A finger battle toy includes a toy body defining a pressing sensing area. The pressing sensing area is configured for a player to press a finger of another player thereon. A control circuit board, a touch detection assembly, a prompting assembly and a power supply are disposed in the toy body. The touch detection assembly, the prompting assembly and the power supply are electrically connected to the control circuit board. The power supply powers the control circuit board, the touch detection assembly and the prompting assembly. The touch detection assembly is disposed below the pressing sensing area and is configured to output a changing electrical signal to the control circuit board when the pressing sensing area is pressed. The control circuit board triggers the prompting assembly to output a prompt signal when the changing electrical signal are continuously detected for a first predetermined duration.
Legal claims defining the scope of protection, as filed with the USPTO.
. A finger battle toy, comprising:
. The finger battle toy according to, wherein the toy body comprises a first housing, the first housing comprises a base and an upper cover, the base comprises a first accommodating cavity, and the upper cover is fastened to the first accommodating cavity;
. The finger battle toy according to, wherein a first through hole and a second through hole are formed on two sides of the first accommodating cavity of the base, the first through hole and the second through hole penetrate through the base in a vertical direction, and each of the first through hole and the second through hole is configured for a finger of a corresponding player to pass through.
. The finger battle toy according to, wherein a sensing element of the touch detection assembly is a sensing copper sheet.
. The finger battle toy according to, wherein the prompting assembly comprises one or more of a vibration module, a light-emitting module, and an audio output module.
. The finger battle toy according to, wherein the prompting assembly comprises the vibration module, the vibration module is a vibration motor, and the prompt signal comprises vibration;
. The finger battle toy according to, wherein the prompting assembly comprises the light-emitting module, the light-emitting module comprises LED lamp beads, and the prompt signal comprises light;
. The finger battle toy according to, wherein the prompting assembly comprises the audio output module, the audio output module is one or more of a loudspeaker and a buzzer, and the prompt signal comprises sound;
. The finger battle toy according to, wherein the toy body further comprises a second housing, the second housing defines a second accommodating cavity therein, and the power supply is disposed in the second accommodating cavity;
. The finger battle toy according to, wherein at least one first locking portion is disposed in the connecting structure, at least one second locking portion is disposed on an upper portion of the second housing, the at least one first locking portion is one of a protrusion and a sliding groove, and the at least one second locking portion is the other one of the protrusion and the sliding groove;
. The finger battle toy according to, wherein a conductive sheet is disposed on the pressing sensing area, and the conductive sheet is electrically connected to the control circuit board to enable a current to flow through the conductive sheet.
Complete technical specification and implementation details from the patent document.
The present disclosure relates to a technical field of toys, and in particular to a finger battle toy.
Thumb wrestling (also known as thumb battle, thumb war or knuckle battle) is a two-player competitive game. A participant needs to use a specific prop to pin down his/her opponent's thumb and maintain a position for a predetermined duration (usually judged by a winner announcing “1, 2, 3, 4, I won the thumb war”). However, conventional thumb battle props have overly simple structures and lack effective prop-player interaction mechanisms, resulting in a monotonous game experience and limited entertainment value.
In view of defects in the prior art, the present disclosure provides a finger battle toy, which solves a problem that conventional thumb battle props feature a monotonous game experience and limited entertainment value.
The finger battle toy comprises a toy body defining a pressing sensing area. The pressing sensing area is configured for a first player to press a finger of a second player thereon. A control circuit board, a touch detection assembly, a prompting assembly and a power supply are disposed in the toy body. The touch detection assembly, the prompting assembly and the power supply are electrically connected to the control circuit board. The power supply powers the control circuit board, the touch detection assembly and the prompting assembly. The touch detection assembly is disposed below the pressing sensing area and is configured to output changing electrical signal to the control circuit board when the pressing sensing area is pressed. The control circuit board is configured to trigger the prompting assembly to output a prompt signal when the changing electrical signal is continuously detected for a first predetermined duration.
In some embodiments, the toy body comprises a first housing. The first housing comprises a base and an upper cover. The base comprises a first accommodating cavity. The upper cover is fastened to the first accommodating cavity. The pressing sensing area is formed on a top portion of the upper cover. The control circuit board and the touch detection assembly are disposed in the first accommodating cavity. The touch detection assembly is attached to an inner side of the top portion of the upper cover.
