10540672

Event Involvement System and Processes for Actively Involving Fans or an Audience of an Event by Emotional Engagement

PublishedJanuary 21, 2020
Assigneenot available in USPTO data we have
InventorsNoel Peng
Technical Abstract

Patent Claims
11 claims

Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.

Claim 1

Original Legal Text

1. A non-transitory computer readable medium storing a program which when executed by at least one processing unit of a computing device actively involves a user in an event by emotional engagement, said program comprising sets of instructions for: receiving, at a central processor, a set of user data from a fan user device that is communicably connected to the central processor, said set of user data input into the fan user device by a fan user of an event; enlisting a circle of friends of the fan user of the event, said circle of friends comprising at least one friend user; starting a collaborative competition related to the event between the fan user and the circle of friends; prompting, by the central processor in connection with the fan user device and a set of friend devices used by the circle of friends to engage in the collaborative competition, the fan user and the circle of friends for collaboration and competition data input related to the event; receiving, by the central processor, collaboration and competition data input related to the event from the fan user device and the set of friend devices; determining, by the central processor, whether the collaboration and competition data input related to the event is received from the fan user and the circle of friends within a specified time period; when the collaboration and competition data input related to the event is received from the fan user and the circle of friends within the specified time period, determining, by the central processor, whether the collaboration and competition data input received from the fan user and the circle of friends is valid; when the collaboration and competition data input by the fan user and the circle the friends is valid, rewarding the fan user with at least one of points, celebratory visual feedback, celebratory audio feedback, and celebratory tactile feedback and updating, by the central processor on behalf of the fan user device and the set of friend devices, an accounting of responses and time metrics at the central processor to reflect valid and timely collaboration and competition data input; when the collaboration and competition data input by the fan user and the circle the friends is not valid, updating, by the central processor on behalf of the fan user device and the set of friend devices, the accounting of responses and time metrics at the central processor to reflect timely collaboration and competition data input that is invalid and does not result in rewarding the fan user; updating a global user envy reflex list, by the central processor of behalf of the fan user device and the set of friend devices, and a personal user envy reflex list associated with the fan user, by the central processor on behalf of the fan user device, wherein the personal user envy reflex list associated with the fan user comprises one or more of the fan user's top accomplishments, achievements, and values; displaying the updated personal user envy reflex list on a fan display screen of the fan user device, wherein the fan display screen is visible to the fan user; and displaying the updated global envy reflex list on the fan display screen of the fan user device and friend display screens of the set of friend devices, wherein each friend display screen is visible to a friend user in a set of friends that make up the circle of friends.

Plain English Translation

This invention relates to a system for enhancing user engagement in events through emotional and competitive interactions. The system involves a central processor that receives user data from a fan user device and enlists a group of friends (a "circle of friends") to participate in a collaborative competition tied to an event. The competition prompts users to input collaboration and competition data, which the central processor evaluates for timeliness and validity. Valid and timely inputs result in rewards for the fan user, such as points, visual, audio, or tactile feedback, while invalid inputs are recorded without rewards. The system tracks and updates response metrics, including a global envy reflex list (visible to all participants) and a personal envy reflex list (displayed only to the fan user), which highlights the user's top accomplishments, achievements, and values. The goal is to foster emotional engagement and competition among users by leveraging social interactions and real-time feedback.

Claim 2

Original Legal Text

2. The non-transitory computer readable medium of claim 1 , wherein the set of user data comprises at least one of personal identification information, personal metrics, and event data.

Plain English Translation

This invention relates to a non-transitory computer-readable medium storing instructions for processing user data in a computing system. The system addresses the challenge of securely and efficiently managing diverse types of user information, which may include personal identification details, personal metrics, and event data. Personal identification information could encompass names, addresses, or biometric data, while personal metrics might include health or activity measurements. Event data could refer to timestamps, location logs, or transaction records. The system is designed to handle these varied data types in a structured manner, ensuring proper storage, retrieval, and analysis while maintaining data integrity and security. The medium includes executable instructions that enable a computing device to process and utilize this user data for applications such as authentication, analytics, or personalized services. The invention aims to provide a flexible and robust solution for managing user information across different domains, ensuring that sensitive data is handled appropriately while supporting various functional requirements.

