10705692

Continuous and Dynamic Scene Decomposition for User Interface

PublishedJuly 7, 2020
Assigneenot available in USPTO data we have
Technical Abstract

Patent Claims
25 claims

Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.

Claim 1

Original Legal Text

1. A hand-held electronic device, comprising: a hand-held case having one or more major surface; a visual display disposed on at least one major surface; a touch interface disposed on at least one major surface; a processor operably coupled to the visual display and the touch interface; and instructions executable by the processor, wherein the instructions are configured such that, when executed, the instructions cause the device to: a) present an image on the visual display containing one or more active elements and one or more inactive elements; b) decompose the image into a plurality of constituent regions that collectively make up the display, wherein each of said constituent regions corresponds to a different active element of the one or more active elements, wherein proportions of the decomposition of the image into the plurality of constituent regions are adjusted based on a probability that a user will use one or more active elements wherein the probability that user will use on or more of the active elements includes a probability of subsequent use of one or more active elements based on past use of one or more active elements; c) correlate an active element in the image on the visual display to a corresponding touch sensitive region of the touch interface; and d) activate one of the one or more active elements in response to a touch to the corresponding touch sensitive region of the touch interface by transforming the one of the one or more active elements from an initial state into a transformed state in which the one of the one or more active elements interact with the touch sensitive region in a different mode of operation in the transformed state than in the initial state, wherein the transformation is animated to signify a change to the different mode of operation.

Plain English Translation

This invention relates to a hand-held electronic device with an adaptive touch interface that optimizes user interaction by dynamically adjusting the layout and functionality of active elements based on usage patterns. The device includes a case with a visual display and a touch interface on one or more surfaces, a processor, and executable instructions. The display presents an image containing active and inactive elements, which are decomposed into constituent regions corresponding to each active element. The decomposition adjusts based on the likelihood of user interaction, calculated from past usage data, ensuring frequently used elements occupy larger or more accessible regions. Each active element is linked to a specific touch-sensitive area, and touching it triggers a transformation from an initial to a transformed state, altering its mode of operation. This transformation is visually animated to indicate the change. The system enhances usability by prioritizing frequently accessed functions and providing clear feedback through animated transitions. The adaptive layout and dynamic interaction modes improve efficiency and user experience in handheld devices.

Claim 2

Original Legal Text

2. The device of claim 1 wherein the visual display includes a touch screen that serves as the touch interface.

Plain English Translation

A device is disclosed for interactive visual feedback in a system where a user provides input through a touch interface. The device includes a visual display and a touch interface, where the visual display provides visual feedback in response to user input detected by the touch interface. The visual feedback is dynamically adjusted based on the user's interaction, such as the position, duration, or pressure of the touch input. The device may include a processor that processes the touch input and generates corresponding visual feedback, ensuring real-time responsiveness. In one embodiment, the visual display is a touch screen that also functions as the touch interface, integrating input and output into a single component. This integration simplifies the device's design and improves user experience by reducing the need for separate input and display elements. The system may be used in applications such as touch-sensitive displays, interactive kiosks, or control panels where immediate visual feedback enhances usability. The touch screen embodiment allows for a compact and intuitive interface, where the user interacts directly with the displayed content, and the system responds with visual changes that guide the user's actions. The device ensures that the visual feedback is synchronized with the touch input, providing a seamless and responsive interaction experience.

Claim 3

Original Legal Text

3. The device of claim 2 , wherein the touch screen is configured to respond to a physical interaction with a stylus.

Plain English Translation

A touch screen device is designed to enhance user interaction by responding to physical contact from a stylus. The device includes a touch screen that detects and processes input from a stylus, allowing precise and controlled interactions. The stylus may be a passive or active stylus, and the touch screen is configured to distinguish stylus input from other types of touch input, such as finger touches. This differentiation enables the device to support specialized functions, such as pressure sensitivity, palm rejection, or stylus-specific gestures, improving accuracy and usability for tasks like drawing, note-taking, or precise navigation. The touch screen may also include additional features, such as a display layer and a sensor layer, to optimize stylus detection and response. The device may further incorporate a housing to support the touch screen and other components, ensuring durability and structural integrity. By integrating stylus compatibility, the device provides a more versatile and responsive input method compared to traditional touch-only interfaces.

