Augmented reality-based user authentication for automatic teller machines is disclosed. Embodiments include a system with one or more memory devices storing instructions. The system may further include one or more processors configured to execute the instructions and to receive an authentication request from a user of an ATM. In some embodiments, the processor may retrieve, from the one or more memory devices, an augmented reality password specific to a user, the password comprising an augmented reality object. In other embodiments, the processor may identify a personal user device configured to receive the password, and personalize the password, based on information previously configured by the user. In yet other embodiments, the processor may be configured to present the augmented reality object via a display on the personal user device, and to determine, based on input provided by a user to the augmented reality object, whether to approve the authentication request.
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1. A system for authenticating a user of a public interface using augmented reality, the system comprising: one or more memory devices storing instructions; and one or more processors configured to execute the instructions to perform operations comprising: retrieving, from the one or more memory devices, an augmented reality password personalized for a user based on information previously configured by the user, the augmented reality password comprising at least one augmented reality object; presenting the at least one augmented reality object via a display on a personal user device; collecting from the user an input associated with the at least one augmented reality object, wherein the input comprises at least one of moving, rotating, or selecting the augmented reality object; determining, based on the input, an organization of the at least one augmented reality object; comparing the organization of the at least one augmented reality object to the augmented reality password; and determining, based on the comparison, whether to approve an authentication request.
The system authenticates users of public interfaces using augmented reality (AR) to enhance security. Traditional authentication methods like passwords or PINs are vulnerable to theft or guessing. This system addresses these issues by leveraging AR to create personalized, dynamic authentication challenges that are harder to replicate. The system stores an AR password for each user, configured with their preferences. This password includes at least one AR object, such as a 3D model or interactive element. When a user requests access, the system retrieves their AR password and displays the associated AR object on their personal device, such as a smartphone or AR glasses. The user interacts with the object by moving, rotating, or selecting it, generating an input that defines the object's organization—its position, orientation, or selection sequence. The system compares this organization to the stored AR password. If they match, the authentication request is approved; otherwise, it is denied. This method improves security by requiring physical interaction with AR elements, making it difficult for unauthorized users to replicate the correct input. The system can be used for securing public interfaces like ATMs, kiosks, or shared devices, ensuring only authorized users gain access.
2. The system of claim 1 , the operations further comprising identifying the user based on user data comprising at least one of: account information, image data, or a facial feature of the user.
A system for user identification in a digital environment addresses the challenge of securely and accurately verifying user identity across various applications. The system leverages multiple data sources to authenticate users, enhancing security and reducing fraud. It processes user data, which may include account information, image data, or facial features, to confirm the user's identity. Account information may encompass login credentials, device identifiers, or behavioral patterns. Image data could involve photographs or video frames captured during interactions, while facial features are analyzed using biometric recognition techniques. The system integrates these inputs to perform real-time or batch-based identity verification, ensuring access control, transaction validation, or personalized service delivery. By combining multiple identification methods, the system mitigates risks associated with single-factor authentication, such as password breaches or spoofing attacks. This approach is particularly useful in sectors like banking, healthcare, or e-commerce, where secure user verification is critical. The system may operate on cloud-based or edge computing platforms, adapting to different deployment scenarios while maintaining high accuracy and low latency.
3. The system of claim 1 , the operations further comprising presenting via the display, with the at least one augmented reality object, at least one display option associated with the at least one augmented reality object.
This invention relates to augmented reality (AR) systems that enhance real-world environments with digital overlays. The system addresses the challenge of providing interactive and contextually relevant AR content by dynamically presenting display options associated with AR objects. The system includes a processor, a display, and a camera configured to capture images of a physical environment. The processor generates at least one augmented reality object based on the captured images and overlays it onto the display. The system further presents at least one display option linked to the AR object, enabling user interaction. The display options may include actions like modifying the AR object, accessing additional information, or triggering related functions. The system ensures seamless integration of digital and physical elements, enhancing user engagement and functionality in AR applications. The invention improves upon existing AR systems by providing interactive controls directly within the AR interface, reducing the need for external menus or separate input devices. This approach streamlines user interaction and makes AR experiences more intuitive and responsive. The system is applicable in various fields, including gaming, education, navigation, and industrial training, where real-time interaction with AR content is beneficial.
4. The system of claim 3 , wherein the at least one display option comprises a selectable option controlling a zoom setting of a view of the at least one augmented reality object.
