7589742

Random Map Generation in a Strategy Video Game

PublishedSeptember 15, 2009
Assigneenot available in USPTO data we have
Technical Abstract

Patent Claims
21 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A computer-implemented method of generating a random map at a computing system having a processor and memory, comprising the steps of the computing system performing the following: the computing system defining a plurality of elements to be distributed across a plurality of tiles on a map to be generated; the computing system assigning a plurality of weight values to said plurality of elements; the computing system using a random value function to generate a value for each of said plurality of tiles; the computing system comparing said generated value with one or more of said assigned weight values to select one of said elements for one of said tiles; and the computing system adding said selected element, comprising a first object, to said one of said tiles in the map by at least performing the following: defining one or more placement constraints for a first object to be placed on a the map, said constraints identifying an object type, and indicating a distance value to be used in placing said first object if another object of said identified object type is already placed on said map; proposing a location on said map for said first object; determining whether said proposed location satisfies said one or more constraints; and if said proposed location does not satisfy said constraints, then finding a second location on said map for said first object, wherein said second location is found based on said proposed location.

2

2. The method of claim 1 , wherein said elements comprise terrain textures.

3

3. The method of claim 1 , wherein said elements comprise object models.

4

4. The method of claim 3 , further comprising steps of: assigning a weight value to the absence of an object model; and determining that a second one of said tiles will have no object model based on comparing a value generated for said second one of said tiles with said weight value assigned to the absence of said object model.

5

5. The method of claim 3 , further comprising the step of rotating said selected object model when adding said selected object model to said one of said tiles, and rotating said selected object model by a different amount when adding said object model to another tile.

6

6. The method of claim 1 , further comprising the steps of: receiving a user identification of at least one parameter for the generation of said map; and accessing a mix file containing corresponding parameters for said random value function.

7

7. The method of claim 6 , wherein said mix file also includes the random value function.

8

8. The method of claim 7 , wherein said random value function comprises a Perlin noise function.

9

9. The method of claim 1 , wherein said elements comprise terrain textures, and further comprising the step of: further using said generated value and a weighted list of object models to determine whether an object model should be placed in said one of said tiles.

10

10. The method of claim 1 , further comprising the step of adding a river to said map as a spline.

11

11. The method of claim 1 , further comprising the step of adding a cliff to said map using a plurality of selectable, rotatable, cliff meshes.

12

12. The method of claim 11 , further comprising the step of adjusting vertex elevations of said cliff meshes based on elevations of neighboring tiles to said added cliff.

13

13. The method of claim 1 , further comprising the step of adding noise elevation to said map using a second random value function.

14

14. The method of claim 1 , further comprising the steps of: determining a number of objects to be placed on said map based on a number of players; defining separate player areas of said map for each player; and distributing said objects into said areas.

15

15. The method of claim 1 , wherein if said second location also fails to satisfy said constraints, and a predetermined number of additional failed proposed locations are identified, then skipping placement of said first object on said map.

16

16. The method of claim 1 , further comprising the steps of: defining one or more placement constraints for a second object to be placed on said map, said constraints identifying an object type for said second object, and indicating a distance value to be used in placing said second object if another object of said identified object type for said second object is already placed on said map; proposing a location on said map for said second object; determining whether said proposed location satisfies said one or more constraints; and if said proposed location does not satisfy said constraints, then identifying a priority of said second object, and if said second object is of a priority higher than a predetermined threshold priority, relaxing said one or more placement constraints for said second object.

17

17. One or more computer-readable storage media, storing the following: a script file defining a plurality of elements to be distributed across a plurality of tiles on a map to be generated, wherein said file identifies a plurality of weight values to said plurality of elements, and wherein said media also stores computer-executable instructions for performing the method recited in claim 1 .

18

18. The one or more media of claim 17 , wherein said elements include terrain textures and objects.

19

19. The one or more media of claim 17 , further including computer-executable instructions for relaxing a placement restriction in response to a predetermined number of failed attempts at placing an object using an original placement restriction.

20

20. The one or more media of claim 17 , further including computer-executable instructions for randomly placing a river on said map using a spline, and for aligning river textures for said river with said spline.

21

21. The method of claim 1 , wherein each of the plurality of elements is assigned a different weight.

Patent Metadata

Filing Date

Unknown

Publication Date

September 15, 2009

Inventors

Greg Street
John Evanson
Michael Bean
Sergio Tacconi
Bryhan Hehmann
Brad Crow
Pete Parisi

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Cite as: Patentable. “RANDOM MAP GENERATION IN A STRATEGY VIDEO GAME” (7589742). https://patentable.app/patents/7589742

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