10928895

Systems and Methods for Interacting with a Computing Device Using Gaze Information

PublishedFebruary 23, 2021
Assigneenot available in USPTO data we have
Technical Abstract

Patent Claims
18 claims

Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.

Claim 1

Original Legal Text

1. A method of interaction, performed by a first computing device, comprising: using an eye tracking device, capturing a gaze direction of a first user of the first computing device; displaying a representation of a second user on a display of the first computing device; receiving from the first user, communication data generated by an input device; determining the gaze direction of the first user is directed to the representation of the second user; receiving, from the second computing device, information regarding a gaze direction of the second user is directed to a representation of the first user on a display of the second computing device; transmitting the communication data to the second computing device, based on determination of both the gaze direction of the first user is directed to the representation of the second user on a display of the first computing device, and the gaze direction of the second user is directed to the representation of the first user on the display of the second computing device; and transmitting the communication data to a second computing device of the second user, based on determination of the gaze direction of the first user is directed to the representation of the second user.

Plain English translation pending...
Claim 2

Original Legal Text

2. The method according to claim 1 , wherein the input device is a microphone and the communication data is voice data received from the microphone.

Plain English Translation

This invention relates to a method for processing communication data, specifically voice data captured by a microphone. The method involves receiving voice data from a microphone and analyzing it to determine whether it contains sensitive information. If sensitive information is detected, the method restricts access to the voice data to prevent unauthorized disclosure. The method may also include encrypting the voice data or alerting a user when sensitive information is detected. The system may use predefined criteria or machine learning models to identify sensitive information, such as personal identifiers, financial details, or confidential business data. The method ensures that voice communications remain secure by automatically applying privacy controls when sensitive content is detected. This approach is particularly useful in environments where voice data is transmitted or stored, such as call centers, virtual meetings, or voice messaging systems. The invention addresses the challenge of protecting sensitive information in real-time voice communications without requiring manual intervention.

Claim 3

Original Legal Text

3. The method according to claim 1 , wherein the input device is a keyboard and the communication data is text data received from the keyboard.

Plain English translation pending...
Claim 4

Original Legal Text

4. The method according to claim 1 , wherein the input device is a camera and the communication data is an image received from the camera.

Plain English translation pending...
Claim 5

Original Legal Text

5. The method according to claim 1 , wherein the input device is a video camera and the communication data is a video received from the video camera.

Plain English translation pending...
Claim 6

Original Legal Text

6. The method according to claim 1 , wherein the input device is a pointing device and the communication data is a file that has been moved on the display to the representation of a second user by means of the pointing device.

Plain English translation pending...
Claim 7

Original Legal Text

7. The method according to claim 1 , wherein the input device is a pointing device and the communication data comprises the position of the pointing device.

Plain English translation pending...
Claim 8

Original Legal Text

8. The method according to claim 1 , wherein the input device is a pointing device and wherein the communication data only is transmitted to the second computing device if, additionally, an action is triggered by the pointing device during the period when the gaze direction of the first user is directed to the representation of the second user.

Plain English Translation

This invention relates to gaze-based communication systems that selectively transmit data between computing devices based on user attention and input actions. The problem addressed is the need for more efficient and context-aware data transmission in collaborative computing environments, where unnecessary data transfer can waste bandwidth and processing resources. The system involves at least two computing devices, each associated with a user. A first computing device monitors the gaze direction of a first user to determine when their gaze is directed toward a representation of a second user displayed on the first device. The representation may include an avatar, video feed, or other visual indicator of the second user. Additionally, the system includes a pointing device, such as a mouse or stylus, that the first user operates. The system only transmits communication data from the first computing device to the second computing device if two conditions are met: the first user's gaze is directed toward the second user's representation, and the pointing device triggers an action, such as a click or hover, during this gaze period. This ensures that data is only sent when the user is actively engaged with the second user's representation, reducing unnecessary transmissions. The pointing device action may involve selecting, highlighting, or interacting with the representation in a way that indicates intentional communication. The system may also include gaze tracking hardware, such as eye-tracking cameras, and software to analyze gaze direction and pointing device inputs. The method improves efficiency in collaborative applications, such as video conferencing, virtual reality, or shared workspaces, by minimizing data transfer while preserving user intent.

Claim 9

Original Legal Text

9. A first computing device, comprising: an eye tracking device configured to capture a gaze direction of a first user; and a display configured to display a representation of a second user, wherein the first computing device is configured to: receive from the first user, communication data generated by an input device; determine the gaze direction of the first user is directed to the representation of the second user; receive, from the second computing device, information regarding a gaze direction of the second user is directed to a representation of the first user on a display of the second computing device; transmit the communication data to the second computing device, based on determination of both the gaze direction of the first user is directed to the representation of the second user on a display of the first computing device, and the gaze direction of the second user is directed to the representation of the first user on the display of the second computing device; and transmit the communication data to a second computing device of the second user, based on determination of the gaze direction of the first user is directed to the representation of the second user.

Plain English translation pending...
Claim 10

Original Legal Text

10. The first computing device according to claim 9 , wherein the input device is a microphone and the communication data is voice data generated by the microphone.