This invention relates to augmented reality (AR) systems that enhance user interaction with virtual objects overlaid on a real-world environment. The system addresses the challenge of providing intuitive and flexible control over the display of AR objects, particularly in adjusting their visual presentation to improve usability and clarity. The system includes a display interface that presents at least one augmented reality object to a user. The display interface offers multiple selectable options to modify how the AR object is shown. One of these options allows the user to adjust a zoom setting, enabling magnification or reduction of the AR object's view. This zoom control can be applied to individual AR objects or groups of objects, allowing users to focus on specific details or view a broader context. The system may also include additional display options, such as toggling visibility, adjusting transparency, or changing the object's position within the AR environment. These controls enhance user experience by providing fine-grained customization of the AR content, making it more adaptable to different use cases and environments. The system dynamically updates the AR object's display in response to user selections, ensuring real-time adjustments without disrupting the overall AR experience.
5. The system of claim 1 , wherein the input comprises selecting at least two augmented reality objects, the at least two augmented reality objects having at least one of: different sizes, different colors, or different dimensions.
This invention relates to an augmented reality (AR) system that enables users to interact with multiple AR objects in a shared virtual environment. The system addresses the challenge of managing and differentiating AR objects when multiple users or a single user interacts with several objects simultaneously. The core functionality involves selecting at least two AR objects, where these objects may vary in size, color, or dimensions. This variation allows users to distinguish between objects based on visual attributes, improving usability and reducing confusion. The system may also include features for manipulating these objects, such as resizing, repositioning, or modifying their appearance, to enhance user interaction. The ability to handle multiple AR objects with distinct visual properties ensures clarity and efficiency in collaborative or individual AR applications, such as design, gaming, or training simulations. The invention aims to provide a more intuitive and organized AR experience by leveraging visual differentiation to streamline object selection and interaction.
6. The system of claim 1 , wherein the at least one augmented reality object is configured to remain stationary within the display with respect to a perspective of the user in response to the personal user device being in motion.
This invention relates to augmented reality (AR) systems designed to maintain the stability of virtual objects in a user's field of view despite physical movement of the user's device. The core problem addressed is the instability of AR objects when the user or device moves, which disrupts the immersive experience. The system includes a personal user device equipped with sensors to detect motion and a display for rendering AR objects. The device tracks the user's perspective and adjusts the position of AR objects in real-time to compensate for device motion, ensuring the objects appear stationary relative to the user's viewpoint. This involves processing sensor data to determine movement vectors and applying corresponding transformations to the AR objects' display coordinates. The system may also incorporate environmental mapping to anchor objects to real-world reference points, enhancing stability. The invention improves AR applications by providing a more consistent and realistic overlay of virtual content, particularly in dynamic environments where user movement is frequent. The technology is applicable to mobile AR devices, head-mounted displays, and other platforms requiring stable AR object rendering.
7. The system of claim 1 , wherein the at least one augmented reality object is configured to change dynamically within the display with respect to a perspective of the user in response to the personal user device being in motion.
This invention relates to augmented reality (AR) systems that dynamically adjust displayed objects based on user motion. The system addresses the problem of static AR displays that do not adapt to changes in a user's perspective, leading to a disjointed or unrealistic experience. The core system includes a personal user device, such as a smartphone or AR glasses, equipped with sensors to detect motion and orientation. The device displays at least one AR object overlaid on a real-world view captured by the device's camera. The AR object is dynamically adjusted in real-time as the user moves, ensuring the object appears to maintain a consistent position and orientation relative to the user's perspective. This dynamic adjustment involves modifying the AR object's position, size, or orientation based on sensor data, such as accelerometer or gyroscope readings, to simulate a natural interaction with the physical environment. The system may also incorporate additional features, such as user input tracking or environmental mapping, to further enhance the realism of the AR experience. The invention improves AR applications by providing a more immersive and responsive interaction, making AR objects appear as if they are physically present in the user's surroundings.
8. The system of claim 1 , wherein the authentication request is received in response to verifying, without manual user input, an identity of the user as the user approaches a device separate from the personal user device and associated with the authentication request.