Claim 3

Original Legal Text

3. The non-transitory computer readable medium of claim 1 , wherein the program further comprises a set of instructions for updating, by the central processor, the accounting of response and time metrics to reflect untimely response based on the set of user data input being submitted after the specified time period.

Plain English Translation

This invention relates to a system for tracking and analyzing user responses to data input requests within a specified time period. The system includes a central processor configured to receive user data input from one or more users, compare the input against predefined criteria, and generate response and time metrics. These metrics quantify the timeliness and accuracy of the user responses. The system further includes a non-transitory computer-readable medium storing a program with instructions for the central processor. The program includes a set of instructions for updating the accounting of response and time metrics to reflect untimely responses when user data input is submitted after a specified time period. This ensures that the system accurately tracks delays in user responses, providing a comprehensive assessment of performance. The system may also include a display device to present the metrics to users or administrators, facilitating monitoring and improvement of response efficiency. The invention addresses the need for precise tracking of user response timeliness in applications where adherence to deadlines is critical, such as compliance reporting, survey collection, or time-sensitive data entry tasks.

Claim 4

Original Legal Text

4. The non-transitory computer readable medium of claim 1 , wherein the global envy reflex list comprises a listing of top accomplished users and one or more accomplishments, achievements, and values of each top accomplished user in the listing of top accomplished users.

Plain English Translation

This invention relates to a system for managing and displaying user accomplishments in an online platform. The problem addressed is the lack of effective mechanisms to showcase top-performing users and their achievements, which can motivate other users and enhance engagement. The system includes a non-transitory computer-readable medium storing instructions for generating and maintaining a global envy reflex list. This list features a curated selection of top accomplished users, along with their notable accomplishments, achievements, and values. The list is designed to highlight exceptional performance, fostering competition and inspiration among other users. The accomplishments and achievements may include metrics such as high scores, awards, or other measurable successes, while values could encompass attributes like community contributions or leadership roles. The system dynamically updates the list based on user performance, ensuring relevance and encouraging continuous engagement. By prominently displaying these top users and their achievements, the platform aims to create a motivating environment that drives user participation and retention.

Claim 5

Original Legal Text

5. The non-transitory computer readable medium of claim 1 , wherein the fan user device comprises a computing device.

Plain English Translation

A system and method for managing fan engagement in a digital environment involves a fan user device that interacts with a central server to access and share content related to a subject of interest, such as a sports team or entertainment entity. The fan user device, which may be a computing device, allows users to submit content, such as images, videos, or text, to the central server. The central server processes and organizes this content, enabling other users to view, rate, and share it. The system may also include features for moderating content, ensuring compliance with community guidelines, and providing analytics on user engagement. The fan user device facilitates seamless interaction with the central server, allowing users to contribute and consume content in real-time. This system enhances fan engagement by creating a centralized platform where users can share and discover content related to their interests, fostering a sense of community and interaction. The use of a computing device as the fan user device ensures broad accessibility, as users can participate from various devices, including smartphones, tablets, and laptops. The system may also include additional features, such as notifications, personalized recommendations, and social sharing options, to further enhance the user experience.

Claim 6

Original Legal Text

6. The non-transitory computer readable medium of claim 1 , wherein the fan user device comprises a computing device with a sensor.

Plain English Translation

A system for monitoring and controlling environmental conditions, such as temperature or air quality, using a networked fan device equipped with a sensor. The fan device includes a computing component capable of processing sensor data and communicating with other devices or a central control system. The sensor detects environmental parameters, such as temperature, humidity, or particulate levels, and the computing device analyzes this data to adjust fan operation or trigger alerts. The system may integrate with additional devices, such as thermostats or air purifiers, to optimize environmental control. The fan device can also receive remote commands or updates to modify its behavior based on user preferences or external conditions. This approach improves energy efficiency and comfort by dynamically responding to real-time environmental changes. The computing component may further support machine learning to predict optimal fan settings or detect anomalies in sensor readings. The system is particularly useful in smart home or industrial environments where automated environmental monitoring is required.

