Gaming systems that provide an award digit covering and uncovering feature for a gaming environment, wherein when an award triggering event occurs, the part of the award provided to the player is based on which digits of the award are covered and which digits of the uncovered at the time of the occurrence of the award triggering event.
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2. The gaming system of claim 1, wherein the first lock movement event is associated with a direction of movement of the first lock.
A gaming system is disclosed that involves mechanical locks as part of a game mechanism. The system addresses the challenge of integrating physical lock movements into interactive gameplay, enhancing player engagement through tangible, real-world interactions. The system includes at least one lock that can be physically moved, and this movement triggers specific game events. The lock movement is directionally sensitive, meaning the direction in which the lock is moved (e.g., left, right, up, down, or rotational) determines the type of game event that occurs. For example, moving the lock in one direction might unlock a game feature, while moving it in another direction could trigger a penalty or bonus. The system may also include sensors or detectors to monitor the lock's movement and direction, ensuring accurate translation of physical actions into in-game outcomes. This approach combines mechanical and digital elements to create a more immersive and interactive gaming experience, particularly useful in escape rooms, puzzle games, or hybrid physical-digital gaming environments. The directional sensitivity of the lock movement adds complexity and strategy, as players must consider both the action and the direction to achieve desired in-game effects.
3. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, communicate data that results in a display, by the display device, a second lock covering a second one of the digits of the first digit set, and responsive to the occurrence of the first lock removal event, communicate data that results in a display, by the display device, of the second lock uncovering the second one of the digits of the first digit set without covering any of the other digits of the first digit set.
This invention relates to gaming systems, specifically those involving interactive displays where digits or symbols are revealed or concealed. The system addresses the problem of engaging players by dynamically controlling the visibility of game elements, such as digits in a set, to create suspense or reveal information progressively. The system includes a processor and a display device that interact to manage the visibility of digits in a first digit set. Initially, a second lock is displayed over a specific digit in the set, concealing it from view. When a predefined event (the first lock removal event) occurs, the system updates the display to remove the second lock, revealing only the previously concealed digit while leaving the other digits in the set unchanged. This selective uncovering mechanism ensures that only the targeted digit is revealed, maintaining the concealment of other digits until further events trigger their exposure. The system may also include additional locks and removal events to control the progressive revelation of multiple digits, enhancing gameplay dynamics. The invention improves user engagement by introducing controlled, event-driven disclosure of game elements.
4. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, responsive to an occurrence of a digit change event, communicate data that results in a display, by the display device, of a change to one of the digits of the first digit set not covered by the first lock.
The invention relates to gaming systems, particularly those involving digit-based gameplay where certain digits are locked while others can change. The problem addressed is the need to dynamically update and display changes to unlocked digits in response to specific events, such as a digit change event, without altering locked digits. The system includes a processor, a display device, and instructions that, when executed, control the display of a first set of digits, where some digits in this set are locked and others are not. When a digit change event occurs, the system communicates data to the display device to update only the unlocked digits, ensuring the locked digits remain unchanged. This allows for dynamic gameplay where certain digits are fixed while others can be modified in response to events, enhancing player interaction and control. The system ensures that only the intended digits are altered, maintaining the integrity of locked values while providing real-time updates to the display. This approach is useful in games where partial digit sets must remain static while others are subject to change, such as in number-based puzzles or lottery-style games. The invention improves user experience by clearly distinguishing between locked and unlocked digits during gameplay.
5. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, responsive to an occurrence of a digit change event, communicate data that results in a display, by the display device, of changes to all of the digits of the first digit set that are not covered by any lock.
A gaming system is designed to enhance player engagement by dynamically displaying changes to numerical values in a game, particularly in scenarios where certain digits are locked while others are not. The system includes a processor and a display device, where the processor executes instructions to manage and display a set of digits. When a digit change event occurs, such as a player action or a game-triggered update, the system communicates data to the display device to show modifications to all unlocked digits in the set. Locked digits remain unchanged, ensuring that only the relevant, modifiable digits are updated visually. This approach provides clarity to players by distinguishing between fixed and variable elements, improving gameplay transparency and user experience. The system may also include additional features, such as generating random values for the unlocked digits or allowing player input to influence the changes. The dynamic display of digit modifications helps maintain player interest by creating a responsive and interactive gaming environment.
6. The gaming system of claim 1, wherein when executed by the processor, the instructions cause the processor, to prevent the first lock from ever covering one of the digits of the digit set.
A gaming system is designed to enhance player engagement by dynamically adjusting game mechanics based on player interactions. The system includes a display for presenting a game interface, a processor, and memory storing instructions that, when executed, control game operations. The game involves a digit set displayed on the interface, where players interact with elements such as locks that can cover or reveal digits. The system monitors player actions and adjusts game parameters in response, such as modifying lock positions or digit visibility to maintain challenge and fairness. A specific feature prevents a first lock from ever covering any digit in the digit set, ensuring certain digits remain accessible or visible throughout gameplay. This restriction may be applied to maintain game balance, prevent unfair advantages, or enforce specific gameplay rules. The system may also include additional locks or interactive elements that behave differently, allowing for varied gameplay strategies. The dynamic adjustments and restrictions ensure a balanced and engaging experience for players.
