9270719

Device Connection Proxy Through Cloud to Optimize Network Messages

PublishedFebruary 23, 2016
Assigneenot available in USPTO data we have
Technical Abstract

Patent Claims
22 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A method for optimizing network connections using proxy connections, comprising: receiving, at a computing device, requests for network connections with remote servers from multiple computer applications running on the computing device, wherein a gaming application is one of the multiple computer applications, wherein the gaming application utilizes gaming content available through one or more remote servers, the gaming content enabling a user of the computing device to play a game associated with the gaming application on the computing device; establishing, by the computing device, a network connection with a proxy server separate from the remote servers, wherein the proxy server is configured to maintain proxy network connections with the remote servers; and receiving, at the computing device, network messages in a batch for the computer applications through the network connection with the proxy server, wherein the network messages are generated by the remote servers, wherein the gaming content for enabling the user of the computing device to play the game is received as one or more network messages; wherein the proxy server batches the network messages such that the computing device stays at a high power consumption state for a time period shorter than an overall time period for which the computing device would stay at the high power consumption if the network messages were sent individually without batching; wherein the network messages are aggregated in the batch by delaying at least one network message of the network messages, wherein the proxy server aggregates network messages received in a time period into a single batch, a time length of the time period being determined based on one or more game events of the game, wherein a given game event includes a starting of a given game by the user, a entering of a new stage in the given game by the user, a entering of a new place in the given game by the user, a completing of a mission in the given game by the user, an obtaining of a game item in the given game by the user, a meeting of another character in the given game by the user, a talking with another character in the given game by the user, an occurrence of a scene change in the given game, any predefined game-related events, any predefined game-related milestones, or a suspension of the given game at a point of play intended to avoid disrupting an experience for the user.

2

2. The method of claim 1 , wherein the requests for networking connections include requests for establishing network socket connections between the computing device and the remote servers.

3

3. The method of claim 1 , wherein the network connection with the proxy server is configured to receive messages for the multiple computer applications from the remote servers.

4

4. The method of claim 1 , wherein the proxy server serves as a proxy between the computer applications running on the computing device and remote servers.

5

5. The method of claim 1 , wherein the network connection with the proxy server is a Transmission Control Protocol (TCP) socket connection between the computing device and the proxy server, and the proxy network connections are Transmission Control Protocol (TCP) socket connections between the proxy server and the remote servers.

6

6. The method of claim 1 , wherein the computer applications receive the network messages from the proxy server as if the network messages are received directly from the remote servers.

7

7. The method of claim 1 , wherein the proxy server is a cloud-based proxy server.

8

8. A computing device comprising: a networking component capable of switching between states including a high power consumption state and a low power conservation state; a battery configured to provide power to the networking component; a processor configured to run computer applications and an operating system of the computing device; and a memory component storing instructions of the operating system which, when executed by the processor, cause the operating system to perform a process including: receiving, from the computer applications, requests for network connections with remote servers, wherein a gaming application is one of the computer applications, wherein the gaming application utilizes gaming content available through one or more remote servers, the gaming content enabling a user of the computing device to play a game associated with the gaming application on the computing device; establishing a network connection with a proxy server, wherein the proxy server is configured to maintain proxy network connections with the remote servers; and receiving, from the proxy server, network messages in a batch for the computer applications though the network connection with the proxy server, wherein the network messages are generated by the remote servers, wherein the gaming content for enabling the user of the computing device to play the game is received as one or more network messages; wherein the proxy server batches the network messages such that the networking component stays at the high power consumption state for a time period shorter than an overall time period for which the networking component would stay at the high power consumption if the network messages were sent individually without batching, wherein the network messages are aggregated in the batch by delaying at least one network message of the network messages, wherein the proxy server aggregates network messages received in a time period into a single batch, a time length of the time period being determined based on one or more game events of a game, wherein a given game event includes a starting of a given game by the user, a entering of a new stage in the given game by the user, a entering of a new place in the given game by the user, a completing of a mission in the given game by the user, an obtaining of a game item in the given game by the user, a meeting of another character in the given game by the user, a talking with another character in the given game by the user, an occurrence of a scene change in the given game, any predefined game-related events, any predefined game-related milestones, or a suspension of the given game at a point of play intended to avoid disrupting an experience for the user.

