Patentable/Patents/US-11983816
US-11983816

Scalable, interactive world components combining logic, structure, and interactivity

PublishedMay 14, 2024
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

The present disclosure relates to a system for controlling an interactive virtual environment. The system includes a computing device that accesses a stored library of interactive virtual environment components, each component including a three-dimensional mesh, an associated texture, an integral logic for all functions of the component, and an interface for passing instructions and variables between the component and any connected component; and generates and transmits an environment defining document from the construction data set, the, environment defining document defining the three-dimensional, interactive, virtual environment as composed of the set of environment components connected using each component's interface to enable interconnected environment components to interact one with another to thereby define an interconnected logic for each component combination defining a subset of the three-dimensional, interactive, virtual environment and for the entirety of the three-dimensional, interactive, virtual environment.

Patent Claims
6 claims

Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.

Claim 6

Original Legal Text

6. The system of claim 1 wherein the interface for passing instructions and variables between the component and any connected component enables one or more interactive virtual environment components to communicate with one or more other interactive virtual environment components to thereby operate according to a desired logical operation provided by the interaction instructions.

Plain English Translation

This invention relates to interactive virtual environments, specifically systems that enable communication and coordination between multiple interactive components within such environments. The problem addressed is the lack of seamless interaction and logical operation between different components in virtual environments, which limits the ability to create dynamic, responsive, and interconnected virtual experiences. The system includes an interface designed to pass instructions and variables between components and any connected components. This interface allows one or more interactive virtual environment components to communicate with other components, enabling them to operate according to predefined logical operations. The interface facilitates the exchange of data and commands, ensuring that components can respond to changes in the environment or user inputs in a coordinated manner. The logical operations define how components interact, such as triggering actions, modifying states, or synchronizing behaviors based on the exchanged instructions and variables. The system ensures that components can dynamically adjust their behavior in response to interactions, creating a more immersive and responsive virtual environment. This capability is particularly useful in applications like virtual reality, simulations, and interactive digital experiences where real-time coordination between components is essential. The interface may support various communication protocols and data formats to accommodate different types of components and ensure compatibility across the system.

Claim 8

Original Legal Text

8. The system of claim 1 wherein the made up environment of the first computing device and the rendered environment of the second computing device exclude first and second player character avatars and animations for the first and second player character avatars.

Plain English Translation

This invention relates to a multiplayer virtual environment system where two computing devices interact in a shared digital space. The system generates a made-up environment for the first computing device and a rendered environment for the second computing device, both of which exclude player character avatars and their associated animations. The environments are synchronized between the devices, allowing users to experience the same virtual space without visual representations of their own or others' avatars. This setup may be used for collaborative tasks, simulations, or other applications where avatar presence is unnecessary or undesirable. The system ensures real-time synchronization of environmental changes, such as object interactions or state updates, while maintaining consistency across both devices. The absence of avatars and animations simplifies rendering and reduces computational overhead, potentially improving performance in resource-constrained scenarios. The invention may also enhance immersion by focusing on the environment rather than player representations. The system can be applied in fields like education, training, or virtual collaboration where environmental interaction is prioritized over avatar-based interaction.

Claim 9

Original Legal Text

9. The system of claim 1 wherein the first player computing device and the second player remote computing device are user, non-developer computing devices through which a first player and a second player can control the first and second character avatars; and wherein the made up environment of the first computing device and the rendered environment of the second computing device are a same environment.

Plain English Translation

This invention relates to a multiplayer gaming system where two players interact within a shared virtual environment using non-developer computing devices. The system enables a first player and a second player to control respective character avatars in the same virtual environment, with each player experiencing the environment differently. The first player's computing device generates a made-up environment, while the second player's remote computing device renders a version of the same environment. The system ensures synchronization between the two environments, allowing both players to interact with the same virtual space despite differences in how the environment is processed or displayed. The use of non-developer devices ensures accessibility to general users rather than requiring specialized hardware or software. This approach facilitates collaborative or competitive gameplay where both players perceive and influence the same virtual world, enhancing immersion and interaction. The invention addresses the challenge of maintaining consistency in shared virtual environments across different computing devices while ensuring real-time responsiveness and user-friendly operation.