This invention relates to automated user authentication systems that verify a user's identity without manual input as they approach a device. The system detects a user's proximity to a separate device, such as a kiosk or terminal, and automatically initiates an authentication request. The authentication process leverages pre-established identity verification methods, such as biometric recognition or device-based authentication, to confirm the user's identity before they interact with the target device. This eliminates the need for manual login steps, streamlining access to services or systems. The system may use wireless signals, sensors, or other proximity detection methods to trigger the authentication request. Once verified, the user gains seamless access to the device or associated services. The invention improves convenience and security by reducing manual input requirements while ensuring proper identity verification. This approach is particularly useful in environments where quick, hands-free authentication is beneficial, such as retail, healthcare, or secure facility access. The system may integrate with existing authentication frameworks, including multi-factor authentication, to enhance security. The invention addresses the problem of cumbersome manual authentication processes by automating identity verification based on user proximity, improving efficiency and user experience.
9. The system of claim 8 , wherein the device is an automated teller machine (ATM).
This invention relates to a system for securely processing financial transactions, particularly focusing on the integration of biometric authentication with automated teller machines (ATMs). The system addresses the problem of unauthorized access to financial accounts by enhancing security beyond traditional PIN-based authentication. The system includes a biometric sensor, such as a fingerprint or facial recognition scanner, integrated into the ATM to verify the identity of the user before allowing access to account functions. The biometric data is securely transmitted to a central authentication server for verification against stored biometric templates. If the biometric data matches, the system grants access to the ATM's functions, such as cash withdrawals, balance inquiries, or fund transfers. The system also includes encryption mechanisms to protect the biometric data during transmission and storage. Additionally, the system may incorporate multi-factor authentication, requiring both biometric verification and a secondary authentication method, such as a one-time password sent to a registered device. This approach reduces the risk of fraud and unauthorized access while maintaining user convenience. The system is designed to be compatible with existing ATM infrastructure, allowing for seamless integration without significant hardware modifications.
10. The system of claim 1 , wherein the personal user device is further configured to customize the at least one augmented reality object based on at least one of a location of the user or a user preference.
This invention relates to augmented reality (AR) systems that enhance real-world environments with digital overlays. The system addresses the challenge of providing personalized and contextually relevant AR experiences by dynamically customizing AR objects based on user-specific factors. The core system includes a personal user device, such as a smartphone or AR glasses, that displays AR objects overlaid on the real world. The device is configured to adjust these AR objects in real-time based on the user's location or personal preferences. For example, if the user is in a specific geographic area, the system may display location-specific AR content, such as historical information or local promotions. Alternatively, the system may tailor AR objects to the user's preferences, such as favorite brands, hobbies, or accessibility settings. The customization ensures that the AR experience is relevant and engaging for the individual user. The system may also include a server or cloud-based component to process user data and generate personalized AR content. This approach enhances user engagement by making AR interactions more intuitive and personalized.
11. The system of claim 1 , wherein the augmented reality object comprises a virtual key pad.
The system involves an augmented reality (AR) interface designed to enhance user interaction with physical environments by overlaying virtual objects. A key challenge addressed is improving usability and accessibility in AR applications, particularly for tasks requiring input or interaction. The system generates and displays an augmented reality object, which is a virtual keypad, overlaid on a real-world view captured by a camera or other imaging device. This virtual keypad allows users to interact with digital interfaces in a hands-free or touchless manner, reducing the need for physical keyboards or touchscreens. The keypad can be dynamically positioned and scaled based on user preferences or environmental conditions, ensuring optimal visibility and usability. The system may also include sensors or tracking mechanisms to detect user gestures or movements, enabling intuitive input methods. This approach enhances accessibility for users with mobility impairments and improves efficiency in AR applications, such as virtual assistants, smart home controls, or industrial interfaces. The virtual keypad can be customized with different layouts, sizes, or functionalities to suit various use cases, ensuring adaptability across different environments and user needs.
12. The system of claim 1 , wherein the one or more memory devices store multiple augmented reality passwords of the user.
A system for managing augmented reality (AR) passwords enhances security by storing and authenticating multiple AR-based credentials for a user. The system includes a processor and one or more memory devices that retain these passwords, which are likely used for secure access to digital or physical environments. The AR passwords may involve visual, spatial, or gesture-based authentication methods, such as recognizing specific patterns, objects, or movements within an AR interface. The system may also include input devices like cameras or motion sensors to capture user interactions, ensuring secure and dynamic authentication. By storing multiple AR passwords, the system allows users to employ different credentials for various applications or security levels, reducing reliance on traditional alphanumeric passwords. This approach improves security by leveraging the unique properties of AR, such as contextual awareness and multi-dimensional input, making unauthorized access more difficult. The system may also integrate with other authentication mechanisms, such as biometrics or multi-factor authentication, to further enhance security. The stored AR passwords can be updated or modified as needed, ensuring adaptability to evolving security threats. This technology addresses the limitations of conventional password systems by providing a more interactive and secure authentication method.
