Patentable/Patents/US-10210705
US-10210705

Interactive gaming among a plurality of players systems and methods

PublishedFebruary 19, 2019
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

A system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system or gaming platform via a network. The plurality of player terminals may be located at a plurality of licensed gaming locations. The plurality of player terminals may be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include means for dispensing player winnings from the player terminal.

Patent Claims
26 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A player terminal comprising: one or more processors; a display to depict action from an interactive gaming session directed to an interactive game, wherein the interactive game has a variable payback that is in part dependent on objectives selected by a player before the interactive game begins; wherein the player enters, via the display or an interaction area, objectives that represent achievable goals for winning the interactive game; and a memory having instructions stored thereon that when executed by the one or more processors cause the player terminal to: process a request to generate a credit in exchange for monetary value; generate, upon validation of receipt of the monetary value, a credit; receive a selection of the objectives from the player and adjust, according to the objectives selected by the player, one or more gaming parameters, wherein the one or more gaming parameters include ammo amounts, number of lives, level of the interactive game, firing rate, number of automated opponents, automated opponent strength level, or amount of time to complete the objectives; monitor, during the interactive gaming session, a player interaction area for a bet having a betting value; deduct, upon detecting the bet, the betting value from the credit associated with the player terminal; and determining a payout amount that is based upon the objectives and completion of the objectives within the interactive game; and wherein the player terminal includes or is connected to a collusion avoidance module configured to: review the interactive gaming session to detect a potential gambling rule violation; upon detecting the potential gambling rule violation, identify video surveillance data collected from a video surveillance system; initiate review of video surveillance data collected from the video surveillance system; and create an entry in one or more user tracking systems of the potential gambling rule violation.

2

2. The player terminal of claim 1 , wherein the instructions when executed by the one or more processors further cause the player terminal to: set, based on the selection of the objectives by the player, a variable payback amount; and generate a representation of the variable payback amount on the display.

3

3. The player terminal of claim 1 , further comprising a communications component to receive, from a gaming platform, one or more interactive games and the objectives includes one or more of scoring a desired number of points, reaching a certain level within one of the one or more interactive games, or completing an objective within the amount of time.

4

4. The player terminal of claim 1 , wherein the instructions when executed by the one or more processors further cause the player terminal to: present, on the display, a list of multiple interactive games; and monitor player interactions to detect a selection of a first interactive game for primary game play and a second interactive game for a bonus round.

5

5. The player terminal of claim 1 , wherein the display is a first display and the interactive game is a first interactive game and the player terminal includes at least one additional display to display a second interactive game.

6

6. The player terminal of claim 1 , wherein the display is a first display and the player terminal includes at least one additional display that allows the player to place orders for various items.

7

7. The player terminal of claim 6 , further comprising a communications component, wherein the orders identify the player terminal or includes a location of the player terminal and the communications component transmits the orders to a fulfillment system for processing.

8

8. The player terminal of claim 6 , wherein the orders include food orders, beverage orders, ticket orders, or reservations for hotels or restaurants.

9

9. The player terminal of claim 6 , wherein the at least one additional display allows the player to play slots, place bets on sporting events, or place bets on fantasy sporting events simultaneously with the interactive gaming session.

10

10. The player terminal of claim 1 , wherein the player terminal is a tablet or a smartphone.

11

11. The player terminal of claim 1 , wherein gaming platform can link multiple player terminals for head to head play within the interactive game.

12

12. The player terminal of claim 1 , wherein display supports picture in picture to present game play from other players, a second interactive gaming session that the player terminal has joined, advertisements, or sporting events.

13

13. A player terminal comprising: means for depicting action from an interactive gaming session directed to an interactive game, wherein the interactive game includes a video game or an arcade game; wherein the interactive game has a variable payback that is in part dependent on objectives set before the interactive game begins; and wherein the objectives represent goals for playing the interactive game; means for processing a request to generate a credit in exchange for monetary value; means for generating, upon validation of receipt of the monetary value, a credit; means for adjusting, based on the objectives, one or more gaming parameters that include ammo amounts, number of lives, level of the interactive game, firing rate, number of automated opponents, automated opponent strength level, or amount of time to complete the objectives selected by the player; means for monitoring, during the interactive gaming session, a player interaction area for a bet having a betting value; means for deducting, upon detecting the bet, the betting value from the credit associated with the player terminal; means for determining and a payout amount that is based, at least in part, upon the objectives and completion of the objectives within the interactive game; means for collecting data from a video surveillance system; and means for reviewing the interactive gaming session and upon detecting a violation initiating review of data collected from the video surveillance system.

