Legal claims defining the scope of protection, as filed with the USPTO.
1. A device for implementing encrypted content in a game, the device comprising: one or more processors configured to execute computer program modules, the computer program modules comprising: a game module configured to execute an instance of a game by implementing content associated with physical objects; an object detection module configured to receive information indicating presence of the physical objects detected by a reader operatively coupled to or included in the device and to receive decryption keys stored on the physical objects through the reader; and a decryption module configured to decrypt encrypted content such that responsive to a presence of a first physical object being detected by the reader and responsive to receiving first decryption key stored on the first physical object, the decryption module decrypts a first set of encrypted content associated with the first physical object using the first decryption key; and, wherein the game module is further configured to implement the decrypted first set of content in the instance of the game responsive to the presence of the first physical object being detected by the reader.
2. The device of claim 1 , wherein the decryption module is further configured such that responsive to a presence of a second physical object being detected by the reader and responsive to receiving a second decryption key stored on the second physical object, the decryption module decrypts a second set of encrypted content associated with the second physical object using the second decryption key; and the game module is further configured to implement the decrypted second set of content in the instance of the game responsive to the presence of the second physical object being detected by the reader.
3. The device of claim 2 , further comprising electronic storage configured to store the sets of content for implementation in the instance of the game, wherein the electronic storage stores the first set and second set of encrypted content.
4. The device of claim 3 , wherein the decryption module is configured such that the decryption module cannot decrypt the first set of encrypted content using the second decryption key and cannot decrypt the second set of encrypted content using the first decryption key.
5. The device of claim 3 , wherein the first set and the second set of the encrypted content are encrypted by ciphers.
6. The device of claim 5 , wherein the ciphers include one or more of a symmetric cipher or an asymmetric cipher.
7. The device of claim 6 , wherein the symmetric cipher corresponds to data encryption standard, advanced encryption standard and/or international data encryption algorithm.
8. The device of claim 6 , wherein the asymmetric cipher corresponds to RSA encryption algorithm, DSA encryption algorithm, and/or Diffie-Hellman algorithm.
9. The device of claim 1 , wherein the object detection module is further configured to determine that the physical objects whose presence being detected by the reader correspond to the encrypted content for implementation in the game such that responsive to the presence of the first object being detected by the reader, the object detection module determines that the first physical object corresponds to the first set of encrypted content.
10. A method for implementing encrypted content in a game using a device operatively connected to a reader, the method being implemented in one or more physical processors configured to execute computer program modules, the method comprising: executing an instance of a game by implementing content associated with physical objects; receiving information indicating presence of the physical objects detected by a reader and receiving decryption keys stored on the physical objects through the reader; responsive to a presence of a first physical object being detected on the reader and responsive to receiving first decryption key stored on the first physical object, decrypting a first set of encrypted content associated with the first physical object using the first decryption key; and implementing the decrypted first set of content in the instance of the game responsive to the presence of the first physical object being detected by the reader.
11. The method of claim 10 , further comprising responsive to a presence of a second physical object being detected by the reader and responsive to receiving a second decryption key stored on the second physical object, decrypting a second set of encrypted content associated with the second physical object using the second decryption key; and implementing the decrypted second set of content in the instance of the game responsive to the presence of the second physical object being detected by the reader.
12. The method of claim 11 , further comprising storing the sets of content for implementation in the instance of the game on electronic storage included in the device, wherein the electronic storage stores the first set and second set of encrypted content.
13. The method of claim 12 , wherein the first set of encrypted content cannot be decrypted by using the second decryption key and the second set of encrypted content cannot be decrypted by using the first decryption key.
14. The method of claim 12 , wherein the first set and the second set of the encrypted content are encrypted by ciphers.
15. The method of claim 14 , wherein the ciphers include one or more of a symmetric cipher or an asymmetric cipher.
16. The method of claim 15 , wherein the symmetric cipher corresponds to data encryption standard, advanced encryption standard and/or international data encryption algorithm.
17. The method of claim 15 , wherein the asymmetric cipher corresponds to RSA encryption algorithm, DSA encryption algorithm, and/or Diffie-Hellman algorithm.
18. The method of claim 10 , further comprising determining that the physical objects whose presence being detected by the reader correspond to the encrypted content such that responsive to the presence of the first object being detected by the reader, determining the first physical object corresponds to the first set of encrypted content.
19. An action figure toy configured to facilitate implementing encrypted content associated with the action figure toy in a game, wherein the action figure toy comprises: a storage unit configured to store information regarding the action figure toy, the stored information regarding the action figure toy comprising one or more decryption keys for decrypting the encrypted content associated with the action figure toy; and a communication unit configured to communicate the information stored in the storage unit with a reader operatively connected to the action figure toy such that responsive to the action figure toy being present on the reader, the communication unit communicates the decryption keys to the reader.
20. The action figure toy of claim 19 , wherein the storage unit is further configured to store information indicating a first set of encrypted content is associated with the action figure toy for implementation in the game, and wherein the communication unit is further configured to communicate the information indicating the first set of encrypted content is associated with the action figure toy to the reader responsive to the action figure toy being present on the reader.
Unknown
April 14, 2015
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