9

9. The computing device of claim 8 , wherein the process further includes: switching the network component to the high power consumption state when the computing device receives the network messages from the proxy server.

10

10. The computing device of claim 8 , wherein the network messages are aggregated in the batch such that the computing device consumes as little power as possible to receive the network messages.

11

11. The computing device of claim 8 , wherein the operating system of the computing device includes a socket redirection module configured to redirect the requests from the computer applications for network connections with the remote server to the proxy server.

12

12. The computing device of claim 11 , wherein the socket redirection module is responsible for network communications with the proxy server, and the computer applications running on the computing device are not aware of the existence of the proxy server.

13

13. The computing device of claim 8 , wherein the computer applications are performing and receiving network messages as if the computing device were maintaining network connections directly with the remote servers.

14

14. The computer device of claim 8 , wherein the network messages include push notifications generated by the remote servers.

15

15. The computing device of claim 8 , wherein the operating system of the computing device includes a message modification module configured to modify the network messages received from the proxy server before the network messages are fed to the computer applications, to network messages as if they were directly sent from the remote servers.

16

16. The computing device of claim 15 , wherein the message modification module changes source socket addresses of the network messages from a socket address of the proxy server to socket addresses of the remote servers.

17

17. A non-transitory computer readable storage medium storing computer executable instructions for optimizing network connections, comprising: instructions for receiving requests for network connections with remote servers from multiple computer applications running on the computing device, wherein a gaming application is one of the multiple computer applications, wherein the gaming application utilizes gaming content available through one or more remote servers, the gaming content enabling a user of the computing device to play a game associated with the gaming application on the computing device; instructions for establishing a network connection with a proxy server separate from the remote servers, wherein the proxy server is configured to maintain proxy network connections with the remote servers; and instructions for receiving the network messages in a batch for the computer applications through the network connection with the proxy server, wherein the network messages are generated by the remote servers, wherein the gaming content for enabling the user of the computing device to play the game is received as one or more network messages; wherein the proxy server batches the network messages such that the computing device stays at a high power consumption state for a time period shorter than an overall time period for which the computing device would stay at the high power consumption if the network messages were sent individually without batching, wherein the network messages are aggregated in the batch by delaying at least one network message of the network messages, wherein the proxy server aggregates network messages received in a time period into a single batch, a time length of the time period being determined based on one or more game events of a game, wherein the game is one of the multiple computer applications, wherein a given game event includes a starting of a given game by the user, a entering of a new stage in the given game by the user, a entering of a new place in the given game by the user, a completing of a mission in the given game by the user, an obtaining of a game item in the given game by the user, a meeting of another character in the given game by the user, a talking with another character in the given game by the user, an occurrence of a scene change in the given game, any predefined game-related events, any predefined game-related milestones, or a suspension of the given game at a point of play intended to avoid disrupting an experience for the user.

18

18. The non-transitory computer readable storage medium of claim 17 , wherein the requests for networking connections include requests for establishing network socket connections between the computing device and the remote servers.

19

19. The non-transitory computer readable storage medium of claim 17 , wherein the network connection with the proxy server is configured to receive messages for the multiple computer applications from the remote servers.

20

20. The non-transitory computer readable storage medium of claim 17 , wherein the proxy server serves as a proxy between the computer applications running on the computing device and remote servers.

21

21. The non-transitory computer readable storage medium of claim 17 , wherein the network connection with the proxy server is a Transmission Control Protocol (TCP) socket connection between the computing device and the proxy server, and the proxy network connections are Transmission Control Protocol (TCP) socket connections between the proxy server and the remote servers.

22

22. The non-transitory computer readable storage medium of claim 17 , wherein the computer applications receive the network messages from the proxy server as if the network messages are received directly from the remote servers.

Patent Metadata

Filing Date

Unknown

Publication Date

February 23, 2016

Inventors

Michael A. Chan

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Cite as: Patentable. “DEVICE CONNECTION PROXY THROUGH CLOUD TO OPTIMIZE NETWORK MESSAGES” (9270719). https://patentable.app/patents/9270719

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