Computer-implemented system and method that allows for the rehabilitation of individuals with strabismus by leveraging commercially available VR headset technology. Eye tracking capabilities and external cameras of existing VR headsets, enables the system and method to first gather the image that the dominant, unaffected eye is focused on (FIG. 1). Then, given where the strabismus unaffected eye's gaze falls on its screen, the system and method will take the image and identify where that point lies on the strabismus affected eye's screen. This point is the ideal gaze point of the strabismus affected eye. The software solution disclosed herein will then warp the strabismus affected eye's screen so that this new gaze will line up with the unaffected eye's gaze.
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2. The computer-implemented method as defined in claim 1, wherein the homography matrix applies point-to-point conversion computation.
3. The computer-implemented method as defined in claim 1, wherein the homography matrix is applied and recalculated as the focal point moves.
4. The computer-implemented method as defined in claim 1, wherein highlighting the focal point of the dominant eye's image includes-eliminating excessive data by cropping said image.
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September 23, 2021
May 28, 2024
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