Claim 7

Original Legal Text

7. The non-transitory computer readable medium of claim 6 , wherein the sensor comprises a velocity sensor and the event comprises a car race event, wherein the set of instructions for prompting, by the central processor in connection with the fan user device and the set of friend devices, the fan user and the circle of friends for collaboration and competition data input related to the event comprises a set of instructions for prompting, by the central processor in connection with the fan user device and the set of friend devices, the fan user and the circle of friends to provide a guess of a top car speed in the car race event.

Plain English Translation

This invention relates to a computer-implemented system for enhancing fan engagement in car race events through collaborative and competitive data input. The system includes a non-transitory computer-readable medium storing instructions for a central processor to facilitate interaction between a fan user and a group of friends, referred to as a "circle of friends," during a car race event. The system utilizes a velocity sensor to capture real-time race data, such as car speeds, and prompts the fan user and their friends to participate in collaborative activities, such as predicting the top car speed during the event. The instructions enable the central processor to collect and process these predictions, fostering competition and engagement among the participants. The system may also include additional features, such as displaying leaderboards or providing real-time feedback based on the accuracy of the predictions. The goal is to create an interactive experience that leverages real-time race data to enhance fan involvement and social interaction during car race events.

Claim 8

Original Legal Text

8. The non-transitory computer readable medium of claim 6 , wherein the sensor comprises a pressure sensor and the event comprises an impact sport event.

Plain English Translation

A system for monitoring and analyzing physical impacts in sports using a wearable sensor device. The device includes a pressure sensor that detects impacts during a sport event, such as collisions or falls, and processes the impact data to assess injury risk or performance metrics. The sensor data is transmitted to a computing system for real-time or post-event analysis, where it is compared against predefined thresholds or historical data to identify abnormal or dangerous impacts. The system may also include additional sensors, such as accelerometers or gyroscopes, to provide a more comprehensive assessment of the impact's severity and location on the body. The analysis may generate alerts for coaches, medical staff, or athletes to intervene if an impact exceeds safety limits. The system is designed to improve athlete safety by detecting high-risk impacts that could lead to injuries like concussions or fractures, allowing for immediate medical attention or adjustments in training protocols. The technology is particularly useful in contact sports where frequent impacts occur, such as football, rugby, or hockey, where real-time monitoring can help prevent long-term health consequences.

Claim 9

Original Legal Text

9. The non-transitory computer readable medium of claim 8 , wherein the impact sport event comprises a baseball game event, wherein the set of instructions for prompting, by the central processor in connection with the fan user device and the set of friend devices, the fan user and the circle of friends for collaboration and competition data input related to the event comprises a set of instructions for prompting, by the central processor in connection with the fan user device and a set of friend devices, the fan user and the circle of friends to provide a guess of an impact force applied to a baseball hit by a baseball player during the baseball game event.

Plain English Translation

This invention relates to a computer-implemented system for enhancing fan engagement in impact sports events, specifically baseball games. The system addresses the challenge of creating interactive and competitive experiences for fans by leveraging collaborative data input from a user and their social network. The system includes a central processor connected to a fan user device and a set of friend devices. The processor executes instructions to prompt the fan and their circle of friends to collaborate and compete by inputting event-related data. In the context of a baseball game, the system specifically prompts participants to guess the impact force applied to a baseball when it is hit by a player. This interactive feature encourages real-time engagement and social interaction among fans, enhancing their overall viewing experience. The system may also include additional functionalities, such as tracking and analyzing the guesses, comparing them to actual measured data, and providing feedback or rewards based on accuracy. By integrating social collaboration and competition, the invention aims to create a more immersive and participatory environment for sports fans. The use of non-transitory computer-readable media ensures that the instructions and data are persistently stored and accessible for execution.

