Gaming systems that provide an award digit covering and uncovering feature for a gaming environment, wherein when an award triggering event occurs, the part of the award provided to the player is based on which digits of the award are covered and which digits of the uncovered at the time of the occurrence of the award triggering event.
Legal claims defining the scope of protection, as filed with the USPTO.
2. The gaming system of claim 1, wherein the first lock movement event is associated with a direction of movement of the first lock.
3. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, communicate data that results in a display, by the display device, a second lock covering a second one of the digits of the first digit set, and responsive to the occurrence of the first lock removal event, communicate data that results in a display, by the display device, of the second lock uncovering the second one of the digits of the first digit set without covering any of the other digits of the first digit set.
4. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, responsive to an occurrence of a digit change event, communicate data that results in a display, by the display device, of a change to one of the digits of the first digit set not covered by the first lock.
5. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, responsive to an occurrence of a digit change event, communicate data that results in a display, by the display device, of changes to all of the digits of the first digit set that are not covered by any lock.
6. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, to prevent the first lock from ever covering one of the digits of the digit set.
7. The gaming system of claim 1, wherein the occurrence of the first lock movement event, the occurrence of the first lock removal event, and the occurrence of the digit set triggering event are based on random determinations for at least one play of the game.
8. The gaming system of claim 1, wherein the first digit set is a progressive digit set wherein the digits of the digit set are changeable.
10. The gaming system of claim 9, wherein when executed by the processor, the instructions cause the processor, responsive to the occurrence of the lock removal event, communicate data that results in a display, by the display device, of (i) the first lock uncovering one of the digits of the first digit set without covering any of the other digits of the first digit set, and (ii) the second lock uncovering one of the digits of the second digit set without covering any of the other digits of the second digit set.
11. The gaming system of claim 9, wherein when executed by the processor, the instructions cause the processor, responsive to an occurrence of a digit change triggering event, communicate data that results in a display, by the display device, of at least (i) one of the digits of the first digit set not covered by the first lock changing, and (ii) one of the digits of the second digit set not covered by the second lock changing.
12. The gaming system of claim 9, wherein the occurrence of the lock movement triggering event, the occurrence of the lock removal triggering event, and the occurrence of the digit set triggering event are based on random determinations for one of a play of a primary game and a play of a secondary game.
Cooperative Patent Classification codes for this invention. Click any code to explore related patents in that topic.
March 2, 2021
December 13, 2022
Browse 5M+ US patents with plain-English claim translations and AI-generated analysis.