The invention relates to a computerised method for creating and editing, using a computer, surfaces used to represent garments on the body of a mannequin (22) in a virtual three-dimensional environment. The method consists in using digital sculpting techniques and tools in conjunction with physical cloth simulation in order to modify freely and quickly the shape of a garment on the body of a mannequin (22).
Legal claims defining the scope of protection, as filed with the USPTO.
1. A computerized method for creating and editing surfaces for representing garments on a mannequin body in a three-dimensional virtual medium, said method being characterized in that it comprises the steps of: a) Representing a mannequin 22 clothed with an overall piece garment 23 surface by means of a triangular mesh 67 , covering the mannequin's body; b) With the aid of digital sculpture tools, allowing the triangular mesh 67 representing the garment 23 surface to be manipulated as if it were clay, wherein the structure of the triangular mesh representing the garment surface is modified by adding or removing triangles; c) With the aid of physical cloth simulation, allowing the triangular mesh 67 representing the garment 23 surface to be manipulated as if it were real fabric; d) Allowing the manipulations described in steps b) and c) to be performed in any order, for the number of times as required to impart to the garment the format considered as suitable; and e) At all times, preventing the triangular mesh 67 from moving towards the region in the interior of the mannequin body 22 , and f) Activating the physical cloth simulation embodiment to allow a piece of the mesh to fold over at least a part of the overall piece of garment 23 forming thereby multiple layers.
2. The method according to claim 1 , characterized in that in step c) alternatively the said physical cloth simulation embodiment is activated in the absence of the gravity force so as to obtain deformations located on the surface of said triangular mesh 67 .
3. The method according to claim 1 , further comprising the steps of cutting the overall piece garment to obtain a plurality of pieces and selecting a mesh type for each of the plurality of pieces, wherein the different mesh types have different properties selected from the group of texture, color or shine.
4. A computerized method for creating and editing surfaces for representing garments on a mannequin body in a three-dimensional virtual medium, said method being characterized in that it comprises the steps of: a) Representing a mannequin 22 clothed with an overall piece garment 23 surface by means of a triangular mesh 67 , covering the mannequin's body; b) With the aid of digital sculpture tools, allowing the triangular mesh 67 representing the garment 23 surface to be manipulated as if it were clay, wherein the structure of the triangular mesh representing the garment surface is modified by adding or removing triangles; c) With the aid of physical cloth simulation, allowing the triangular mesh 67 representing the garment 23 surface to be manipulated as if it were real fabric; d) Allowing the manipulations described in steps b) and c) to be performed in any order, for the number of times as required to impart to the garment the format considered as suitable; and e) At all times, preventing the triangular mesh 67 from moving towards the region in the interior of the mannequin body 22 , f) Positioning a pinch ring tool on a region of the mannequin body where the mesh to be modified is placed, stretching the triangular mesh by adjusting the radius of the pinch ring and cutting the triangular mesh, and g) Activating the physical cloth simulation embodiment to allow a piece of the mesh to fold over at least a part of the overall piece of garment 23 forming thereby multiple layers.
Cooperative Patent Classification codes for this invention. Click any code to explore related patents in that topic.
September 22, 2016
July 14, 2020
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