10990996

Predicting Application Conversion Using Eye Tracking

PublishedApril 27, 2021
Assigneenot available in USPTO data we have
Technical Abstract

Patent Claims
24 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A computer-implemented method for determining an application experience of a user, comprising: determining, by a computing device, baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user; receiving, at the computing device, real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user; determining, by the computing device, based at least on the real-time eye tracking data and the baseline eye tracking data, at least a current user experience regarding the first page, wherein the current user experience comprises a level of interest with respect to at least a subset of the first page, and wherein the level of interest is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations; predicting, by the computing device, based on evaluating the current user experience, that the user is likely to discontinue use of the application; determining, by the computing device, based at least on the prediction, an intervention that reduces a likelihood of the user discontinuing use of the application; and interacting, by the computing device, with the user according to the intervention.

2

2. The computer-implemented method of claim 1 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns.

3

3. The computer-implemented method of claim 1 , wherein the intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user discontinuing use of the application.

4

4. The computer-implemented method of claim 1 , wherein the current user experience comprises one or more of: interest, excitement, fixation, and fatigue.

5

5. The computer-implemented method of claim 1 , wherein the intervention comprises at least one of: offering a discount, offering assisted support, offering self-support content, and providing a list of content items.

6

6. The computer-implemented method of claim 1 , wherein interacting with the user according to the intervention comprises at least one of: a real-time intervention, an off-line intervention, presenting content items on an interface of the user, and altering at least one content item of the interface of the user.

7

7. The computer-implemented method of claim 1 , wherein the current user experience comprises a user experience regarding at least one item on the first page.

8

8. The computer-implemented method of claim 1 , further comprising: determining at least one metric selected from a list comprising: a count of user clicks for the first page; a total amount of time spent by the user on the first page; an age of the user; a gender of the user; an occupation of the user; and a location of the user; and evaluating the at least one metric in addition to the current user experience, using a model, to determine the likelihood of the user discontinuing use of the application.

9

9. A computing device for determining an application experience of a user, the computing device comprising: a memory; and a processor configured to perform a method for determining an application experience of a user, the method comprising: determining baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user; receiving real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user; determining, based at least on the real-time eye tracking data and the baseline eye tracking data, at least a current user experience regarding the first page, wherein the current user experience comprises a level of interest with respect to at least a subset of the first page, and wherein the level of interest is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations; predicting, based on evaluating the current user experience, that the user is likely to discontinue use of the application; determining, based at least on the prediction, an intervention that reduces a likelihood of the user discontinuing use of the application; and interacting with the user according to the intervention.

10

10. The computing device of claim 9 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns.

11

11. The computing device of claim 9 , wherein the intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user discontinuing use of the application.

12

12. The computing device of claim 9 , wherein the current user experience comprises one or more of: interest, excitement, fixation, and fatigue.

13

13. The computing device of claim 9 , wherein the intervention comprises at least one of: offering a discount, offering assisted support, offering self-support content, and providing a list of content items.

14

14. The computing device of claim 9 , wherein interacting with the user according to the intervention comprises at least one of: a real-time intervention, an off-line intervention, presenting content items on an interface of the user, and altering at least one content item of the interface of the user.

15

15. The computing device of claim 9 , wherein the current user experience comprises a user experience regarding at least one item on the first page.

16

16. The computing device of claim 9 , wherein the method further comprises: determining at least one metric selected from a list comprising: a count of user clicks for the first page; a total amount of time spent by the user on the first page; an age of the user; a gender of the user; an occupation of the user; and a location of the user; and evaluating the at least one metric in addition to the current user experience, using a model, to determine the likelihood of the user discontinuing use of the application.

17

17. A computer-readable medium comprising instructions that when executed by a computing device cause the computing device to perform a method for determining an application experience of a user, the method comprising: determining baseline eye tracking data of a user interacting with an application, the baseline eye tracking data comprising a baseline frequency of pupil dilations of the user; receiving real-time eye tracking data of the user interacting with at least a first page of the application, the real-time eye tracking data comprising a real-time frequency of pupil dilations of the user; determining, based at least on the real-time eye tracking data and the baseline eye tracking data, at least a current user experience regarding the first page, wherein the current user experience comprises a level of interest with respect to at least a subset of the first page, and wherein the level of interest is determined based on a comparison between the real-time frequency of pupil dilations and the baseline frequency of pupil dilations; predicting, based on evaluating the current user experience, that the user is likely to discontinue use of the application; determining, based at least on the prediction, an intervention that reduces a likelihood of the user discontinuing use of the application; and interacting with the user according to the intervention.

18

18. The computer-readable medium of claim 17 , wherein the baseline eye tracking data further comprises one or more of: point of gaze; saccadic eye movement duration; or saccadic eye movement patterns.

19

19. The computer-readable medium of claim 17 , wherein the intervention is determined by using a model to evaluate the current user experience for the first page and the likelihood of the user discontinuing use of the application.

20

20. The computer-readable medium of claim 17 , wherein the current user experience comprises one or more of: interest, excitement, fixation, and fatigue.

21

21. The computer-readable medium of claim 17 , wherein the intervention comprises at least one of: offering a discount, offering assisted support, offering self-support content, and providing a list of content items.

22

22. The computer-readable medium of claim 17 , wherein interacting with the user according to the intervention comprises at least one of: a real-time intervention, an off-line intervention, presenting content items on an interface of the user, and altering at least one content item of the interface of the user.

23

23. The computer-readable medium of claim 17 , wherein the current user experience comprises a user experience regarding at least one item on the first page.

24

24. The computer-readable medium of claim 17 , wherein the method further comprises: determining at least one metric selected from a list comprising: a count of user clicks for the first page; a total amount of time spent by the user on the first page; an age of the user; a gender of the user; an occupation of the user; and a location of the user; and evaluating the at least one metric in addition to the current user experience, using a model, to determine the likelihood of the user discontinuing use of the application.

Patent Metadata

Filing Date

Unknown

Publication Date

April 27, 2021

Inventors

Igor A. PODGORNY
Benjamin INDYK
Michael J. GRAVES

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Cite as: Patentable. “PREDICTING APPLICATION CONVERSION USING EYE TRACKING” (10990996). https://patentable.app/patents/10990996

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