Legal claims defining the scope of protection, as filed with the USPTO.
1. A non-transitory computer readable media for providing a plurality of computation models that are each implemented in a respective arena environment, the data structure including software modules recorded thereon and, for each computation model, the modules comprising: a model module specifying an AI model that, when executed by a computer processor, causes computation on data to accomplish a corresponding task; an interface definition module including a pointer to an interface definition associated with the computation model that is used by a corresponding one of the respective arenas to communicate with the model code; and an arena agent coupling each model module to a data structure containing a set of values that are mapped to input variables within each of the respective arena environments, whereby the data structure links the agent with other agents across the arena environments; a token module including a pointer to a unique token associated with the computation module.
2. The non-transitory computer readable media of claim 1, wherein the interface definition specifies a finite set of inputs and outputs for the computation model.
3. The non-transitory computer readable media of claim 2, wherein the task is at least one of a chat bot task, a personal assistant task, a financial transaction task and/or a task related to activity of an entity in a video game.
4. The non-transitory computer readable media of claim 1, wherein the token is a non-fungible token stored on a decentralized ledger.
5. The data structure of claim 4, further comprising an input value matrix which holds multiple values that are mapped to input variables within the model code and wherein the multiple values of the input value matrix are used to train the learning module.
6. The non-transitory computer readable media of claim 1, wherein the values are changed as a result of activity of the AI model.
7. A method for creating a composite data structure recorded on non-transitory computer readable media for providing a plurality of computation models that are each implemented in a respective arena environment, the method comprising: providing a model module specifying model code that, when executed by a computer processor, causes computation on data in accordance with the computation model; providing an interface definition module including a pointer to an interface definition associated with the computation model that is used by a corresponding one of the respective arenas to communicate with the model code; and an arena agent coupling each model module to a data structure containing a set of values that are mapped to input variables within each of the respective arena environments, whereby the data structure links the agent with other agents across the arena environments; linking the computation model with a non-fungible token stored on a decentralized ledger.
8. The method of claim 7, wherein the interface definition specifies a finite set of inputs and outputs for the computation model.
9. The method of claim 8, wherein the computation model represents activity of an entity in a video game.
10. The method of claim 7, wherein the model module includes the model code.
11. The method of claim 7, wherein the model code includes a learning module.
12. The method of claim 11, wherein the learning module is an artificial intelligence model.
13. The method of claim 11, further comprising providing an input value matrix which holds multiple values that are mapped to input variables within the model code and training the learning module with the multiple values of the input value matrix.
14. The method of claim 7, further comprising providing an input value matrix which holds multiple values that are mapped to input variables within the model code.
15. The method of claim 7, wherein the interface definition specifies actions that can be taken by the entity.
16. The method of claim 15, wherein the values represent attributes of the entity.
17. The method of claim 16, wherein the values are changed as a result of entity activity.
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June 3, 2025
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