Patentable/Patents/US-12008219
US-12008219

User interface presentation method and apparatus, computer-readable medium and electronic device

PublishedJune 11, 2024
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

The disclosure relates to a user interface presentation method and apparatus, a computer-readable medium and an electronic device. The method comprises: performing, according to the axis of symmetry of a to-be-flipped user interface, mirror image flipping on said user interface, so as to obtain a first interface; determining a first target element in the first interface; performing mirror image flipping on the first target element in the first interface according to the axis of symmetry of the first target element to form a second target element, so as to obtain a second interface; and presenting the second interface. Thus, the flipping of a user interface is realized by means of mirror image flipping, so as to adapt to reading habits of a user.

Patent Claims
5 claims

Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.

Claim 2

Original Legal Text

2. The method according to claim 1, wherein the first target element comprises at least one of a text element or a first icon element, and the first icon element is an icon without a direction indicator.

Plain English Translation

This invention relates to user interface design, specifically improving the clarity and usability of interactive elements in digital interfaces. The problem addressed is the ambiguity in user interfaces where icons or text elements lack clear directional indicators, leading to confusion about their functionality or the expected user action. The solution involves incorporating a first target element in a user interface, which can be either a text element or a first icon element. The first icon element is distinct in that it does not include a direction indicator, which may help reduce visual clutter or unnecessary cues. The first target element is designed to be selectable by a user, triggering a predefined action or interaction within the interface. The method ensures that the first target element is visually distinct and easily identifiable, enhancing user experience by providing clear, unambiguous interaction points. The invention may be applied in various software applications, websites, or mobile apps where intuitive navigation and interaction are critical. By eliminating redundant directional indicators, the design streamlines the interface while maintaining functionality, making it more accessible and user-friendly.

Claim 3

Original Legal Text

3. The method according to claim 2, wherein the first target element further comprises at least one of a virtual keyboard, a status bar, or a video playback module.

Plain English Translation

A method for enhancing user interaction in a graphical user interface (GUI) involves dynamically adjusting the visibility and functionality of interface elements based on user input. The method addresses the problem of cluttered or inefficient interfaces by selectively displaying or hiding specific elements to improve usability and reduce distractions. The GUI includes a first target element, which may be a virtual keyboard, a status bar, or a video playback module, among other components. The method monitors user input, such as touch gestures or keyboard commands, to determine when to display or hide these elements. For example, the virtual keyboard may appear when text input is detected and disappear when not in use. Similarly, the status bar may be hidden during full-screen video playback but reappear when the user interacts with the interface. The video playback module may include controls that are dynamically adjusted based on user activity, such as pausing or resuming playback. The method ensures that only relevant elements are visible at any given time, optimizing screen real estate and improving the user experience. The approach is particularly useful in mobile and touch-based interfaces where screen space is limited.

Claim 9

Original Legal Text

9. The method according to claim 8, wherein the third target element comprises a second icon element, and the second icon element is an icon with a direction indicator.

Plain English Translation

A method for enhancing user interaction with digital interfaces involves displaying a third target element, which includes a second icon element. The second icon element is an icon with a direction indicator, providing visual guidance to users. This method is part of a broader system for improving user experience in digital applications, particularly in navigation or selection tasks. The direction indicator within the icon helps users quickly understand the intended action or movement, reducing cognitive load and improving efficiency. The icon may be used in various contexts, such as menus, toolbars, or interactive maps, where directional cues are beneficial. The method ensures that the icon is clearly visible and distinct, allowing users to interpret its meaning without ambiguity. This approach addresses the problem of users struggling with unclear or ambiguous interface elements, leading to better usability and reduced errors in digital interactions. The system may also include additional elements, such as dynamic updates or contextual adjustments, to further enhance the user experience. By incorporating directional indicators into icons, the method provides a more intuitive and efficient way for users to navigate and interact with digital content.

Claim 12

Original Legal Text

12. The apparatus according to claim 11, wherein the first target element comprises at least one of a text element or a first icon element, and the first icon element is an icon without a direction indicator.

Plain English Translation

This invention relates to a user interface apparatus designed to enhance interaction with graphical elements. The apparatus includes a display for presenting a first target element, which can be either a text element or a first icon element. The first icon element is a directional-free icon, meaning it lacks any visual indicators to suggest a specific direction or orientation. The apparatus also includes a touch-sensitive surface for detecting user input, such as a touch or gesture, and a processor configured to process this input. When a user interacts with the first target element, the processor determines whether the input is a directional input, such as a swipe or drag gesture, and adjusts the display accordingly. If the input is directional, the apparatus may navigate to a different screen or perform an action based on the direction of the input. If the input is non-directional, such as a tap, the apparatus may execute a different function, such as selecting or activating the target element. The apparatus may also include a second target element, which could be a second icon element with a direction indicator, allowing for more complex interactions. The overall goal is to provide a flexible and intuitive user interface that adapts to different types of user inputs, improving usability and efficiency.

Claim 13

Original Legal Text

13. The apparatus according to claim 12, wherein the first target element further comprises at least one of a virtual keyboard, a status bar, or a video playback module.

Plain English Translation

This invention relates to an apparatus for enhancing user interaction with a display device, particularly in touchscreen or gesture-based systems. The apparatus includes a display screen with a first target element that serves as an interactive interface for user input or system feedback. The first target element is configured to dynamically adjust its position, size, or visibility based on user interaction or system conditions, improving usability and reducing accidental inputs. The apparatus further includes a second target element that operates in conjunction with the first, providing additional functionality such as navigation or control options. The first target element may incorporate features like a virtual keyboard for text input, a status bar for displaying system information, or a video playback module for media control. These components are integrated to streamline user interaction, minimize screen clutter, and adapt to different usage scenarios. The apparatus may also include sensors or processing logic to detect user gestures or environmental factors, enabling real-time adjustments to the interface elements. The overall design aims to optimize user experience by providing intuitive, context-aware controls that enhance efficiency and accessibility.

Classification Codes (CPC)

Cooperative Patent Classification codes for this invention. Click any code to explore related patents in that topic.

Patent Metadata

Filing Date

September 22, 2020

Publication Date

June 11, 2024

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User interface presentation method and apparatus, computer-readable medium and electronic device