Claim 4

Original Legal Text

4. The device of claim 2 , wherein the touch screen is configured to respond to a physical interaction with the user's finger.

Plain English Translation

A touch-sensitive device includes a touch screen that detects and responds to physical interactions with a user's finger. The touch screen is designed to register touch inputs, such as taps, swipes, or gestures, and translate them into corresponding commands or actions within the device's operating system or applications. This functionality enables intuitive user interaction, allowing users to navigate interfaces, select options, or input data without requiring additional input peripherals. The touch screen may incorporate capacitive, resistive, or other sensing technologies to accurately detect finger contact and movement. The device may also include additional features, such as a display layer that presents visual content to the user, and a processing unit that interprets touch inputs and executes associated functions. The touch screen's responsiveness to finger interactions enhances usability, particularly in portable or handheld devices where physical keyboards or mice are impractical. This technology addresses the need for efficient, direct input methods in modern electronic devices, improving accessibility and user experience.

Claim 5

Original Legal Text

5. The device of claim 1 , wherein the touch interface is configured to respond to a physical interaction with the user's finger.

Plain English Translation

A touch-sensitive device includes a touch interface designed to detect and respond to physical interactions with a user's finger. The device operates in a specific technology domain where precise and intuitive user input is required, such as in consumer electronics, medical devices, or industrial control systems. The problem being addressed is the need for reliable and responsive touch input that accurately interprets finger-based interactions without requiring excessive force or specialized input tools. The touch interface is engineered to recognize various types of physical interactions, including tapping, swiping, and pressing motions. It may incorporate capacitive, resistive, or other sensing technologies to detect finger contact and movement. The device may also include additional components, such as a display or haptic feedback mechanism, to enhance user interaction. The touch interface is optimized to minimize latency and ensure smooth responsiveness, improving the overall user experience. This design allows for seamless integration into portable or handheld devices where space and power efficiency are critical. The invention aims to provide a robust and user-friendly input method that adapts to different environmental conditions and usage scenarios.

Claim 6

Original Legal Text

6. The device of claim 1 , wherein b) includes performing a tessellation on the image.

Plain English Translation

This invention relates to image processing systems that enhance visual data for analysis or display. The problem addressed is the need to efficiently process and analyze high-resolution images, particularly in applications like medical imaging, satellite imagery, or computer vision, where detailed feature extraction is critical. The invention involves a device that processes an image by dividing it into smaller, manageable segments to improve computational efficiency and accuracy. The device includes a module that performs a tessellation on the image, breaking it into a grid or pattern of non-overlapping regions. This tessellation step allows for localized processing, reducing the computational load while preserving spatial relationships within the image. The tessellation may involve dividing the image into uniform tiles or adaptive regions based on image content, such as edges or textures. By segmenting the image, subsequent analysis steps, such as feature extraction or pattern recognition, can be performed more efficiently on each segment rather than the entire image at once. This approach improves processing speed and accuracy, particularly for large or complex images where global processing would be computationally intensive. The tessellation method may also include techniques to handle overlapping regions or boundary conditions to ensure seamless integration of processed segments. The overall system enables faster and more precise image analysis, making it suitable for real-time applications or high-resolution data processing.