In some embodiments, a first through hole and a second through hole are formed on two sides of the first accommodating cavity of the base. The first through hole and the second through hole penetrate through the base in a vertical direction. Each of the first through hole and the second through hole is configured for a finger of any player to pass through.
In some embodiments, a sensing element of the touch detection assembly is a sensing copper sheet.
In some embodiments, the prompting assembly comprises one or more of a vibration module, a light-emitting module, and an audio output module.
In some embodiments, the prompting assembly comprises the vibration module, the vibration module is a vibration motor, and the prompt signal comprises vibration. The control circuit board is configured to control the vibration motor to continuously vibrate for a second predetermined duration when the changing electrical signal is continuously detected for the first predetermined duration.
In some embodiments, the prompting assembly comprises the light-emitting module, the light-emitting module comprises LED lamp beads, and the prompt signal comprises light. The first housing is a square housing. Transparent columns are respectively disposed on four corners of a top portion of the square housing. The transparent columns are hollow. An interior of each of the transparent columns is communicated with the first accommodating cavity. The LED lamp beads are respectively disposed inside the transparent columns. The LED lamp beads are electrically connected to the control circuit board. The control circuit board is configured to control the LED lamp beads to continuously emit light for a third predetermined duration when the changing electrical signal is continuously detected for the first predetermined duration.
In some embodiments, the prompting assembly comprises the audio output module. The audio output module is one or more of a loudspeaker and a buzzer, and the prompt signal comprises sound. The control circuit board is configured to control the audio output module to continuously produce the sound for a fourth predetermined duration when the changing electrical signal is continuously detected for the first predetermined duration. Sound outlet holes are defined on a position on the base corresponding to the audio output module.
In some embodiments, the toy body further comprises a second housing. The second housing defines a second accommodating cavity therein. The power supply is disposed in the second accommodating cavity. A connecting structure is disposed on a bottom portion of the first housing. The second housing is detachably connected to the first housing through the connecting structure.
In some embodiments, at least one first locking portion is disposed in the connecting structure. At least one second locking portion is disposed on an upper portion of the second housing. The at least one first locking portion is one of a protrusion and a sliding groove, and the at least one second locking portion is the other one of the protrusion and the sliding groove. When the second housing is inserted into the connecting structure, and the second housing is in a first position, the at least one second locking portion is aligned with the at least one first locking portion. When the second housing is rotated to a second position, the at least one second locking portion is locked with the at least one first locking portion to fix the second housing to the first housing.
In some embodiments, a conductive sheet is disposed on the pressing sensing area. The conductive sheet is electrically connected to the control circuit board to enable a current to flow through the conductive sheet.
In the embodiments of the present disclosure, an electronic control circuit is formed in the toy body. The electronic control circuit comprises the control circuit board, the touch detection assembly, the prompting assembly, and the power supply. During a game, when the first player presses the finger of the second player on the pressing sensing area of the toy body, the touch detection assembly is triggered to output the changing electrical signal to the control circuit board. When the finger remains pressed for at least the first predetermined duration, the control circuit board triggers the prompting assembly to output the prompt signal. The prompt signal comprises one or more of the vibration output by the vibration module, the light emitted by the light-emitting module, and the sound produced by the audio output module. The prompting assembly stops outputting the prompt signal after continuously outputting it for the second predetermined duration. Through the method, the finger battle toy provides feedback to actions of the players, achieving interaction with the players, enriching the gaming experience, and enhancing the entertainment value of the finger battle toy.
The above description is merely an overview of technical solutions of the present disclosure. In order to clearly understand technical means of the present disclosure and enable the present disclosure being implemented according to a content of the description, and in order to make the above and other objectives, features and characteristics of the present disclosure obvious and understandable, specific embodiments of the present disclosure are described below.