Claim 10

Original Legal Text

10. The system of claim 1 wherein the set of interactive virtual environment components are combined according to the construction data set into at least one cohesive interactive virtual environment component comprised from the set of interactive virtual environment components interacting with one another according to each of the set of interactive virtual environment components integral logic communicating using the interface to pass instructions and variables between each of the components to act as the at least one cohesive interactive virtual environment component, the set collectively making up the environment and all interconnections between the set of interactive virtual environment components, operable according to the interaction instructions.

Plain English Translation

This invention relates to interactive virtual environments, specifically systems that combine multiple virtual components into a cohesive, interactive environment. The problem addressed is the need for a modular and scalable approach to constructing complex virtual environments where individual components can interact dynamically according to predefined logic. The system includes a set of interactive virtual environment components, each with its own integral logic and an interface for communication. These components are assembled according to a construction data set, which defines how they interact. The components communicate through the interface, passing instructions and variables to function as a unified, cohesive environment. The construction data set specifies the interconnections and interactions between components, ensuring they operate collectively as a single environment. The system allows for dynamic adjustments, where components can modify their behavior based on received instructions and variables, enabling real-time responsiveness. This modular approach simplifies the creation and management of complex virtual environments while maintaining flexibility and scalability. The invention is particularly useful in applications requiring interactive simulations, training environments, or virtual reality experiences where multiple elements must interact seamlessly.

Claim 16

Original Legal Text

16. The method of claim 11 wherein the interface for passing instructions and variables between the component and any connected component enables one or more interactive virtual environment components to communicate with one or more other interactive virtual environment components to thereby operate according to a desired logical operation provided by the interaction instructions.

Plain English Translation

This invention relates to interactive virtual environments, specifically a method for enabling communication and logical operations between multiple interactive virtual environment components. The problem addressed is the lack of seamless interaction and coordination among different components within a virtual environment, which limits the ability to create complex, dynamic, and responsive virtual systems. The method involves an interface that allows instructions and variables to be passed between a component and any connected components. This interface facilitates communication between one or more interactive virtual environment components and one or more other interactive virtual environment components. By exchanging instructions and variables, the components can operate according to predefined logical operations, ensuring coordinated behavior. The interaction instructions define how the components should respond to inputs, triggers, or changes in the environment, enabling dynamic and adaptive interactions. This approach allows for the creation of sophisticated virtual environments where components can interact in a structured and logical manner, enhancing functionality and user experience. The system supports modularity, scalability, and real-time responsiveness, making it suitable for applications in virtual reality, simulations, and interactive digital experiences.

Claim 21

Original Legal Text

21. The apparatus of claim 18 wherein the interface for passing instructions and variables between the component and any connected component enables one or more interactive virtual environment components to communicate with one or more other interactive virtual environment components to thereby operate according to a desired logical operation provided by the interaction instructions.

Plain English Translation

This invention relates to interactive virtual environment systems, specifically addressing the challenge of enabling seamless communication and coordination between multiple interactive virtual environment components. The apparatus includes an interface designed to pass instructions and variables between a component and any connected components. This interface allows one or more interactive virtual environment components to exchange data and commands with other components, facilitating coordinated operation based on predefined interaction instructions. The system ensures that components can dynamically interact and respond to each other, executing logical operations as specified by the interaction instructions. This enables complex behaviors and interactions within the virtual environment, such as synchronized actions, conditional responses, or collaborative tasks. The apparatus supports modularity and scalability, allowing new components to be integrated without disrupting existing functionality. The interface may include protocols for data serialization, error handling, and synchronization to maintain consistency across components. The invention improves the flexibility and interoperability of virtual environment systems, enabling more sophisticated and responsive interactions between components.

Classification Codes (CPC)

Cooperative Patent Classification codes for this invention. Click any code to explore related patents in that topic.

Patent Metadata

Filing Date

June 16, 2023

Publication Date

May 14, 2024

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