Claim 7

Original Legal Text

7. The device of claim 6 wherein the tessellation divides the image into one or more convex regions.

Plain English Translation

The invention relates to image processing systems that use tessellation to divide an image into regions for analysis or manipulation. The problem addressed is the need for efficient and accurate partitioning of images into meaningful segments, particularly for tasks like object detection, image compression, or computer vision applications. Traditional methods often struggle with complex shapes or non-convex regions, leading to inaccuracies or computational inefficiencies. The device includes a tessellation module that divides an image into one or more convex regions. Convex regions are preferred because they simplify subsequent processing steps, such as boundary detection, feature extraction, or rendering. The tessellation process ensures that each region is a convex polygon, meaning any line segment connecting two points within the region lies entirely within the region. This property is advantageous for algorithms that rely on geometric properties, as convex regions are easier to analyze and manipulate. The tessellation module may use various techniques, such as Delaunay triangulation or Voronoi diagrams, to generate the convex regions. The resulting regions can be further processed by other components of the device, such as a feature extraction module or a rendering engine. The convex division improves computational efficiency and accuracy in downstream tasks, making the system more robust for real-world applications. The invention is particularly useful in fields like medical imaging, autonomous navigation, and augmented reality, where precise image segmentation is critical.

Claim 8

Original Legal Text

8. The device of claim 6 , wherein the tessellation is a Voronoi decomposition.

Plain English Translation

A system for spatial data processing involves generating a tessellation of a region to partition it into distinct subregions. The tessellation is based on a set of seed points distributed within the region, where each subregion is defined by the set of points in the region that are closer to a particular seed point than to any other seed point. In this system, the tessellation is specifically implemented as a Voronoi decomposition, where each subregion is a convex polygon formed by the perpendicular bisectors of the line segments connecting adjacent seed points. The system may further include a processor configured to perform operations such as data analysis, visualization, or optimization within the tessellated subregions. The Voronoi decomposition allows for efficient spatial partitioning, enabling applications in fields such as computational geometry, geographic information systems, and network optimization. The method ensures that each subregion is uniquely associated with a seed point, facilitating precise spatial queries and computations. The system may also include input and output interfaces to receive seed point data and display the resulting tessellation. The Voronoi-based approach provides a mathematically rigorous and computationally efficient way to partition space, improving accuracy and performance in spatial data processing tasks.

Claim 9

Original Legal Text

9. The device of claim 6 , wherein the tessellation is performed on a browser-rendered canvas.

Plain English Translation

A system for rendering graphical content involves generating a tessellated mesh from a source image, where the mesh is divided into smaller, manageable segments. The tessellation process is performed on a browser-rendered canvas, allowing for dynamic and interactive manipulation of the graphical content in real-time. The mesh is constructed by analyzing the source image to identify regions of interest, such as edges or high-detail areas, and then subdividing those regions into smaller polygons. This approach improves rendering efficiency by focusing computational resources on areas that require higher precision, while simplifying less critical regions. The resulting mesh can be further processed to apply visual effects, such as shading or texture mapping, directly on the browser canvas. This method is particularly useful for web-based applications that require high-performance rendering of complex images or 3D models without relying on external rendering engines. The system ensures smooth performance by dynamically adjusting the level of tessellation based on the available computational resources and the complexity of the source image.

Claim 10

Original Legal Text

10. The device of claim 1 wherein the touch interface is a touch pad.

Plain English Translation

A touch-sensitive input device includes a touch interface configured to detect user interactions, such as gestures or touch inputs, and a processing unit that interprets these interactions to generate corresponding control signals. The touch interface may be implemented as a touch pad, which is a flat, pressure-sensitive surface that detects touch coordinates and movement. The device may also include a housing that encloses the touch interface and processing unit, with the housing designed to be portable or integrated into another system. The processing unit processes touch data from the touch interface to determine user intent, such as selecting an item, scrolling, or navigating menus. The device may further include communication circuitry to transmit the processed signals to an external system, such as a computer or mobile device, enabling remote control or data input. The touch pad may feature multi-touch capabilities, allowing simultaneous detection of multiple touch points for advanced gestures. The device may also include haptic feedback mechanisms to provide tactile responses to user interactions, enhancing the user experience. The overall system is designed to provide a compact, responsive, and intuitive input method for electronic devices.