7. The gaming system of claim 1, wherein the occurrence of the first lock movement event, the occurrence of the first lock removal event, and the occurrence of the digit set triggering event are based on random determinations for at least one play of the game.
This invention relates to a gaming system, specifically a slot machine or similar game, where the outcome is determined by random events. The system includes a plurality of reels with symbols, where certain symbols or combinations trigger specific events. The invention focuses on three key events: a first lock movement event, a first lock removal event, and a digit set triggering event. The first lock movement event involves locking one or more reels or symbols in place while others continue to spin. The first lock removal event involves unlocking previously locked reels or symbols, allowing them to spin again. The digit set triggering event involves activating a bonus feature or additional game mode, such as a free spin round or a secondary game with enhanced payouts. All three events occur based on random determinations during at least one play of the game, ensuring fairness and unpredictability. The system may also include additional features like progressive jackpots, multipliers, or interactive elements, but the core functionality revolves around these three random-triggered events. The invention aims to enhance player engagement by introducing dynamic gameplay mechanics that respond to random outcomes, creating a more immersive and unpredictable gaming experience.
8. The gaming system of claim 1, wherein the first digit set is a progressive digit set wherein the digits of the digit set are changeable.
A gaming system is designed to enhance player engagement by incorporating dynamic digit sets, particularly progressive digit sets where the digits can be modified. The system includes a display for presenting a game outcome, a processor for determining the outcome, and a memory storing game rules and digit sets. The digit sets are used to represent game elements, such as numbers or symbols, and can be altered during gameplay to introduce variability and unpredictability. In this embodiment, the first digit set is a progressive digit set, meaning its digits can be changed over time or based on certain conditions, such as player actions, game events, or external triggers. This dynamic nature allows the game to evolve, keeping the experience fresh and engaging for players. The system may also include additional digit sets, which can be static or configurable, to provide further customization and adaptability in the game mechanics. The progressive digit set ensures that the game remains dynamic, encouraging repeated play and sustained player interest.
10. The gaming system of claim 9, wherein when executed by the processor, the instructions cause the processor, responsive to the occurrence of the lock removal event, communicate data that results in a display, by the display device, of (i) the first lock uncovering one of the digits of the first digit set without covering any of the other digits of the first digit set, and (ii) the second lock uncovering one of the digits of the second digit set without covering any of the other digits of the second digit set.
This invention relates to gaming systems, specifically those involving digit sets and lock mechanisms. The problem addressed is the need for a controlled and visually engaging way to reveal digits in a gaming context, ensuring that only one digit from each set is uncovered at a time while the rest remain hidden. The system includes a processor and a display device, where the processor executes instructions to manage the display of digit sets and lock mechanisms. When a lock removal event occurs, the system communicates data to the display device to show the first lock uncovering one digit from the first digit set while leaving the other digits in that set covered. Simultaneously, the second lock uncovers one digit from the second digit set while keeping the remaining digits in that set covered. This selective uncovering enhances player engagement by revealing information incrementally, maintaining suspense and interest. The system ensures that only one digit per set is exposed at a time, preventing premature disclosure of all digits and preserving the game's dynamics. The invention is particularly useful in games where partial information is revealed progressively, such as lottery-style games or puzzle-based gaming systems.
11. The gaming system of claim 9, wherein when executed by the processor, the instructions cause the processor, responsive to an occurrence of a digit change triggering event, communicate data that results in a display, by the display device, of at least (i) one of the digits of the first digit set not covered by the first lock changing, and (ii) one of the digits of the second digit set not covered by the second lock changing.
This invention relates to gaming systems, specifically those involving digit-based gameplay where certain digits are locked or hidden. The problem addressed is the need to dynamically reveal or change digits in a controlled manner during gameplay, enhancing player engagement and unpredictability. The system includes a processor and a display device that presents two sets of digits, each associated with a lock mechanism. When a digit change triggering event occurs, the system communicates data to the display device to reveal at least one previously locked digit from each set. The first digit set and its lock are modified independently of the second digit set and its lock, allowing for varied and unpredictable outcomes. The triggering event could be time-based, player action-based, or randomly generated, ensuring dynamic gameplay. The system ensures that the revealed digits are not already covered by their respective locks, preventing redundant displays and maintaining gameplay integrity. This mechanism enhances player interaction by introducing controlled unpredictability and strategic decision-making opportunities.
12. The gaming system of claim 9, wherein the occurrence of the lock movement triggering event, the occurrence of the lock removal triggering event, and the occurrence of the digit set triggering event are based on random determinations for one of a play of a primary game and a play of a secondary game.
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March 2, 2021
December 13, 2022
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