In the drawings:—Finger-playing toy;—toy body;—first housing;—base;—first accommodating cavity;—locking groove;—first groove;—second groove;—third groove;—first through hole;—second through hole;—sound outlet hole;—top cover;—connecting structure;—first locking portion;—positioning groove;—hook;—second housing;—second accommodating cavity;—second locking portion;—locking block;—positioning block—column; R—pressing sensing area;—control circuit board;—touch detection assembly;—prompting assembly;—vibration module;—light-emitting module;—audio output module;—power supply;—power switch.
Embodiments of technical solutions of the present disclosure are described in detail below with reference to the accompanying drawings. The following embodiments are only used to clearly illustrate the technical solutions of the present disclosure, and therefore are only used as examples, and cannot be used to limit the protection scope of the present disclosure.
Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by those skilled in the art of the present disclosure. The terms used in the description of the present disclosure herein are only for the purpose of describing specific embodiments, and are not intended to limit the present disclosure. In the present disclosure, terms “include”, “comprise”, “have”, and any variations thereof are intended to cover non-exclusive inclusion.
In the description of the embodiments of the present disclosure, the technical terms “first”, “second”, etc. are merely used for distinguishing different objects, and cannot be understood as indicating or implying relative importance or implicitly indicating the number, specific order, or primary and secondary relationships of the indicated technical features. In the description of the embodiments of the present disclosure, “a plurality of” means more than two, unless otherwise specifically defined.
Reference herein to “embodiment” means that a particular feature, structure, or characteristic described in connection with one embodiment may be comprised in at least one embodiment of the present disclosure. The appearances of the “embodiment” in various positions in the specification are not necessarily referring to the same embodiment, and are not independent or alternative embodiments mutually exclusive of other embodiments. Those skilled in the art explicitly and implicitly understand that the embodiments described herein may be combined with other embodiments.
In the description of the embodiments of the present disclosure, the term “and/or” is merely an association relationship describing associated objects, representing any combination of listed objects. For example, “A and/or B” may indicate A exists alone, A and B exist at the same time, and B exists alone. The character “/” generally indicates that the associated object is alternative.
In addition, terms such as “central”, “lateral”, “longitudinal”, “length”, “width”, “thickness”, “upper”, “lower”, “left”, “right”, “vertical”, “horizontal”, “top”, “bottom”, “inner”, “outer”, “clockwise”, “counterclockwise”, “axial”, “radial”, etc. indicate direction or position relationships shown based on the drawings, and are only intended to facilitate the description of the present disclosure and the simplification of the description rather than to indicate or imply that the indicated device or element must have a specific direction or constructed and operated in a specific direction, and therefore, shall not be understood as a limitation to the present disclosure.
It should be noted in the description of the present disclosure that, unless otherwise regulated and defined, terms such as “installation,” “bonded,” and “connection” shall be understood in a broad sense, and for example, may refer to fixed connection or detachable connection or integral connection; may refer to mechanical connection or electrical connection; and may refer to direct connection or indirect connection through an intermediate medium or inner communication of two elements. For those of ordinary skill in the art, the meanings of the above terms in the present disclosure may be understood according to concrete conditions.
The present disclosure provides a finger battle toy. In the present disclosure, an electronic control circuit is formed in a toy body. The electronic control circuit comprises a control circuit board, a touch detection assembly, a prompting assembly, and a power supply. During a game, when a first player presses a finger of a second player on a pressing sensing area of the toy body, the touch detection assembly is triggered to output a changing electrical signal to the control circuit board. When the finger remains pressed for at least a first predetermined duration, the control circuit board triggers the prompting assembly to output a prompt signal. The prompt signal comprises one or more of vibration output by the vibration module, light emitted by the light-emitting module, and sound produced by the audio output module. The prompting assembly stops outputting the prompt signal after continuously outputting it for a second predetermined duration. Through the method, the finger battle toy provides feedback to actions of the players, achieving interaction with the players, enriching the gaming experience, and enhancing the entertainment value of the finger battle toy.
is a schematic diagram of the finger battle toy according to one embodiment of the present disclosure.is another schematic diagram of the finger battle toy according to one embodiment of the present disclosure.is an exploded schematic diagram of the finger battle toy according to one embodiment of the present disclosure.is another exploded schematic diagram of the finger battle toy according to one embodiment of the present disclosure.is a block diagram of an electronic control circuit of the finger battle toy according to one embodiment of the present disclosure.