Claim 11

Original Legal Text

11. The device of claim 10 wherein the visual display and touch pad are disposed on a same side of the case.

Plain English Translation

A portable electronic device includes a case housing a processor, a visual display, and a touch pad for user input. The device is designed to provide a compact, integrated interface for interaction with digital content. The visual display and touch pad are positioned on the same side of the case, allowing users to interact with the device without needing to flip or rotate it. This configuration enhances usability by reducing the need for multiple hand movements or adjustments during operation. The device may also include additional features such as wireless communication capabilities, a power source, and input/output ports to support various functions. The touch pad may be integrated with the display as a touchscreen or positioned separately, depending on the specific design. The processor executes software applications, enabling tasks such as media playback, web browsing, or productivity functions. The unified placement of the display and input interface simplifies the device's form factor while maintaining functionality. This design is particularly useful for handheld devices where space efficiency and ease of use are critical. The device may further include sensors, such as accelerometers or gyroscopes, to detect orientation or motion, enhancing interactive features. The combination of a streamlined case, integrated display, and touch input provides a user-friendly experience for portable computing tasks.

Claim 12

Original Legal Text

12. The device of claim 10 wherein the visual display and touch pad are disposed on different sides of the case.

Plain English Translation

A portable electronic device includes a case housing a processor, a visual display, and a touch-sensitive input pad. The display and touch pad are positioned on opposite sides of the case, allowing a user to interact with the device using both hands simultaneously. The device may also include a communication module for wireless data transfer and a power source. The touch pad is configured to detect touch inputs and transmit corresponding signals to the processor, which processes the inputs to control device functions. The visual display provides feedback based on the touch inputs, enabling intuitive interaction. The opposite-side arrangement of the display and touch pad enhances usability by allowing one hand to operate the touch pad while the other views the display, improving efficiency for tasks such as navigation, data entry, or media control. The device may further include additional input mechanisms like buttons or a stylus for expanded functionality. The design is particularly useful for applications requiring precise input and visual feedback, such as graphic design, gaming, or productivity tools. The processor may also execute software applications that leverage the dual-sided input-output configuration for enhanced user experience.

Claim 13

Original Legal Text

13. The device of claim 12 wherein the visual display is disposed on a front side of the case and the touch pad is disposed on a back side of the case.

Plain English Translation

This invention relates to a portable electronic device with a case housing a processor, a visual display, and a touch pad. The device is designed to provide an ergonomic and intuitive user interface, particularly for applications requiring frequent input while viewing content. The primary problem addressed is the need for efficient interaction with a portable device, especially when performing tasks that require simultaneous viewing and input, such as navigation or media control. The device includes a case that encloses the processor and other components. The visual display is positioned on the front side of the case, allowing users to view content directly. The touch pad, which serves as an input interface, is located on the back side of the case, enabling one-handed operation. This arrangement allows users to interact with the device by touching the back while viewing the front display, improving usability in scenarios where holding the device with one hand is preferred. The touch pad may include sensors to detect touch inputs, such as gestures or taps, and relay these inputs to the processor for processing. The processor executes instructions to interpret the touch inputs and perform corresponding actions, such as navigating menus, adjusting settings, or controlling media playback. The device may also include additional features, such as wireless communication modules or sensors, to enhance functionality. This design is particularly useful for portable devices like smartphones, tablets, or dedicated media players, where ergonomic input methods are critical for user satisfaction. The placement of the touch pad on the back side reduces the need for complex multi-touch gestures on the front display, simplifying interaction while maintaining responsiveness.

Claim 14

Original Legal Text

14. The device of claim 10 wherein the case includes a first case portion and a second case portion wherein the visual display is disposed on the first case portion and wherein the touch pad is disposed on the second case portion.