Plain English translation pending...
Claim 11

Original Legal Text

11. The first computing device according to claim 9 , wherein the input device is a keyboard and the communication data is text data generated by the keyboard.

Plain English translation pending...
Claim 12

Original Legal Text

12. The first computing device according to claim 9 , wherein the input device is a camera and the communication data is an image generated by the camera.

Plain English Translation

A system for secure data transmission between computing devices includes a first computing device with an input device, such as a camera, that generates communication data in the form of an image. The first computing device processes this image to extract a unique identifier, such as a barcode or QR code, and uses this identifier to establish a secure communication channel with a second computing device. The system ensures data integrity and authenticity by verifying the identifier before transmitting sensitive information. The first computing device may also include a display for presenting the image to the second device, facilitating visual data exchange. The secure channel is established using cryptographic protocols to prevent unauthorized access. This system is particularly useful in environments where secure, device-to-device communication is required, such as in financial transactions, authentication processes, or confidential data sharing. The use of a camera as the input device allows for flexible and user-friendly data capture, while the cryptographic verification ensures that only authorized devices can participate in the communication. The system may also include additional security measures, such as encryption of the transmitted data and periodic re-authentication to maintain security throughout the communication session.

Claim 13

Original Legal Text

13. The first computing device according to claim 9 , wherein the input device is a video camera and the communication data is a video generated by the video camera.

Plain English Translation

A system for processing and transmitting video data between computing devices includes a first computing device with an input device, such as a video camera, that generates video data. The first computing device processes this video data and transmits it to a second computing device over a communication network. The second computing device receives and further processes the video data for display or analysis. The system may include additional computing devices that also generate, process, and transmit video data, forming a networked system for real-time video communication or surveillance. The first computing device may include a processor and memory to execute instructions for capturing, encoding, and transmitting the video data, while the second computing device may decode and render the video for output. The system may also include error correction and synchronization mechanisms to ensure reliable transmission and playback of the video data. This technology addresses the need for efficient, real-time video data exchange between multiple devices in applications such as video conferencing, remote monitoring, or distributed surveillance systems.

Claim 14

Original Legal Text

14. The first computing device according to claim 9 , wherein the input device is a pointing device and the communication data is a file or document that has been moved on the display to the representation of a second user by means of the pointing device.

Plain English translation pending...
Claim 15

Original Legal Text

15. The first computing device according to claim 9 , wherein the input device is a pointing device and the communication data comprises the position of the pointing device.

Plain English translation pending...
Claim 16

Original Legal Text

16. The first computing device according to claim 9 , wherein the input device is a pointing device and wherein the first computing device is configured to transmit the communication data to the second computing device only if, additionally, an action is triggered by the pointing device during the period when the gaze direction of the first user is directed to the representation of the second user.

Plain English translation pending...
Claim 17

Original Legal Text

17. The first computing device according to claim 9 , wherein the display is a head-mounted display.

Plain English Translation

A head-mounted display system provides augmented reality (AR) or virtual reality (VR) experiences by overlaying digital content onto a user's field of view. The system includes a head-mounted display with a transparent or semi-transparent screen, one or more cameras for capturing real-world images, and processing components to analyze and enhance the captured images. The display may incorporate sensors to track the user's head movements and adjust the displayed content accordingly, ensuring alignment with the physical environment. The system may also include input devices, such as hand gestures or voice commands, to interact with the digital content. The head-mounted display can be used in applications like gaming, navigation, training simulations, or industrial maintenance, where real-time visual guidance is beneficial. The system enhances situational awareness by integrating digital information with the user's natural vision, improving efficiency and reducing errors in tasks requiring spatial or contextual understanding. The display may also support multiple users in collaborative environments, enabling shared AR/VR experiences. The technology addresses challenges in providing immersive, context-aware visual feedback while maintaining user mobility and comfort.

Claim 18

Original Legal Text

18. A non-transitory computer-readable storage medium storing instructions that, upon execution on a first computing device, configure the first computing device to perform operations comprising: using an eye tracking device, capturing a gaze direction of a first user of the first computing device; displaying a representation of a second user on a display of the first computing device; receiving from the first user, communication data generated by an input device; determining the gaze direction of the first user is directed to the representation of the second user; receiving, from the second computing device, information regarding a gaze direction of the second user is directed to a representation of the first user on a display of the second computing device; transmitting the communication data to the second computing device, based on determination of both the gaze direction of the first user is directed to the representation of the second user on a display of the first computing device, and the gaze direction of the second user is directed to the representation of the first user on the display of the second computing device; and transmitting the communication data to a second computing device of the second user, based on determination of the gaze direction of the first user is directed to the representation of the second user.

Plain English translation pending...
Patent Metadata

Filing Date

Unknown

Publication Date

February 23, 2021

Inventors

Daniel Ricknäs
Erland George-Svahn
Rebecka Lannsjö
Andrew Ratcliff
Regimantas Vegele
Geoffrey Cooper
Niklas Blomqvist

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SYSTEMS AND METHODS FOR INTERACTING WITH A COMPUTING DEVICE USING GAZE INFORMATION