An electronic gaming machine having one or more displays, any of which may be formed to have a component passthrough to define a recess in an edge or interior of the display. Alternately, the display may be cut, punched, notched, ground, etched. or otherwise have material removed to create a component passthrough. A component passthrough is a recess in an otherwise linear edge of a display, or an aperture formed within an area of a display. Component passthroughs may by holes (of any shape or size), cutouts or notches (again, of any shape or size), angled corners, and the like. A component passthrough is discussed herein as being “within” a display; the term “within” encompasses component passthroughs formed on edges of a display or in an area of a display.
Legal claims defining the scope of protection, as filed with the USPTO.
2. The electronic gaming machine of claim 1, wherein the electronic component is a gaming component.
3. The electronic gaming machine of claim 2, wherein the component passthrough is formed on an edge of the display.
4. The electronic gaming machine of claim 2, wherein the component passthrough is formed within an area of the display.
5. The electronic gaming machine of claim 2, wherein the display is curved.
6. The electronic gaming machine of claim 2, wherein the gaming component is the wager acceptance mechanism.
7. The electronic gaming machine of claim 2, wherein the component passthrough is filled with an optically opaque material, thereby concealing the electronic component.
9. The electronic gaming machine of claim 8, wherein the gaming component is one of a wager acceptance mechanism, ticker printer, TITO system, player tracking system, or reel.
10. The electronic gaming machine of claim 9, wherein the gaming component protrudes through the component passthrough.
11. The electronic gaming machine of claim 8, wherein the component passthrough is filled with an optically opaque material, thereby matching an appearance of a portion of the display adjacent the component passthrough.
12. The electronic gaming machine of claim 11, wherein the optically opaque material is transparent to sound or electromagnetic waves other than those in a visible spectrum.
14. The electronic gaming machine of claim 13, wherein a player physically interacts with the gaming component.
17. The electronic gaming machine of claim 16, wherein at least a second part of the gaming component is not concealed from view by the display.
18. The electronic gaming machine of claim 17, wherein a player physically interacts with the second part of the gaming component.
19. The electronic gaming machine of claim 18, wherein the second part of the gaming component is an input of the gaming component.
20. The electronic gaming machine of claim 18, wherein the component passthrough is stepped in cross-section.
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April 21, 2022
July 2, 2024
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