Plain English Translation

This invention relates to a portable electronic device with a segmented case design for improved usability. The device includes a case divided into two distinct portions: a first case portion housing a visual display and a second case portion housing a touch pad. The visual display provides information to the user, while the touch pad allows for input control. The separation of the display and touch pad into different case portions enables ergonomic handling, allowing users to interact with the device more comfortably. This design is particularly useful for devices requiring frequent input, such as wearable electronics or handheld controllers, where traditional integrated designs may be cumbersome. The segmented case structure also facilitates modular assembly and repair, as each portion can be independently accessed or replaced. The touch pad may include sensors for detecting touch or gesture inputs, while the display may be a flexible or rigid screen, depending on the application. The device may further include additional components such as processors, batteries, or communication modules, integrated within the case to maintain a compact form factor. The separation of the display and touch pad into distinct case portions enhances usability by reducing the need for precise hand positioning and improving tactile feedback during operation.

Claim 15

Original Legal Text

15. The device of claim 14 wherein the first portion and the second case portion are slidably connected to each other.

Plain English Translation

A device is disclosed for securely housing and protecting electronic components, particularly in harsh environments. The device includes a first case portion and a second case portion that are slidably connected to each other, allowing for controlled movement between an open and closed position. The sliding connection ensures a tight seal when closed, protecting internal components from dust, moisture, and physical impact. The case portions may include interlocking features to prevent unintended separation and may be constructed from durable materials such as metal or reinforced polymer. The sliding mechanism may incorporate a locking mechanism to secure the case in the closed position. This design is particularly useful for portable electronic devices, industrial equipment, or any application requiring robust environmental protection while maintaining accessibility to internal components. The sliding connection simplifies the opening and closing process compared to traditional hinged or snap-fit designs, reducing wear and tear on the case over time. The device may also include additional sealing elements, such as gaskets or O-rings, to enhance environmental resistance. The sliding connection may be linear, rotational, or a combination of both, depending on the specific application requirements. The case may further include mounting points or attachment features to integrate with external systems or enclosures.

Claim 16

Original Legal Text

16. The device of claim 14 wherein the first case portion and the second case portion are connected to each other in a hinged configuration.

Plain English Translation

This invention relates to a portable electronic device with a hinged case design. The device includes a first case portion and a second case portion that are connected in a hinged configuration, allowing them to pivot relative to each other. The hinged connection enables the device to transition between different operational states, such as open and closed positions, while maintaining structural integrity. The case portions may house electronic components, such as a display, battery, or circuit board, and the hinge mechanism ensures smooth movement between positions. The design may also include additional features like latches or locking mechanisms to secure the case portions in a closed state. The hinged configuration provides flexibility in device usage, such as adjusting the viewing angle of a display or protecting internal components when closed. The invention addresses the need for durable, functional, and user-friendly portable electronic devices with adjustable form factors.

Claim 17

Original Legal Text

17. The device of claim 16 wherein the first case portion and the second case portion are configured such that in a closed position the visual display and touch pad face inward.

Plain English Translation

This invention relates to a portable electronic device with a dual-display configuration designed to enhance privacy and usability. The device includes a first case portion and a second case portion that are hingedly connected, allowing them to pivot relative to each other. Each case portion houses a visual display and a touch pad, enabling input and output functionality. When the device is in a closed position, the displays and touch pads face inward, shielding them from external view. This configuration ensures privacy by preventing unauthorized access to displayed content while the device is closed. The inward-facing displays also protect the screens from scratches or damage when not in use. The hinged connection between the case portions allows the device to be opened into various positions, such as a clamshell or book-like configuration, where the displays and touch pads face outward for user interaction. The device may also include additional features, such as a processor, memory, and communication modules, to support its functionality as a computing or communication device. The inward-facing design in the closed position distinguishes this device from traditional portable electronics, which typically have outward-facing screens when closed.

