indicating that a user account associated with the user device will host a virtual sporting event at a virtual stadium associated with the user account; generate and send, via the communication network, game day lineup selections to the matching server, including a selection of a subset of the set of athletes eligible to play the one or more sporting event on the game day; generate and send, via the communication network, game day equipment selections to the matching server, including a selection of virtual equipment for one or more athletes of the subset of the set of athletes eligible to play the one or more sporting events on the game day; generate and send, via the communication network, game day stadium selections to the matching server including a selection associated with one or more aspects of the virtual stadium associated with the user account; receive, via the communication network, a game day matching notification from the matching server indicating a game day matching with a competitor user account including an indication of lineup selections associated with the competitor user account; generate and send, via the communication network, a game day ticket price selection to the matching server indicating a virtual ticket price being charged to virtual attendants at the virtual stadium during the game day virtual sporting event hosting; and the matching server configured to communicate with the plurality of user devices via the communication network and configured to generate and run plurality of game day sports contests, the generating the plurality of sports contests comprising: receiving, via the communication network, game day event hosting indicators, game day lineup selections, game day equipment selections and game day stadium selections associated with respective user accounts from the plurality of user devices and defining a set of game day user accounts; generating a plurality of game day sports contests by matching a plurality of pairs of user accounts from the set of game day user accounts; generating and sending, via the communication network, game day matching notifications to user devices associated with the respective matched pairs of user accounts, the matching notifications indicating a game day matching with a competitor user account including an indication of game day lineup selections associated with the competitor user account; receiving, via the communication network, a game day ticket price selection from at least a portion of the user devices associated with the matched pairs of user accounts; receiving final game day statistics, via the communication network, from the sports statistics server, including final statistics associated with real-life sporting events that occurred on the game day; determining, for at least a portion of the matched pairs of user accounts, a winner and a loser of the game day sports contests associated with the matched pairs of user accounts, the determining based at least in part on the final statistics associated with real-life sporting events that occurred on the game day and lineup selections associated with the matched pairs of user accounts; and determining game day virtual stadium revenue associated with virtual stadiums of at least a portion of the matched pairs of user accounts, the determining based at least in part on a ticket price selection and lineup selections associated with a user account.

2

2. The system of claim 1 , wherein the determining a winner and a loser of the game day sports contests associated with the matched pairs of user accounts is further based on stadium selections and equipment selections associated with the matched pairs of user accounts.

3

3. The system of claim 1 , wherein the determining game day virtual stadium revenue is further based on stadium selections and a win/loss record of a user account.

4

4. The system of claim 1 , wherein the matching server is further configured to modify a bank value associated with respective user accounts corresponding to determined game day virtual stadium revenue.

5

5. The system of claim 1 , wherein the matching server is further configured to modify a bank value associated with respective user accounts corresponding to received lineup selections.

6

6. The system of claim 1 , wherein the matching server is further configured to determine that a lineup selection received from a first user device is invalid and send a lineup selection error message to the first user device.

7

7. The system of claim 1 , wherein generating a plurality of game day sports contests by matching a plurality of pairs of user accounts from the set of game day user accounts comprises one or more of matching users based on stadium configuration, matching users based on lineup selections, and matching users based on user skill.

8

8. A computer implemented method for generating a plurality of game day sports contests, the method comprising a matching server generating a plurality of sports contests by: receiving, via a communication network, game day event hosting indicators, game day lineup selections, game day equipment selections and game day stadium selections associated with respective user accounts from a plurality of user devices and defining a set of game day user accounts; generating a plurality of game day sports contests by matching a plurality of pairs of user accounts from the set of game day user accounts; generating and sending, via the communication network, game day matching notifications to user devices associated with the respective matched pairs of user accounts, and indicating a game day matching with a competitor user account including an indication of game day lineup selections associated with the competitor user account; receiving, via the communication network, a game day ticket price selection from at least a portion of the user devices associated with the matched pairs of user accounts; receiving final game day statistics, via the communication network, from a sports statistics server, including final statistics associated with real-life sporting events that occurred on the game day; determining, for at least a portion of the matched pairs of user accounts, a winner and a loser of the game day sports contests associated with the matched pairs of user accounts, the determining based at least in part on the final statistics associated with real-life sporting events that occurred on the game day and lineup selections associated with the matched pairs of user accounts; and determining game day virtual stadium revenue associated with virtual stadiums of at least a portion of the matched pairs of user accounts, the determining based at least in part on a ticket price selection and lineup selections associated with a user account.

9

9. The system of claim 8 , wherein the determining a winner and a loser of the game day sports contests associated with the matched pairs of user accounts is further based on stadium selections and equipment selections associated with the matched pairs of user accounts.

10

10. The system of claim 8 , wherein the determining game day virtual stadium revenue is further based on stadium selections and a win/loss record of a user account.

11

11. The system of claim 8 , wherein the matching server is further configured to modify a bank value associated with respective user accounts corresponding to determined game day virtual stadium revenue.

12

12. The system of claim 8 , wherein the matching server is further configured to modify a bank value associated with respective user accounts corresponding to received lineup selections.

13

13. The system of claim 8 , wherein generating a plurality of game day sports contests by matching a plurality of pairs of user accounts from the set of game day user accounts comprises one or more of matching users based on stadium configuration, matching users based on lineup selections, and matching users based on user skill.

14

14. A computer implemented method for generating a plurality of game day sports contests, the method comprising a matching server generating a plurality of contests by: receiving game day lineup selections associated with respective user accounts from a plurality of user devices and defining a set of game day user accounts; generating a plurality of game day sports contests by matching a plurality of pairs of user accounts from the set of game day user accounts; sending game day matching notifications to user devices associated with the respective matched pairs of user accounts, and indicating a game day matching with a competitor user account including an indication of game day lineup selections associated with the competitor user account; receiving a game day ticket price selection from at least a portion of the user devices associated with the matched pairs of user accounts; receiving final game day statistics, including final statistics associated with real-life sporting events that occurred on the game day; and determining, for at least a portion of the matched pairs of user accounts, a winner and a loser of the game day sports contests associated with the matched pairs of user accounts, the determining based at least in part on the final statistics associated with real-life sporting events that occurred on the game day and lineup selections associated with the matched pairs of user accounts.

15

15. The method of claim 14 , further comprising determining game day virtual stadium revenue associated with virtual stadiums of at least a portion of the matched pairs of user accounts, the determining based at least in part on a received ticket price selection and lineup selections associated with a user account.

16

16. The system of claim 15 , wherein the determining game day virtual stadium revenue is further based on stadium selections and a win/loss record of a user account.

17

17. The system of claim 15 , wherein the matching server is further configured to modify a bank value associated with respective user accounts corresponding to determined game day virtual stadium revenue.

18

18. The system of claim 14 , wherein the determining a winner and a loser of the game day sports contests associated with the matched pairs of user accounts is further based on stadium selections and equipment selections associated with the matched pairs of user accounts.

19

19. The system of claim 14 , wherein generating a plurality of game day sports contests by matching a plurality of pairs of user accounts from the set of game day user accounts comprises one or more of matching users based on stadium configuration, matching users based on lineup selections, and matching users based on user skill.

Patent Metadata

Filing Date

Unknown

Publication Date

April 2, 2019

Inventors

Philip Galfond
Dan Quinn

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Cite as: Patentable. “FANTASY SPORTS SIMULATION GAME SYSTEM AND METHOD” (10248290). https://patentable.app/patents/10248290

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