7671867

Method for Locating Underground Deposits of Hydrocarbon Including a Method for Highlighting an Object in a Three Dimensional Scene

PublishedMarch 2, 2010
Assigneenot available in USPTO data we have
InventorsDmitriy Repin
Technical Abstract

Patent Claims
18 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A method for extracting underground deposits of hydrocarbon from a formation, comprising: generating input data including a well log output record and a seismic data output record; receiving said input data and generating an output display including a silhouette highlight of a selected object, the step of generating said output display including, rendering a selected object and a 3D scene into off screen image and depth buffers and generating a texture image containing an image of a set of visible parts of the selected object over a background color, in response to said texture image, re-rendering a whole 3D scene on screen where all objects are re-rendered normally; and adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object; determining, from said output display, a particular location in the formation where said underground deposits of hydrocarbon are located; and extracting said underground deposits of hydrocarbon from said particular location in the formation.

2

2. The method of claim 1 , wherein the rendering step of rendering a selected object and a 3D scene into off screen image and depth buffers comprises: clearing the off screen image and depth buffers and set the image buffer to a background color that will not appear on a selected object.

3

3. The method of claim 2 , wherein the rendering step of rendering a selected object and a 3D scene into off screen image and depth buffers further comprises: rendering all objects in the scene except for the selected object into the depth buffers and discarding any color information.

4

4. The method of claim 3 , wherein the rendering step of rendering a selected object and a 3D scene into off screen image and depth buffers further comprises: rendering the selected object into the depth and the image buffers preserving both color and depth information and generating said texture image containing an image of a set of visible parts of the selected object over a background color.

5

5. The method of claim 1 , wherein the adding step of adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object comprises: adding a screen aligned transparent quad object to the 3D scene that is perpendicular to a view direction and is positioned in front of all objects on the scene covering the whole screen.

6

6. The method of claim 5 , wherein the adding step of adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object further comprises: drawing a silhouette of the selected object in response to said texture image containing an image of a set of visible parts of the selected object over a background color.

7

7. A system adapted for extracting underground deposits of hydrocarbon from a formation, comprising: first apparatus adapted for generating input data including a well log output record and a seismic data output record; second apparatus adapted for receiving said input data and generating an output display including a silhouette highlight of a selected object, the second apparatus including, apparatus adapted for rendering a selected object and a 3D scene into off screen image and depth buffers and generating a texture image containing an image of a set of visible parts of the selected object over a background color, apparatus, responsive to said texture image, adapted for re-rendering a whole 3D scene on screen where all objects are re-rendered normally; and apparatus adapted for adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object; means for determining, from said output display, a particular location in the formation where said underground deposits of hydrocarbon are located; and means for extracting said underground deposits of hydrocarbon from said particular location in the formation.

8

8. The system of claim 7 , wherein the apparatus adapted for rendering a selected object and a 3D scene into off screen image and depth buffers comprises: apparatus adapted for clearing the off screen image and depth buffers and set the image buffer to a background color that will not appear on a selected object.

9

9. The system of claim 8 , wherein the apparatus adapted for rendering a selected object and a 3D scene into off screen image and depth buffers further comprises: apparatus adapted for rendering all objects in the scene except for the selected object into the depth buffers and discarding any color information.

10

10. The system of claim 9 , wherein the apparatus adapted for rendering a selected object and a 3D scene into off screen image and depth buffers further comprises: apparatus adapted for rendering the selected object into the depth and the image buffers preserving both color and depth information and generating said texture image containing an image of a set of visible parts of the selected object over a background color.

11

11. The system of claim 1 , wherein the apparatus adapted for adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object comprises: apparatus adapted for adding a screen aligned transparent quad object to the 3D scene that is perpendicular to a view direction and is positioned in front of all objects on the scene covering the whole screen.

12

12. The system of claim 11 , wherein the apparatus adapted for adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object further comprises: apparatus adapted for drawing a silhouette of the selected object in response to said texture image containing an image of a set of visible parts of the selected object over a background color.

13

13. A tangible computer storage medium having a set of computer-readable instructions residing thereon that, when executed by a computer system, perform acts comprising: receiving input data including a well log output record and a seismic data output record; generating an output display including a silhouette highlight of a selected object, the step of generating said output display including, rendering a selected object and a 3D scene into off screen image and depth buffers and generating a texture image containing an image of a set of visible parts of the selected object over a background color, in response to said texture image, re-rendering a whole 3D scene on screen where all objects are re-rendered normally; and adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object.

14

14. The tangible computer storage medium of claim 13 having a set of computer-readable instructions that, when executed, perform acts further comprising: clearing the off screen image and depth buffers and setting the image buffer to a background color that will not appear on a selected object.

15

15. The tangible computer storage medium of claim 14 having a set of computer-readable instructions that, when executed, perform acts further comprising: wherein the rendering step of rendering a selected object and a 3D scene into off screen image and depth buffers further comprises: rendering all objects in the scene except for the selected object into the depth buffers and discarding any color information.

16

16. The tangible computer storage medium of claim 13 having a set of computer-readable instructions that, when executed, perform acts further comprising: wherein the rendering step of rendering a selected object and a 3D scene into off screen image and depth buffers further comprises: rendering the selected object into the depth and the image buffers preserving both color and depth information and generating said texture image containing an image of a set of visible parts of the selected object over a background color.

17

17. The tangible computer storage medium of claim 13 having a set of computer-readable instructions that, when executed, perform acts further comprising: wherein the adding step of adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object comprises: adding a screen aligned transparent quad object to the 3D scene that is perpendicular to a view direction and is positioned in front of all objects on the scene covering the whole screen.

18

18. The tangible computer storage medium of claim 17 having a set of computer-readable instructions that, when executed, perform acts further comprising, wherein the adding step of adding a screen-aligned transparent quad object to the 3D scene and rendering the quad by drawing a silhouette highlight of the selected object further comprises: drawing a silhouette of the selected object in response to said texture image containing an image of a set of visible parts of the selected object over a background color.

Patent Metadata

Filing Date

Unknown

Publication Date

March 2, 2010

Inventors

Dmitriy Repin

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Cite as: Patentable. “METHOD FOR LOCATING UNDERGROUND DEPOSITS OF HYDROCARBON INCLUDING A METHOD FOR HIGHLIGHTING AN OBJECT IN A THREE DIMENSIONAL SCENE” (7671867). https://patentable.app/patents/7671867

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