Legal claims defining the scope of protection, as filed with the USPTO.
2. The method of claim 1, wherein the device also uses two-dimensional and/or three-dimensional mapping when determining whether the UI element is within the estimated augmented reality view.
3. The method of claim 1, wherein the audio output device is an in-ear headphone, on-ear headphone, or over-ear headphone.
4. The method of claim 1, wherein the device determines the orientation of the device based on orientation information related to the audio output device.
6. The method of claim 1, further comprising displaying a graphic indicating the second location.
10. The apparatus of claim 9, wherein the apparatus also uses two-dimensional and/or three-dimensional mapping when determining whether the UI element is within the estimated augmented reality view.
11. The apparatus of claim 9, wherein the audio output cue is played using an in-ear headphone, on-ear headphone, or over-ear headphone.
12. The apparatus of claim 9, wherein the orientation of the device is determined using orientation information related to an audio output device.
15. The non-transitory computer-readable medium of claim 14, wherein the control circuitry also uses two-dimensional and/or three-dimensional mapping when determining whether the UI element is within the estimated augmented reality view.
16. The non-transitory computer-readable medium of claim 14, wherein the audio output cue is played using an in-ear headphone, on-ear headphone, or over-ear headphone.
17. The non-transitory computer-readable medium of claim 14, wherein the orientation of the device is determined using orientation information related to an audio output device.
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August 6, 2024
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