Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.
1. A wearable item visualizer, comprising: a landmarks store that holds a target body landmark specifying a location on a target body of a feature of a reference body corresponding to a landmark on a wearable item such that the target body landmark is determined by fitting the wearable item to the reference body and then determining a location on the reference body that corresponds to the feature and the landmark on the wearable item and then determining the location on the target body that corresponds to the location on the reference body; a user interface mechanism that enables a user to browse and select the target body from among a set of available target bodies for visualizing the wearable item; and a computing mechanism that generates a visualization of the wearable item on the target body by adapting the wearable item to fit the target body in response to the target body landmark.
2. The wearable item visualizer of claim 1 , wherein the target body depicts a variation from a human body type depicted by the reference body.
3. The wearable item visualizer of claim 2 , wherein the variation is based on a variation in at least one dimension of at least one part the human body type depicted by the reference body.
This invention relates to a wearable item visualizer system designed to enhance the visualization of clothing or accessories on a virtual representation of a human body. The system addresses the challenge of accurately displaying how wearable items will appear on different body types, ensuring a realistic and personalized preview for users. The visualizer includes a reference body model that represents a standard human body type, and it dynamically adjusts the appearance of wearable items based on variations in at least one dimension of at least one part of the human body depicted by the reference body. This adjustment allows the system to simulate how the wearable item would look on different body shapes and sizes, improving the accuracy of virtual try-ons. The visualizer may incorporate user input or predefined body type data to customize the reference body model, ensuring the displayed wearable item aligns with the user's specific body dimensions. The system may also include additional features such as texture mapping, lighting adjustments, and perspective rendering to further enhance the realism of the visualization. By dynamically adapting the wearable item's appearance to different body dimensions, the invention provides a more accurate and personalized virtual fitting experience.
4. The wearable item visualizer of claim 1 , wherein the computing mechanism adapts the wearable item to fit the target body by deforming the wearable item in response to the target body landmark.
The wearable item visualizer is a system for virtually trying on wearable items, such as clothing or accessories, by adapting the item to fit a target body shape. The system addresses the challenge of accurately visualizing how a wearable item will appear on a person without physical fitting, ensuring proper fit and comfort. The visualizer includes a computing mechanism that processes data representing a target body, such as a 3D model or scanned body measurements, to determine key body landmarks. These landmarks define critical points on the body, such as joints, curves, or proportions, which influence how the wearable item should be adjusted for a proper fit. The computing mechanism then deforms the wearable item digitally to conform to these landmarks, ensuring the item aligns with the target body's shape. This deformation may involve stretching, shrinking, or reshaping the item to match the body's contours. The system may also account for material properties, such as flexibility or elasticity, to ensure realistic adjustments. The result is a virtual representation of the wearable item that accurately reflects how it would fit on the target body, aiding in selection and purchase decisions. This technology is particularly useful in e-commerce, virtual fitting rooms, and personalized fashion applications.
5. The wearable item visualizer of claim 4 , wherein the computing mechanism deforms the wearable item by generating a triangle mesh for the wearable item and deforming the triangle mesh to fit the target body.
A wearable item visualizer system simulates how a wearable item, such as clothing or accessories, would appear on a target body. The system addresses the challenge of accurately visualizing how a wearable item fits and drapes on different body shapes without physical try-ons. The visualizer includes a computing mechanism that processes the wearable item's digital representation and adjusts it to conform to the target body's dimensions and contours. To achieve this, the computing mechanism generates a triangle mesh for the wearable item, which is a 3D model composed of interconnected triangular surfaces. The system then deforms this triangle mesh to fit the target body, ensuring realistic draping and fit visualization. This deformation process accounts for the material properties of the wearable item, such as flexibility or stiffness, to produce an accurate simulation. The visualizer may also incorporate user inputs, such as body measurements or preferences, to further refine the simulation. The goal is to provide a realistic preview of how the wearable item will look and fit on the target body, improving online shopping experiences and reducing return rates.