13. The system of claim 1 , wherein collecting the input from the user comprises capturing a hand gesture of the user in front of a camera.
A system for user interaction with a computing device captures hand gestures performed by a user in front of a camera. The system includes a camera configured to detect and analyze the user's hand movements, translating these gestures into commands or inputs for the computing device. The hand gestures may include predefined motions such as swipes, pinches, or taps, which the system interprets to control applications, navigate interfaces, or input data. The camera continuously monitors the user's hand position and movement, processing the visual data to distinguish intentional gestures from unintentional motions. The system may also incorporate machine learning algorithms to improve gesture recognition accuracy over time. This approach eliminates the need for physical contact with the device, enabling hands-free interaction in scenarios where touchscreens or keyboards are impractical, such as in public displays, medical environments, or industrial settings. The system ensures responsiveness by minimizing latency between gesture detection and command execution, enhancing user experience. Additionally, the system may support multi-user gesture recognition, allowing multiple users to interact simultaneously. The camera may be integrated into the computing device or connected externally, with optional depth-sensing capabilities to improve gesture tracking in three-dimensional space. The system enhances accessibility by accommodating users with limited mobility or those who prefer gesture-based control over traditional input methods.
14. The system of claim 13 , wherein the camera is part of the personal user device.
A system for capturing and analyzing images to detect and prevent unauthorized access to a secure area. The system includes a camera configured to capture images of a user attempting to access the secure area, a processor, and a memory storing instructions executable by the processor. The instructions cause the processor to analyze the captured images to determine whether the user is authorized to access the secure area. The camera is integrated into a personal user device, such as a smartphone or tablet, allowing the user to present credentials or biometric data for authentication. The system may also include a communication module to transmit the captured images or authentication results to a remote server for further verification. The processor may apply machine learning algorithms to compare the captured images with stored authorized user data, such as facial recognition templates or access credentials. If the user is determined to be unauthorized, the system may trigger an alert or lock the secure area. The system enhances security by leveraging existing personal devices, reducing the need for dedicated hardware while maintaining robust access control.
15. The system of claim 13 , wherein the camera is part of a device separate from the personal user device and associated with the authentication request.
A system for secure authentication involves a camera that captures biometric data, such as facial features, to verify a user's identity. The camera is integrated into a separate device, distinct from the user's personal device, and is specifically linked to an authentication request. This setup ensures that the biometric data is collected from a trusted source, reducing the risk of spoofing or unauthorized access. The separate device may be a dedicated authentication terminal or another secure hardware component, enhancing security by isolating the biometric capture process from the user's personal device. The system processes the captured biometric data to authenticate the user, granting access only if the data matches stored credentials. This approach improves security by preventing unauthorized devices from intercepting or manipulating biometric inputs, ensuring that authentication occurs only through verified, secure channels. The system is particularly useful in high-security environments where preventing unauthorized access is critical.
16. A computer-implemented method for authenticating a user of a public interface using augmented reality, comprising: retrieving, from one or more memory devices, an augmented reality password personalized for a user based on information previously configured by the user, the augmented reality password comprising at least one augmented reality object; presenting the at least one augmented reality object via a display on a personal user device; collecting from the user an input associated with the at least one augmented reality object, wherein the input comprises at least one of moving, rotating, or selecting the augmented reality object; determining, based on the input, an organization of the at least one augmented reality object; comparing the organization of the at least one augmented reality object to the augmented reality password; and determining, based on the comparison, whether to approve an authentication request.
This invention relates to user authentication systems using augmented reality (AR) to enhance security for public interfaces. Traditional authentication methods like passwords or biometrics can be vulnerable to attacks or inconvenient for users. The invention addresses these issues by introducing an AR-based authentication method that leverages personalized AR objects to create a unique and secure password. The method involves retrieving a user-specific AR password stored in memory, where the password consists of at least one AR object. The AR object is displayed on a personal user device, such as a smartphone or AR glasses. The user interacts with the AR object by performing actions like moving, rotating, or selecting it. These interactions define an organization or sequence of the AR object, which is then compared to the stored AR password. If the user's input matches the predefined password, the authentication request is approved. This approach improves security by making authentication more dynamic and harder to replicate, as it relies on both the user's memory of the AR object's behavior and their physical interaction with it. The method also enhances usability by allowing users to create personalized and intuitive authentication experiences. The system can be applied to various public interfaces, such as ATMs, kiosks, or digital signage, where secure yet user-friendly authentication is required.
