Legal claims defining the scope of protection, as filed with the USPTO.
2. The method of claim 1, wherein the portion of the screen for transitioning correlates with a location of a trigger event occurring in a real-world environment in the vicinity of the user.
5. The method of claim 3, wherein processing the images of the real-world object includes re-sizing the images of the real-world object in proportion to proximity of the real-world object to the user.
6. The method of claim 5, wherein transitioning the portion of the screen to a simulated transparent mode includes adjusting a size of the portion to be in proportion to a size of the images of the real-world object that is re-sized.
7. The method of claim 2, wherein the transitioning of the portion of the screen to the simulated transparent mode is done for a period of time the trigger event is occurring, and upon detecting end of the trigger event, transitioning the portion of the screen to non-transparent mode to continue rendering content of the interactive scenes.
8. The method of claim 2, wherein the transitioning of the portion of the screen to the simulated transparent mode is done for a predefined period of time, and upon expiration of the predefined period of time, transitioning the portion of the screen to non-transparent mode to continue rendering content of the interactive scenes.
11. The method of claim 2, wherein when the video game is a high intensity video game, the transition of the portion is performed by adjusting the images of the real-world object in gradual increments.
12. The method of claim 1, wherein the significant game action is a game action that affects a game state of the video game.
13. The method of claim 1, wherein the portion of the screen is transitioned when the shift in gaze direction lasts for a pre-defined period of time.
14. The method of claim 1, wherein the video game is executing on a game cloud and the content of the interactive scenes of the video game are forwarded to the HMD for rendering on the screen of the HMD.
16. The method of claim 1, wherein the transitioning of the portion of the screen is done at a speed that is based on intensity of game play of the video game.
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May 23, 2023
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