Claim 10

Original Legal Text

10. The non-transitory computer readable medium of claim 9 , wherein the specified time period comprises a time duration between the baseball hit by the baseball player and a time at which a next baseball player is up to bat in the baseball game event.

Plain English Translation

A system and method for analyzing baseball game events involves tracking and evaluating player performance during a specified time period. The technology addresses the need to assess a baseball player's impact on a game by measuring their contributions during a defined interval, particularly between the moment a player hits the baseball and the time the next player steps up to bat. This interval captures the player's direct influence on the game's outcome, including runs scored, defensive plays, and other key metrics. The system processes data from sensors, cameras, or other tracking devices to quantify performance during this period, providing insights into player effectiveness and strategic decision-making. The analysis may include statistical comparisons, predictive modeling, or real-time feedback to coaches and analysts. By focusing on this specific timeframe, the system offers a more precise evaluation of a player's contributions compared to traditional methods that consider broader or less relevant time periods. The technology enhances baseball analytics by isolating the critical moments of a player's involvement in the game, improving performance assessment and strategic planning.

Claim 11

Original Legal Text

11. The non-transitory computer readable medium of claim 1 , wherein the program further comprises sets of instructions for: receiving, at the central processor, a set of user voting poll data input from a registered voting user of a voting poll event; recruiting a circle of friends of the registered voting user of the voting poll event, said circle of friends comprising at least one unregistered voting user; starting a collaborative voting poll effort related to the voting poll event between the registered voting user and the circle of friends; registering the at least one unregistered voting user; prompting the registered voting user and the circle of friends for voting data input related to the voting poll event; determining whether the voting data input related to the voting poll event is received from the registered voting user and the circle of friends within an open poll voting period; when the voting data input related to the voting poll event is received from the registered voting user and the circle of friends within the open poll voting period, determining whether the voting data input is valid; when the voting data input by the voting poll user is valid, rewarding the voting poll user with at least one of points, celebratory visual feedback, celebratory audio feedback, and celebratory tactile feedback; when the voting data input by the voting poll user is not valid, not rewarding the voting poll user; updating the global user envy reflex list and the personal user envy reflex list associated with the voting poll user, wherein the personal user envy reflex list associated with the voting poll user comprises one or more of the voting poll user's top voting polls; displaying the updated personal user envy reflex list on a voting poll display screen that is visible to the voting poll user; and displaying the updated global envy reflex list on the voting poll display screen and one or more friend display screens that are visible to the circle of friends.

Plain English Translation

This invention relates to a computer-implemented voting system that facilitates collaborative voting efforts and provides feedback mechanisms to encourage participation. The system addresses the challenge of engaging users in voting events, particularly by involving unregistered participants and incentivizing valid contributions. The system operates by receiving voting data from a registered user participating in a poll event. It then recruits a network of friends, including unregistered users, to collaborate on the voting effort. Once unregistered users are registered, the system prompts both the original user and their recruited friends to submit voting data. The system checks whether submissions are received within an open voting period and validates the input. Valid votes trigger rewards, such as points or celebratory feedback (visual, audio, or tactile), while invalid votes receive no reward. The system maintains two envy reflex lists: a global list and a personal list for each user. The personal list tracks a user's top voting polls, while the global list aggregates data across users. These lists are updated and displayed on voting screens, visible to the user and their friends, fostering competition and engagement. The system aims to enhance participation by leveraging social networks and gamification techniques.

Patent Metadata

Filing Date

Unknown

Publication Date

January 21, 2020

Inventors

Noel Peng

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Cite as: Patentable. “EVENT INVOLVEMENT SYSTEM AND PROCESSES FOR ACTIVELY INVOLVING FANS OR AN AUDIENCE OF AN EVENT BY EMOTIONAL ENGAGEMENT” (10540672). https://patentable.app/patents/10540672

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EVENT INVOLVEMENT SYSTEM AND PROCESSES FOR ACTIVELY INVOLVING FANS OR AN AUDIENCE OF AN EVENT BY EMOTIONAL ENGAGEMENT