The present invention relates to a learning and advancement system in form of an audiovisual stimulator device that is configured to stimulate a user's brain to induce various brain wave frequencies, comprising: a) a timing module for defining a breathing sequence timing to be displayed to the user, wherein said breathing sequence includes inspiration timing, exhalation timing and hold breath timing; and b) a processing unit adapted to control visual and audible signals to display and play learning content according to the timing of said breathing sequence.
Legal claims defining the scope of protection, as filed with the USPTO.
1. A wearable computer-based device, comprising: a) an audiovisual signal generator that is configured to generate visual and binaural audible signals at one or more predetermined frequencies, the signal frequencies suitable for inducing desired brain wave frequencies for stimulating a user's brain; b) a memory module in which learning content and information related to a guideline breathing sequence are stored; c) a player for presenting said stored learning content and information; d) a timing module configured to retrieve said stored information and to define breathing sequence timing to be displayed to a user, wherein said breathing sequence includes an inspiration phase, an expiration phase, and a hold phase; and e) a processing unit, adapted to synchronize said visual and binaural audible signals and the playing of said learning content with said breathing sequence, wherein the learning content is displayed to the user during the hold phase.
2. The device according to claim 1 , wherein the player includes a display on which the learning content and visual effects indicative of the breathing sequence are displayable.
3. The device according to claim 1 , wherein the signal generator is a subliminal signal generator for playing one or more subliminal sounds or images during the inspiration and exhalation phases of the breathing sequence.
4. The device according to claim 1 , wherein the player comprises at least one speaker for outputting audible signals suitable for inducing desired brain wave frequencies and for outputting audible learning content and information related to the breathing sequence.
5. The device according to claim 4 , wherein the at least one speaker is part of an earphone.
6. The device according to claim 1 , wherein the information related to the breathing sequence is indicated by visual effects that instruct the user when inspiration and exhalation operations should be performed.
7. The device according to claim 1 , wherein the device comprises video glasses or a head mounted display.
8. The device according to claim 1 , wherein the visual or audible signals include stereophonic sound, rhythmic sounds, or stroboscopic images.
9. A method for enhancing learning and memory, comprising: generating, by the audiovisual signal generator of the wearable device of claim 1 , visual and binaural audible signals at one or more predetermined frequencies suitable for inducing alpha brain wave frequencies; by the timing module, instructing a user to breathe according to the breathing sequence; by the player, playing stored learning content; and by the processing unit, synchronizing said visual and binaural audible signals and said learning content to play during the hold phase of said breathing sequence.
10. The method according to claim 9 , further comprising playing subliminal sound(s) and/or displaying visual image(s) during the inspiration and exhalation phases of the breathing sequence.
11. The method according to claim 9 , wherein the breathing sequence is visualized on a display by at least one moveable object.
12. The method according to claim 9 , wherein timing of the breathing sequence is defined by an inspiration phase of 2 seconds, an expiration phase of 2 seconds, and a hold phase of 4 seconds.
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December 1, 2014
July 30, 2019
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