Patentable/Patents/US-11918891
US-11918891

Game content matching comparison to determine game effect

PublishedMarch 5, 2024
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

A program, embodied on a non-transitory computer-readable medium, which causes an information processing device that executes a game to execute: a step of causing an interface that accepts a user operation to be displayed; a step of storing first information related to game content on the basis of the user operation that is accepted by the interface; a step of storing second information related to game content that is selected among a plurality of items of game content by game content selection processing and is associated with a user; a step of comparing the first information and the second information; a step of causing a comparison result of the first information and the second information to be displayed; and a step of making a predetermined game effect capable of being exhibited in the game on the basis of comparison of the first information and the second information.

Patent Claims
16 claims

Legal claims defining the scope of protection, as filed with the USPTO.

2

2. The method of claim 1, wherein the user interface comprises a plurality of selection options, and wherein the first user operation received on the user interface is a selection of one of the plurality of selection options.

3

3. The method of claim 1, wherein, in the step of storing second user information, a size of the plurality of items of game content is varied based on the first user operation.

4

4. The method of claim 1, wherein the plurality of first information pieces and the plurality of second information pieces each comprise a rarity value.

5

5. The method of claim 1, wherein making the predetermined game effect based on having compared the first information and the second information comprises triggering, based on at least one match between pieces, a first game effect, and triggering, based on a combination of matches, a second game effect.

6

6. The method of claim 1, wherein, in the step of making the predetermined game effect capable of being exhibited in the game on the display screen, the predetermined game effect comprises providing an awarded game content and adjusting a characteristic of the awarded game content.

7

7. The method of claim 6, wherein adjusting the characteristic of the awarded game content comprises increasing a level of the awarded game content from a first predetermined value to a second predetermined value.

8

8. The method of claim 1, wherein, in the step of making the predetermined game effect capable of being exhibited in the game on the display screen, the predetermined game effect comprises storing a bonus result.

9

9. The method of claim 8, further comprising applying a bonus result following receipt of a further user operation.

10

10. The method of claim 8, wherein the bonus result comprises awarding, in a step of making a further predetermined game effect capable of being exhibited in the game on the display screen, a bonus game content.

11

11. The method of claim 8, wherein the bonus result is stored for a predetermined period of time, and cleared following expiration of the predetermined period of time.

12

12. The method of claim 1, wherein the step of comparing the first information and the second information based on the first and second user operations further comprises applying a weighting to one or more of the pieces in the number of pieces which match between the first information and the second information.

13

13. The method of claim 12, wherein, after the step of counting the number of pieces which match between the first information and the second information, the method further comprises adjusting a count based on the weighting applied to each of the pieces which match, and comparing an adjusted count to a threshold value.

14

14. The method of claim 12, wherein the weighting is based on characteristic information of the item of game content.

15

15. The method of claim 14, wherein each piece in the number of pieces which matches between the first information and the second information corresponds to characteristic information, and wherein the weighting for each piece is based on said characteristic information to which the piece corresponds.

17

17. The non-transitory computer-readable medium of claim 16, wherein making the predetermined game effect based on having compared the first information and the second information comprises triggering, based on at least one match between pieces, a first game effect, and triggering, based on a combination of matches, a second game effect.

19

19. The information processing device of claim 18, wherein the control unit makes the predetermined game effect based on having compared the first information and the second information by performing steps of triggering, based on at least one match between pieces, a first game effect, and triggering, based on a combination of matches, a second game effect.

Classification Codes (CPC)

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Patent Metadata

Filing Date

November 17, 2020

Publication Date

March 5, 2024

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Cite as: Patentable. “Game content matching comparison to determine game effect” (US-11918891). https://patentable.app/patents/US-11918891

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