Legal claims defining the scope of protection, as filed with the USPTO.
3. The system of claim 1, wherein the computer system is the electronic device.
4. The system of claim 1, wherein the electronic device is a television.
5. The system of claim 1, wherein the electronic device is a mobile computing device.
6. The system of claim 1, wherein, subsequent to the gameplay switch, the processing system is further configured to receive remote gameplay input from the user, wherein the remote gameplay input is used to provide input to control aspects of the video game.
7. The system of claim 1, wherein the gameplay input provided by the user is provided via a mobile device and the generated images that are communicated are displayed on the mobile device.
8. The system of claim 1, wherein reception of the gameplay switch causes a switch notification to be transmitted to the computer system.
9. The system of claim 8, wherein the switch notification causes the computer system to change execution of the first computer application.
10. The system of claim 1, wherein the state data includes data to reproduce the state of the video game by using the processing system, wherein the state data includes positional data of a plurality of virtual objects that are located within a virtual space of the video game.
13. The system of claim 11, wherein the first computing device and the electronic device are different.
14. The system of claim 11, wherein the first computing device and the electronic device are the same.
15. The system of claim 11, wherein, while in the first mode, no input provided via an input device that is being used by the user to play the video game is used as input data for the computer application that is continually executing in the first mode.
19. The non-transitory computer readable storage medium of claim 17, wherein the first computing device and the electronic device are the same.
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September 5, 2023
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