17. The computer-implemented method of claim 16 , wherein the input comprises selecting at least two augmented reality objects, the at least two augmented reality objects having at least one of: different sizes, different colors, or different dimensions.
This invention relates to augmented reality (AR) systems and addresses the challenge of enabling users to interact with and manipulate multiple AR objects in a virtual environment. The method involves receiving input from a user to select at least two AR objects, where these objects may differ in size, color, or dimensions. The system then processes this input to facilitate operations such as combining, modifying, or analyzing the selected objects based on their distinct attributes. For example, the method may allow users to merge objects of different sizes or compare objects with varying colors or dimensions. The approach enhances user interaction by providing flexibility in handling diverse AR objects, improving efficiency in virtual design, gaming, or simulation applications. The system dynamically adjusts to the selected objects' properties, ensuring seamless integration and manipulation within the AR environment. This capability is particularly useful in applications requiring precise object handling, such as 3D modeling, virtual prototyping, or interactive training scenarios. The method ensures that users can work with multiple AR objects of varying characteristics without manual adjustments, streamlining workflows and enhancing user experience.
18. The computer-implemented method of claim 16 , wherein the augmented reality object comprises a virtual key pad.
This invention relates to augmented reality (AR) systems for enhancing user interaction with physical environments. The technology addresses the challenge of providing intuitive and efficient input methods in AR environments, particularly where traditional input devices like keyboards or touchscreens are impractical or unavailable. The method involves generating and displaying an augmented reality object, which is a virtual keypad, overlaid on a real-world scene viewed through an AR device. The virtual keypad is dynamically positioned and oriented relative to the user's perspective, allowing for natural interaction. The system detects user input gestures, such as hand movements or finger taps, and translates these into corresponding commands or text entries. The virtual keypad can be customized in size, layout, and functionality to suit different applications, such as text input, command selection, or control interfaces. The method ensures that the virtual keypad remains stable and accurately aligned with the user's field of view, even as the user moves or changes orientation. This approach eliminates the need for physical input devices, enhancing mobility and convenience in AR applications. The invention is particularly useful in scenarios where hands-free or gesture-based input is required, such as industrial AR, gaming, or remote collaboration.
19. The computer-implemented method of claim 16 , wherein the one or more memory devices store multiple augmented reality passwords of the user.
This invention relates to a computer-implemented method for managing augmented reality (AR) passwords, addressing the challenge of secure and user-friendly authentication in AR environments. The method involves storing multiple AR passwords for a user, where each password is associated with a specific AR application or service. These passwords are stored in one or more memory devices and are used to authenticate the user when accessing AR content or services. The system dynamically retrieves the appropriate AR password based on the context of the user's interaction, such as the specific AR application being used or the virtual environment being accessed. This ensures that the correct authentication credentials are applied without requiring manual input from the user, enhancing both security and convenience. The method may also include generating or updating AR passwords based on predefined security policies or user preferences, ensuring adaptability to different security requirements. By storing and managing multiple AR passwords, the system provides a scalable solution for secure authentication across various AR applications and environments.
20. The computer-implemented method of claim 16 , wherein collecting the input from the user comprises capturing a hand gesture of the user in front of a camera.
A computer-implemented method for user interaction involves capturing hand gestures performed by a user in front of a camera to collect input. The method operates in the domain of gesture-based human-computer interaction, addressing the need for intuitive, contactless input methods that do not require physical devices like keyboards or touchscreens. By analyzing the user's hand movements, the system translates gestures into commands or data, enabling seamless interaction with digital systems. The captured gestures may include predefined motions such as swipes, pinches, or static poses, which are processed to determine the user's intent. This approach enhances accessibility, hygiene, and convenience, particularly in environments where touch-based or voice-based inputs are impractical. The method may integrate with broader systems for tasks like navigation, control, or data entry, leveraging computer vision and machine learning to interpret gestures accurately. The use of a camera allows for real-time, non-intrusive input collection, making it suitable for applications in augmented reality, gaming, industrial control, and healthcare. The system may also incorporate additional sensors or contextual data to improve gesture recognition accuracy and reduce false positives. Overall, this method provides a flexible, efficient way to interact with technology using natural hand movements.
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April 15, 2021
April 12, 2022
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