Claim 18

Original Legal Text

18. The device of claim 16 wherein the first case portion and the second portion are configured such that in a closed position the one of the visual display and touch pad faces inward and the other of the touch pad and visual display faces outward.

Plain English Translation

This invention relates to a portable electronic device with a dual-display configuration designed to enhance usability and functionality. The device includes a first case portion and a second case portion that are hingedly connected, allowing them to move between open and closed positions. Each case portion houses either a visual display or a touch-sensitive input pad, such as a touch pad. In the closed position, one of the visual display or touch pad faces inward toward the device's interior, while the other faces outward, providing a compact and functional form factor. This arrangement allows users to interact with the device in different orientations, depending on the task at hand. The hinged connection between the case portions enables smooth transitioning between open and closed states, ensuring seamless access to both the display and input pad. The design optimizes space utilization while maintaining ease of use, making it suitable for portable applications where compactness and versatility are important. The invention addresses the need for a portable device that can efficiently switch between display and input modes without compromising usability or portability.

Claim 19

Original Legal Text

19. The device of claim 16 wherein the first case portion and the second portion are configured such that in a closed position the visual display and touch pad face inward.

Plain English Translation

This invention relates to a portable electronic device with a dual-display configuration designed to enhance privacy and usability. The device includes a first case portion and a second case portion that are hingedly connected, allowing them to pivot relative to each other. Each case portion houses a visual display and a touch-sensitive input pad, enabling interaction with the device. The device is configured such that when in a closed position, the displays and touch pads face inward, shielding them from external view. This design prevents unauthorized access to displayed content while the device is not in use, addressing privacy concerns in public or shared environments. The hinged connection allows the case portions to be opened into various positions, such as a clamshell or book-like configuration, where the displays and touch pads face outward for user interaction. The device may also include a processor and memory to execute applications, with the displays and touch pads functioning as input and output interfaces. The inward-facing design in the closed position ensures that sensitive information remains hidden, making it suitable for use in professional or personal settings where privacy is a priority. The device may further incorporate additional features such as wireless communication, sensors, or biometric authentication to enhance functionality and security.

Claim 20

Original Legal Text

20. A method for operating a hand-held electronic device having a case with one or more major surfaces, a visual display disposed on at least one major surfaces, a touch interface disposed on at least one major surfaces, a processor operably coupled to the visual display and the touch interface; and instructions executable by the processor to implement the method, the method comprising: a) presenting an image on the visual display containing one or more active elements and one or more inactive elements; b) decomposing the image into a plurality of constituent regions that collectively make up the display, wherein each of said constituent regions corresponds to a different active element of the one or more active elements, wherein proportions of the decomposition of the image into the plurality of constituent regions are adjusted based on a probability that a user will use one or more active elements, wherein the probability that user will use on or more of the active elements includes a probability of subsequent use of one or more active elements based on past use of one or more active elements; c) correlating an active element in the image on the visual display to a corresponding touch sensitive region of the touch interface; and d) activating one of the one or more active elements in response to a touch to the corresponding touch sensitive region of the touch interface by transforming the one of the one or more active elements from an initial state into a transformed state in which the one of the one or more active elements interact with the touch sensitive region in a different mode of operation in the transformed state than in the initial state, wherein the transformation is animated to signify a change to the different mode of operation.

Plain English Translation

This invention relates to a method for operating a hand-held electronic device, such as a smartphone or tablet, to improve user interaction with touch-sensitive interfaces. The device includes a case with one or more major surfaces, a visual display, a touch interface, and a processor. The method involves presenting an image on the display containing active and inactive elements. The image is decomposed into multiple constituent regions, each corresponding to a different active element. The decomposition adjusts based on the likelihood of user interaction with each element, considering past usage patterns to predict future interactions. Each active element is correlated with a specific touch-sensitive region on the interface. When a user touches a region, the corresponding active element transitions from an initial state to a transformed state, altering its mode of operation. This transformation is animated to visually indicate the change. The method optimizes touch interaction by dynamically allocating display regions based on usage probabilities, enhancing efficiency and user experience.

