Patentable/Patents/US-10620921
US-10620921

Application system for generating 3D applications

PublishedApril 14, 2020
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

An application system for the creation, deployment, and management of digital content assets is provided. In embodiments, a system for creating, sharing and managing digital content may include a visual editing environment that enables a developer to create and edit code controlling a digital content asset in a declarative language, wherein the developer specifies in a 2D editing environment at least one of a color and a texture for each layer of a plurality of layers for an object of digital content asset, a texture map processing engine for processing and compressing the color or texture information for the plurality of layers into a texture map data structure and a 2D-to-3D code generator that applies at least one of a vertex operation and a pixel shading operation to the texture map data structure at runtime to project the object in 3D at runtime for the digital content asset.

Patent Claims
19 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A system for creating, sharing and managing digital content, comprising: a processing system having one or more processors that execute computer-executable instructions that cause the processing system to: provide an editor and runtime infrastructure that includes: a visual editing environment configured to enable a developer to create and edit code controlling a digital content asset in a declarative language, the visual editing environment configured to: display a page layout of a page of the digital content asset; receive a first developer input to add a visual element to the page layout, wherein the developer specifies in a 2D editing environment at least one of a color and a texture for each layer of a plurality of layers of an object of a digital content asset; process and compress, by a texture map processing engine, the color or texture information for the plurality of layers into a texture map data structure; and display the visual element in the page layout, wherein displaying the visual element includes applying, by a 2D-to-3D code generator, at least one of a vertex operation and a pixel shading operation to the texture map data structure at runtime to project the object in 3D at runtime for the digital content asset; and a code execution engine configured to operate on the code created in the visual editing environment to control execution of at least one hardware infrastructure element that enables the utilization of the digital content asset, wherein the visual editing environment and a content creation engine enable creation, delivery and editing of the digital content asset during runtime, such that a plurality of end users using different devices can simultaneously experience the same behavior of the digital content asset during creation and editing of the digital content asset.

2

2. The system of claim 1 , wherein the 2D-to-3D code generator uses a generative kernel language.

3

3. The system of claim 1 , wherein the 2D-to-3D code generator operates using a graphics processing unit (“GPU”) of a runtime hardware environment.

4

4. The system of claim 1 , further comprising a gaming engine configured to govern a behavior of the 3D object at runtime.

5

5. The system of claim 4 , wherein the gaming engine enables handling of a state that is expressed in the declarative language.

6

6. The system of claim 4 , wherein the gaming engine enables handling of an inheritance parameter that is expressed in the declarative language.

7

7. The system of claim 4 , wherein the gaming engine enables handling of an animation feature that is expressed in the declarative language.

8

8. The system of claim 4 , wherein the gaming engine enables handling of a simulation feature for a digital content object that is expressed in the declarative language.

9

9. The system of claim 4 , wherein the gaming engine enables handling of a 3D geometric behavior of a digital content object that is expressed in the declarative language.

10

10. The system of claim 4 , wherein the gaming engine enables handling of shader loading parameters for different hardware devices.

11

11. The system of claim 10 , wherein shader loading parameters are handled based on recognition of pixel-handling capacity of a display screen of a hardware device that will display the digital content asset.

12

12. The system of claim 1 , wherein a developer places an object on a non-linear plane in the 2D editing environment to specify an effect for a surface of the object.

13

13. The system of claim 12 , wherein the effect is a directional light source effect.

14

14. The system of claim 12 , wherein the effect is a shadow effect.

15

15. The system of claim 12 , wherein the effect is a glow effect.

16

16. The system of claim 1 , further comprising a code execution engine that executes code in the declarative language, wherein the code execution engine controls graphics processing unit (“GPU”) utilization for a hardware endpoint device upon which the digital content asset runs.

17

17. The system of claim 16 , wherein control of utilization includes specification and execution of instructions for optimization of thermal performance of the GPU.

18

18. The system of claim 16 , wherein the code execution engine governs execution of the code across a plurality of operating systems to provide a consistent user experience with the digital content asset.

19

19. The system of claim 18 , wherein the operating systems are selected from the group consisting of Windows™, Mac™, Linux™, iOS™ and Android™ operating systems.

Classification Codes (CPC)

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Patent Metadata

Filing Date

July 27, 2018

Publication Date

April 14, 2020

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Cite as: Patentable. “Application system for generating 3D applications” (US-10620921). https://patentable.app/patents/US-10620921

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