14

14. The player terminal of claim 13 , further comprising a means for linking multiple player terminals for head to head play within the interactive game.

15

15. The player terminal of claim 14 , further comprising: means for setting, based on the objectives, a variable payback amount; and means for generating a representation of the variable payback amount.

16

16. The player terminal of claim 13 , further comprising means for receiving and submitting food orders, beverage orders, ticket orders, or reservations for hotels or restaurants.

17

17. A method comprising: depicting, on a player terminal, action from a gaming session, wherein the gaming session includes a game having a variable payback that is in part dependent on objectives set before a game in the gaming session begins; wherein the objectives represent goals within the game that a player completes for winning a bet; and processing a request to generate a credit in exchange for monetary value; generating, upon validation of receipt of the monetary value, a credit; adjusting, based on the objectives, one or more gaming parameters to change a skill level of the game; monitoring, during the gaming session, a player interaction area for the bet having a betting value; deducting, upon detecting the bet, the betting value from the credit associated with the player; reviewing the gaming session; initiating, upon detecting a violation within the gaming session, review of data collected from a video surveillance system or a request that an additional game be played to help assess if automated playing is occurring; and determining a payout amount that is based upon, at least in part, the objectives and completion of the objectives within the game.

18

18. The method of claim 17 , further comprising: setting, based on the objectives, a variable payback amount; and generating a representation of the variable payback amount on a display.

19

19. The method of claim 17 , further comprising: presenting, on a display, a list of multiple games that include at least one video or arcade game; and monitoring player interactions to detect a selection of a first game for primary game play and a second game for a bonus round.

20

20. The method of claim 17 , further comprising allowing the player to play slots, place bets on sporting events, or place bets on fantasy sporting events simultaneously with the gaming session.

21

21. A player terminal comprising: one or more processors; a display to depict action from an interactive gaming session directed to a video or arcade game, wherein the video or arcade game has a variable payback that is in part dependent on variable objectives; wherein the objectives represent achievable goals within the video or arcade game to play the interactive gaming session; and a memory having instructions stored thereon that when executed by the one or more processors cause the player terminal to: process a request to generate a credit in exchange for monetary value; generate, upon validation of receipt of the monetary value, a credit; adjust, according to the objectives, one or more gaming parameters for operating the video or arcade game at a corresponding skill level; monitor, during the interactive gaming session, a player interaction area for a bet having a betting value; deduct, upon detecting the bet, the betting value from the credit associated with the player terminal; and pay out an amount that is based, at least in part, upon the objectives and completion of the objectives within the video or arcade game; and wherein the player terminal includes or is connected to a collusion avoidance module configured to: review the interactive gaming session to detect potential gambling rule violations including automated gameplay, collusion with other players, location restriction violations, or cheating; and upon detecting a violation, initiate an action that includes initiating review of data collected from a video surveillance system.

22

22. The player terminal of claim 21 , wherein the one or more gaming parameters include ammo amounts, number of lives, level of the video or arcade game, firing rate, number of automated opponents, automated opponent strength level, or amount of time to complete the objectives.

23

23. The player terminal of claim 21 , wherein the instructions when executed by the one or more processors further cause the player terminal to: set, based on the objectives, a variable payback amount; and generate a representation of the variable payback amount on the display.

24

24. The player terminal of claim 21 , wherein the instructions when executed by the one or more processors further cause the player terminal to: present, on the display, a list of multiple video or arcade games; and monitor player interactions to detect a selection of a first video or arcade game for primary game play and a second video or arcade game for a bonus round.

25

25. The player terminal of claim 21 , wherein the display is a first display and the video or arcade game is a first interactive game and the player terminal includes a second display to display a second interactive game and a third display that allows the player to place orders for various items.

26

26. The player terminal of claim 21 , further comprising a virtual reality interface or hologram generation system to allow a player to control the video or arcade game.

Classification Codes (CPC)

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Patent Metadata

Filing Date

November 2, 2017

Publication Date

February 19, 2019

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Cite as: Patentable. “Interactive gaming among a plurality of players systems and methods” (US-10210705). https://patentable.app/patents/US-10210705

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