Claim 21

Original Legal Text

21. The method of claim 20 , wherein b) includes performing a tessellation of the image.

Plain English Translation

This invention relates to image processing techniques for enhancing or analyzing digital images. The method addresses the challenge of efficiently processing high-resolution images by breaking them into smaller, manageable segments. The core process involves dividing an image into a grid of smaller regions, each of which is analyzed or processed independently. This segmentation allows for parallel processing, reducing computational load and improving efficiency. The method also includes performing a tessellation of the image, which involves partitioning the image into non-overlapping regions that cover the entire image without gaps or overlaps. This tessellation step ensures that the entire image is systematically processed, enabling accurate analysis or enhancement. The segmented regions may then undergo further processing, such as feature extraction, noise reduction, or other image enhancement techniques. The method is particularly useful in applications requiring real-time image processing, such as medical imaging, autonomous vehicle systems, or industrial inspection, where speed and accuracy are critical. By dividing the image into smaller, manageable parts, the method optimizes computational resources while maintaining high-quality results.

Claim 22

Original Legal Text

22. The method of claim 21 wherein the tessellation divides the image into one or more convex regions.

Plain English Translation

The invention relates to image processing techniques for dividing an image into regions, particularly for applications in computer vision, graphics rendering, or image analysis. The problem addressed is the need for efficient and accurate image segmentation, where an image is partitioned into meaningful regions to facilitate further processing or analysis. Traditional methods may struggle with complex shapes or fail to ensure geometric properties like convexity, which can be critical for certain applications. The method involves tessellating an image, which means partitioning it into non-overlapping regions that cover the entire image. The tessellation is designed to divide the image into one or more convex regions. Convex regions are advantageous because they simplify subsequent computations, such as collision detection, path planning, or feature extraction, by ensuring that any line segment connecting two points within the region lies entirely within the region. This property is useful in computer graphics, robotics, and other fields where geometric constraints are important. The tessellation process may involve analyzing the image to identify boundaries or features that define the regions. Algorithms or computational techniques are applied to ensure that the resulting regions are convex, which may involve adjusting or refining the initial partitioning. The method may also include handling edge cases, such as ensuring that the tessellation covers the entire image without gaps or overlaps. The resulting convex regions can then be used for further processing, such as rendering, object recognition, or spatial analysis.

Claim 23

Original Legal Text

23. The method of claim 21 , wherein the tessellation is a Voronoi decomposition.

Plain English Translation

A method for generating a tessellation of a three-dimensional space involves partitioning the space into a plurality of regions, where each region is associated with a seed point. The method includes determining a plurality of seed points within the three-dimensional space, where each seed point represents a location in the space. The method then assigns each point in the three-dimensional space to a region based on the nearest seed point, thereby creating a tessellation. The tessellation is specifically a Voronoi decomposition, where each region consists of all points in the space that are closer to its associated seed point than to any other seed point. This approach ensures that the regions are non-overlapping and collectively cover the entire space. The method may be used in various applications, such as computer graphics, computational geometry, or spatial data analysis, where efficient partitioning of space is required. The Voronoi decomposition provides a structured way to divide space into regions based on proximity, which can be useful for tasks like collision detection, terrain generation, or clustering of spatial data. The method may also include additional steps, such as refining the tessellation or adjusting the seed points to optimize the partitioning for specific use cases.