6. The wearable item visualizer of claim 5 , wherein the computing mechanism adapts a set of image data from the triangle mesh for the wearable item before deformation to the triangle mesh after deformation.
7. The wearable item visualizer of claim 1 , wherein the available target bodies depict a variety of animals.
The wearable item visualizer is a system designed to help users visualize how different wearable items, such as clothing or accessories, would appear on various target bodies. The primary challenge addressed is the difficulty in assessing how an item will look on different body types, shapes, or species, particularly when the user cannot physically try it on. The system includes a display device that shows a wearable item on a target body, allowing users to preview the appearance before making a purchase or selection. The target bodies can represent a variety of animals, enabling users to see how the wearable item would look on different species. This feature is particularly useful for pet owners, animal trainers, or designers working with animal-related products. The visualizer may also include adjustable parameters, such as size, color, or style, to further customize the preview. The system enhances decision-making by providing realistic visualizations, reducing the need for physical trials, and improving user satisfaction with wearable selections.
8. The wearable item visualizer of claim 1 , wherein the available target bodies depict a variety of inanimate objects.
The wearable item visualizer is a system designed to help users visualize how different wearable items, such as clothing, accessories, or jewelry, would appear on various target bodies. The primary challenge addressed is the difficulty in assessing how an item will look when worn, especially when shopping online or trying to match items with different body types or objects. The system includes a display interface that allows users to select and preview wearable items on a range of target bodies, which can include both human models and inanimate objects. The inanimate objects serve as alternative reference points for visualizing how the item might be styled or displayed in different contexts, such as on mannequins, decorative stands, or other non-human surfaces. The visualizer dynamically adjusts the display to show how the item fits, drapes, or appears when placed on these different targets, providing a more comprehensive understanding of its appearance and potential uses. This feature enhances the user experience by offering flexibility in how wearable items are presented and evaluated, particularly for applications in fashion, retail, or personal styling.
9. A method for visualizing a wearable item, comprising: storing a target body landmark specifying a location on a target body of a feature of a reference body corresponding to a landmark on a wearable item such that the target body landmark is determined by fitting the wearable item to the reference body and then determining a location on the reference body that corresponds to the feature and the landmark on the wearable item and then determining the location on the target body that corresponds to the location on the reference body; generating a user interface that enables a user to browse and select the target body from among a set of available target bodies for visualizing the wearable item; and generating a visualization of the wearable item on the target body by adapting the wearable item to fit the target body in response to the target body landmark.
10. The method of claim 9 , wherein generating a user interface comprises depicting a variety of body types of a human body.
This invention relates to generating user interfaces for visualizing human body types. The technology addresses the challenge of providing users with accurate and customizable representations of different body shapes and sizes, which is useful in applications such as virtual try-on systems, medical simulations, or fitness tracking. The method involves creating a user interface that displays a variety of human body types, allowing users to select or adjust the depicted body shape to match their own or a target physique. The interface may include tools for modifying body proportions, such as adjusting height, weight, or specific body measurements, to ensure the visualization aligns with real-world anatomical variations. This approach enhances user engagement by providing a personalized and realistic representation, which can be applied in fields requiring precise body modeling, such as healthcare, fashion, or ergonomic design. The system may also integrate with other features, such as motion tracking or biometric data, to further refine the body type visualization. By offering a flexible and detailed depiction of human body types, the invention improves the accuracy and usability of applications that rely on body shape representation.
11. The method of claim 10 , wherein generating a user interface comprises modifying at least one dimension of at least one part of a human body depicted by the reference body.
