The present invention relates to an advertising method and system that when a service of a card game is provided to member customers online by using a deck of playing cards in which an advertisement is converted into a story, provide an inseparable relationship between a game and an advertisement, thereby allowing players participating in the game to enjoy the advertisement contained in the playing cards together with the game in an amusing and interesting manner. According to an embodiment of the present invention, there is provided a system for advertising through a playing card game, in which a plurality of player terminals connects with a game server over a network and plays a game using a deck of playing cards (hereinafter “cards”) created by converting an advertisement into a story.
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2. The system of claim 1, wherein the plurality of player terminals is first and second player terminals, and the plurality of player cards is first and second player cards.
A system for managing player cards in a gaming environment involves multiple player terminals and corresponding player cards. The system includes a card reader configured to read data from the player cards, a processor that processes the read data, and a display that presents information based on the processed data. The system is designed to enhance security and efficiency in gaming operations by ensuring accurate identification and tracking of players and their associated cards. The card reader may be integrated into the player terminals or operate as a standalone device. The processor analyzes the data to verify player identities, validate card authenticity, and manage game-related transactions. The display provides real-time feedback to players and operators, such as balance updates, game status, or error messages. The system supports multiple player terminals, including first and second player terminals, each associated with first and second player cards, respectively. This configuration allows simultaneous or sequential processing of multiple players, improving throughput and reducing wait times. The system may also include additional features like encryption, data logging, and remote monitoring to further secure and streamline gaming operations.
3. The system of claim 1, wherein the card arrangement board is configured to be arranged in a same configuration as the cards used in the game, is provided to each player, and allows cards acquired by each player during a game process to be arranged thereon.
This invention relates to a card game system designed to enhance player engagement and organization during gameplay. The system includes a card arrangement board that replicates the layout of cards used in the game, ensuring consistency across all players. Each player receives their own board, which serves as a dedicated space to organize and display cards acquired throughout the game. The board's structured design helps players track their progress, strategize moves, and maintain clarity amid complex gameplay. By standardizing the arrangement, the system reduces confusion and improves fairness, as all players follow the same visual and spatial guidelines. The board may include designated areas or slots corresponding to specific card types or game phases, ensuring logical placement and easy reference. This setup is particularly useful in multiplayer games where tracking individual card collections is critical. The system streamlines gameplay by minimizing errors and enhancing player interaction, making it suitable for both casual and competitive card games.
4. The system of claim 3, wherein the card arrangement board serves as criteria for allowing different scores to be awarded according to a combination of arranged cards, and clearly reveals the advertising story contained in the cards.
5. The system of claim 1, wherein the card arrangement board serves as criteria for allowing different scores to be awarded according to a combination of arranged cards, and clearly reveals the advertising story contained in the cards.
6. The system of claim 1, wherein the game progress screen is configured such that player cards (cards held by players, table cards (table face-up cards), and table standby cards (table face-down cards) are located on a center portion thereof, card arrangement boards for respective players are located on a left side thereof, and product advertisement windows for respective players and a chat window are located on a right side thereof.
7. The system of claim 1, wherein the playing cards are marked with numbers in order to indicate differences in sequence, four cards are allocated to each of the numbers, and the four cards are marked with patterns in order to indicate differences among them.
8. The system of claim 7, wherein numbers and patterns are marked on upper or lower portions of first sides of the cards in small sizes, and characters or images adapted to convert an advertisement into a story are marked on center portions of the cards in sizes larger than those of the numbers and the patterns.
9. The system of claim 1, wherein the game server issues an entry coupon to a player who completes an advertising story using acquired cards on the card arrangement board or a player who has more cumulative scores at an end of the game, and pays prize money through drawing.
11. The method of claim 10, wherein the game server configures the card arrangement board so that the card arrangement board is arranged in a same configuration as the cards used in the game, provides the card arrangement board to each player, and allows cards acquired by each player during a game process to be arranged thereon.
12. The method of claim 10, wherein the game server locates player cards (cards held by players, table cards (table face-up cards) and table standby cards (table face-down cards) on a center portion of the game progress screen, locates card arrangement boards for respective players on a left side thereof, and locates product advertisement windows for respective players and a chat window on a right side thereof.
13. The method of claim 10, wherein the game server draws one from entry coupons and pays prize money to a prize winner, and the prize money is prepared by accumulating a predetermined percentage of advertisement sales generated during the game.
14. The method of claim 10, wherein the game server invests the player with a right to take one card from the cards arranged on an opponent player card arrangement board when the player performs a chok, a sseul, a ttadak, a hand-poktan, or a table-poktan during the game, and moves and arranges one selected specific card on the player card arrangement board of the corresponding player when the player selects (clicks) the specific card on a corresponding player terminal.
This invention relates to a card game system where players interact with a game server to perform specific moves and manipulate cards on virtual boards. The problem addressed is enhancing player engagement by introducing strategic card-taking mechanics during gameplay. The system involves a game server managing multiple player terminals, each displaying a card arrangement board. Players can perform predefined actions such as chok, sseul, ttadak, hand-poktan, or table-poktan during the game. When a player executes one of these actions, the game server grants them the right to take one card from an opponent's card arrangement board. The player then selects a specific card from the opponent's board via their terminal, and the game server moves and arranges that selected card onto the player's own card arrangement board. This mechanism introduces a tactical layer where players must strategize which cards to take based on their current board state and the opponent's available cards, increasing gameplay depth and interaction. The system ensures real-time synchronization between all player terminals and the game server to maintain consistent game states.
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January 17, 2019
October 11, 2022
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