Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.
Legal claims defining the scope of protection, as filed with the USPTO.
2. The system for electronic game play of claim 1 wherein the image of the contents of the user selected box is a cash reward.
3. The system for electronic game play of claim 1 wherein the image of the contents of the user selected box is a non-cash reward.
4. The system for electronic game play of claim 3 wherein the non-cash reward is points.
5. The system for electronic game play of claim 3 wherein the non-cash reward is free play.
6. The system for electronic game play of claim 3 wherein the non-cash reward is level advancement.
7. The system for electronic game play of claim 1 wherein the image of the contents of the user selected box is a mystery box.
8. The system for electronic game play of claim 1 further including memory for storing information on differing play characteristics related to the players.
9. The system for electronic game play of claim 1 wherein the game is a sports game.
10. The system for electronic game play of claim 1 further including use of virtual currency.
11. The system for electronic game play of claim 1 further including memory for storing player's club information.
12. The system for electronic game play of claim 1 wherein the decision engine for performing game analytics tracks user specific play.
13. The system for game play of claim 1 wherein the control processor enforces a limit on game play by the users.
14. The system for electronic game play of claim 1 wherein the system limits game play to a given geography.
15. The system for game play of claim 1 wherein the play server communicates to the remote users probability information regarding the outcomes of the live event.
16. The system for electronic game play of claim 1 wherein the play server utilizes a threshold value to change from the first game play experience to the second game play experience.
17. The system for electronic game play of claim 16 wherein the threshold value includes information on length of time played.
18. The system for electronic game play in an electronic environment of claim 16 wherein the threshold value includes information on frequency of play.
19. The system for electronic game play of claim 16 wherein the threshold value includes information on money played over time.
20. The system for electronic game play of claim 16 wherein the threshold value includes information on numbers of plays since a last win.
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July 1, 2022
April 4, 2023
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