This invention relates to generating user interfaces for virtual or augmented reality applications, particularly for displaying and interacting with digital representations of human bodies. The problem addressed is the need for accurate, customizable, and interactive 3D body models that can be dynamically adjusted to reflect user preferences or real-time data. The method involves creating a user interface that includes a reference body, which is a 3D model of a human body. The reference body can be modified by adjusting at least one dimension of at least one part of the body, such as height, limb length, or body proportions. This modification allows for personalized or context-specific representations, such as adjusting a virtual avatar to match a user's measurements or simulating changes in body dimensions for medical, fitness, or design applications. The adjustments can be made manually or automatically based on input data, such as sensor readings or user selections. The modified body model is then displayed in the user interface, enabling interactions like visualizing anatomical changes, fitting virtual clothing, or simulating biomechanical movements. The method ensures that the reference body remains anatomically plausible while allowing flexible customization, improving usability in applications like virtual try-on, medical training, or ergonomic design.
12. The method of claim 9 , wherein generating a visualization comprises deforming the wearable item in response to the target body landmark.
This invention relates to generating visualizations of wearable items, such as clothing or accessories, on a digital representation of a human body. The problem addressed is accurately displaying how a wearable item would appear when worn by a person, accounting for variations in body shape and movement. The method involves capturing body landmarks, which are specific points on the body that define its shape and posture, and using these landmarks to adjust the digital representation of the wearable item. The wearable item is then deformed or reshaped in response to the target body landmark, ensuring the visualization accurately reflects how the item would fit and drape on the actual body. This deformation process may include adjusting the item's shape, texture, or position to match the body's contours and movements. The method ensures realistic and dynamic visualizations, improving user experience in virtual try-on applications, e-commerce, or design tools. The invention enhances the accuracy of digital representations by dynamically adapting the wearable item to the body's landmarks, providing a more realistic and personalized visualization.
13. The method of claim 12 , wherein deforming comprises generating a triangle mesh for the wearable item and deforming the triangle mesh in response to the target body landmark.
14. The method of claim 13 , further comprising adapting a set of image data from the triangle mesh for the wearable item before deformation to the triangle mesh after deformation.
This invention relates to digital modeling and simulation of wearable items, particularly for adapting image data to deformed mesh structures. The problem addressed is the challenge of accurately mapping visual details, such as textures or patterns, onto a wearable item's mesh when the mesh undergoes deformation, such as stretching or bending. Traditional methods often result in visual distortions or misalignments, compromising realism. The solution involves a method for adapting a set of image data to a triangle mesh representing a wearable item. The process begins by obtaining a triangle mesh for the wearable item in its initial, undeformed state. Image data, such as textures or patterns, is then applied to this initial mesh. When the mesh is deformed—due to movement, stretching, or other physical changes—the image data is dynamically adjusted to maintain proper alignment and scaling on the deformed mesh. This ensures that visual details remain consistent and undistorted, even as the mesh geometry changes. The adaptation process may involve techniques such as texture mapping, UV unwrapping, or other image-to-mesh alignment methods. The goal is to preserve the visual integrity of the wearable item across different deformation states, enhancing realism in applications like virtual try-on, animation, or 3D modeling. This method is particularly useful in industries where accurate visual representation of deformable objects is critical, such as fashion, gaming, and virtual reality.
15. The method of claim 9 , wherein generating a user interface comprises depicting a variety of animals.
This invention relates to generating user interfaces for interactive applications, particularly those involving animal depictions. The method involves creating a user interface that displays a variety of animals, allowing users to interact with these visual elements. The interface may include animations, sounds, or other features associated with the animals to enhance user engagement. The animals can be depicted in different forms, such as illustrations, 3D models, or live-action footage, depending on the application's requirements. The interface may also include interactive elements, such as touch or gesture controls, enabling users to manipulate the animal depictions. This method is useful in educational applications, entertainment software, or virtual environments where animal interactions are desired. The system ensures that the animal depictions are visually appealing and responsive to user input, providing an immersive experience. The invention may also include additional features like animal behavior simulations or user customization options to further enhance interactivity. The goal is to create an engaging and dynamic interface that effectively utilizes animal imagery to achieve the application's objectives.
16. The method of claim 9 , wherein generating a user interface comprises depicting a variety of inanimate objects.
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March 23, 2021
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