Legal claims defining the scope of protection, as filed with the USPTO.
1. A non-transitory computer-readable medium comprising a computer program stored thereon and including code instructions that, when the program is executed by a processor, configure the computer to perform a method comprising: creating at least one image of a graphics scene that is to be played back on a screen of a user occupying a position relative to the screen, the scene including at least one graphics object to be projected on the screen according to mathematical rules of projection, wherein creating the at least one image comprises: obtaining the position of the user; creating the at least one graphics object to be projected in the at least one image of the graphics scene while taking account of the position of the user, which comprises: creating a virtual universe having at least one virtual camera; positioning said at least one virtual camera as a function of the position of the user; projecting said at least one graphics object into the virtual universe; and capturing said at least one image by using said at least one virtual camera on the basis of said projection into the virtual universe; and creating the at least one image of said graphics scene that is to be played back on the screen, the scene including at least said graphics object.
2. A method comprising: creating at least one image of a graphics scene that is to be played back on a screen of a user occupying a position relative to the screen, the scene including at least one graphics object, wherein creating the at least one image comprises: obtaining the position of the user; creating the at least one graphics object in the at least one image of the graphics scene while taking account of the position of the user, which comprises: creating a virtual universe having at least one virtual camera; positioning said at least one virtual camera as a function of the position of the user; projecting said at least one graphics object into the virtual universe; and capturing said at least one image by using said at least one virtual camera on the basis of said projection into the virtual universe; and creating the at least one image of said graphics scene that is to be played back on the screen, the scene including at least said graphics object.
3. The method according to claim 2 , wherein the method further comprises: obtaining a number of views that can be displayed on the screen; and creating images, in which a number of images created is a function of a number of views that can be played back by the screen.
4. A terminal including: means for obtaining a position occupied by a user relative to a screen; means for creating at least one graphics object in at least one image of a graphics scene that is to be played back on the screen while taking account of the position of the user, which comprises: means for creating a virtual universe having at least one virtual camera; means for positioning said at least one virtual camera as a function of the position of the user; means for projecting said at least one graphics object into the virtual universe; and means for capturing said at least one image by means of the at least one virtual camera on the basis of said projection into the virtual universe; and image-creation means for creating the at least one image of said graphics scene that is to be played back on the screen, the scene including at least said graphics object.
5. The terminal according to claim 4 , wherein the terminal comprises: means for obtaining a number of views that can be displayed on the screen; means for creating a number of images the number thereof being a function of a number of views that can be played back on the screen.
Unknown
April 10, 2018
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