Claim 24

Original Legal Text

24. The method of claim 21 , wherein the tessellation is performed on a browser-rendered canvas.

Plain English Translation

This invention relates to a method for performing tessellation on a browser-rendered canvas to optimize rendering performance. The method addresses the challenge of efficiently rendering complex geometric shapes in web-based applications, particularly in environments where computational resources are limited. By tessellating shapes directly on the canvas, the method reduces the computational overhead associated with rendering detailed geometries, improving frame rates and responsiveness in real-time applications. The method involves dividing a complex geometric shape into smaller, simpler polygons (tessellation) and then rendering these polygons on a canvas element within a web browser. The tessellation process is performed dynamically, allowing for real-time adjustments based on factors such as viewport size, device capabilities, or user interactions. This approach ensures that the rendering remains smooth and efficient, even when dealing with high-detail models or large datasets. The method may also include adaptive tessellation, where the level of detail is adjusted based on the distance of the shape from the viewer or other performance metrics. This further optimizes rendering by reducing unnecessary computational work for distant or less visible elements. The resulting tessellated polygons are then rendered using standard browser graphics APIs, such as WebGL or Canvas 2D, ensuring compatibility across different web browsers and devices. The method is particularly useful in applications like 3D modeling, gaming, and interactive visualizations, where performance and visual fidelity are critical.

Claim 25

Original Legal Text

25. A non-transitory computer readable medium programmed with computer executable instructions for operating a hand-held electronic device having a hand-held case with one or more major surfaces, a visual display disposed on at least one major surfaces, a touch pad disposed on at least one major surfaces, a processor operably coupled to the visual display and the touch interface, wherein the instructions are executable by the processor to implement a method comprising: a) presenting an image on the visual display containing one or more active elements and one or more inactive elements; b) decomposing the image into a plurality of constituent regions that collectively make up the display, wherein each of said constituent regions corresponds to a different active element of the one or more active elements, wherein proportions of the decomposition of the image into the plurality of constituent regions are adjusted based on a probability that a user will use one or more active elements, wherein the probability that user will use on or more of the active elements includes a probability of subsequent use of one or more active elements based on past use of one or more active elements; c) correlating an active element in the image on the visual display to a corresponding touch sensitive region of the touch interface; and d) activating one of the one or more active elements in response to a touch to the corresponding touch sensitive regions of the touch interface by transforming the one of the one or more active elements from an initial state into a transformed state in which the one of the one or more active elements interact with the touch sensitive region in a different mode of operation in the transformed state than in the initial state, wherein the transformation is animated to signify a change to the different mode of operation.

Plain English Translation

This invention relates to a hand-held electronic device with a touch interface and visual display, designed to optimize user interaction by dynamically adjusting touch-sensitive regions based on usage patterns. The device includes a processor, a visual display, and a touch pad on one or more major surfaces of the case. The system presents an image containing active and inactive elements, decomposing the display into regions corresponding to each active element. The decomposition adjusts based on the likelihood of user interaction, which is determined by past usage data, including the probability of subsequent use of certain elements. Each active element is linked to a specific touch-sensitive region, and touching that region triggers an animated transformation of the element from an initial state to a transformed state, altering its mode of operation. This adaptive approach improves usability by prioritizing frequently used elements and providing visual feedback through animation. The system enhances efficiency by dynamically allocating touch-sensitive areas according to predicted user behavior, reducing the need for precise touch inputs and improving responsiveness.

Patent Metadata

Filing Date

Unknown

Publication Date

July 7, 2020

Inventors

Charles Nicholson
Gary M. Zalewski

Want to explore more patents?

Browse 5M+ US patents with plain-English claim translations and AI-generated analysis.

Citation & reuse

Analysis on this page is generated by Patentable — an AI-powered patent intelligence platform. AI-generated summaries, explanations, FAQs, and analysis may be reused with attribution and a visible link back to the canonical URL below. Patent abstracts and claims are USPTO public domain.

Cite as: Patentable. “CONTINUOUS AND DYNAMIC SCENE DECOMPOSITION FOR USER INTERFACE” (10705692). https://patentable.app/patents/10705692

© 2026 Nomic Interactive Technology LLC. Machine-readable context available at /api/llm-context/10705692. See llms.txt for full attribution policy.