The finger battle toyof the present disclosure is configured as a prop for thumb wrestling games, or as a prop for other finger wrestling games besides thumb.
The finger battle toycomprises a toy body. A control circuit board, a touch detection assembly, a prompting assemblyand a power supplyare disposed in the toy body.
The toy bodycomprises a first housingand a second housing. The second housingis disposed below and connected to the first housing. In a specific embodiment shown in the figures, the first housingis square, which means that an outer contour of the first housingis approximately cuboid. A cross-section of the first housingis approximately square. Columnsare disposed at four corners of a top portion of the first housing, and a ring rope (e.g., an elastic ring ropes, not shown in the figures) is sleeved on the four columns, creating a structure resembling a boxing ring and increasing the realism and fun of a finger battle game.
The second housingis detachably connected to the first housing, which reduces packaging volume and facilitates transportation, storage, and sales. In the specific embodiment shown in the figures, the second housingis cylindrical, making the second housing easy for a user to hold when disassembling the second housing, thus facilitating disassembly.
In other embodiments, the first housingis a cylinder, a frustum, or other shapes, and the second housingis a cuboid, a frustum, or other shapes; which are not limited thereto.
As shown in, the touch detection assembly, the prompting assemblyand the power supplyare electrically connected to the control circuit board. The power supplypowers the control circuit board, the touch detection assemblyand the prompting assembly. An electrical connection between the control circuit board, the touch detection assembly, and the prompting assemblyenables an acquisition of electrical signals and a transmission of control signals, thereby realizing an electronic function of the finger-playing toyof the present disclosure to provide feedback to actions of the players. The aforementioned electrical connection is realized by wires or connectors.
As shown in, the toy bodydefines a pressing sensing area R. The pressing sensing area R is configured for the first player to press the finger of the second player. As shown in, the touch detection assemblyis disposed below the pressing sensing area R and is configured to output changing electrical signal to the control circuit boardwhen the pressing sensing area R is pressed. The control circuit boardis configured to trigger the prompting assemblyto output a prompt signal when the changing electrical signal are continuously detected for a first predetermined duration.
Since game rules of the thumb battle game require one player to press down a thumb of an opponent and maintain the thumb at a pressed position for a predetermined duration, the game rules are established by setting the first predetermined duration. When the changing electrical signal is continuously detected for the first predetermined duration, it indicates that one of two players (e.g., the first player) has pressed the finger of the other player (e.g., the second player) onto the pressing sensing area R for at least the first predetermined duration. At this point, the first player wins, and the prompting assemblyoutputs the prompt signal indicating that the first player has won. The first predetermined duration may be determined as 3 seconds or other duration, which is not limited thereto.
As shown in, the first housingcomprises a baseand an upper cover. The basecomprises a first accommodating cavity. The upper coveris fastened to the first accommodating cavity. The pressing sensing area R is formed on a top portion of the upper cover. The first accommodating cavityis formed in only a portion of the base, and a cross-section of the first accommodating cavityis less than a cross-section of the base. A shape of the upper coveris matched with a shape of the first accommodating cavity. Correspondingly, a cross-section of the upper coveris less than the cross-section of the base.
is a cross-sectional schematic diagram of the finger battle toy according to one embodiment of the present disclosure.is an enlarged schematic diagram of portion A shown in. As shown in, at least one hookis disposed on at least one side wall of the upper cover. At least one hooking grooveis disposed at a position, corresponding to the at least one hook, of at least one side of a bottom portion of the first accommodating cavity. The at least one hookhooks into the at least one hooking grooveto fasten the upper coverto the base. In the specific embodiment shown in the figures, hooksare disposed on all four side walls of the upper cover, and hooking groovesare disposed on four sides of the bottom portion of the first accommodating cavity. In other embodiments, the number and positions of the hooksand the hooking groovesmay differ from those shown in the figures, which is not limited thereto. For example, only 2 hooksare provided, orhooksare provided, etc.
The control circuit boardand the touch detection assemblyare disposed in the first accommodating cavity.is another exploded schematic diagram of the finger battle toy according to one embodiment of the present disclosure.
As shown in, a first grooveconfigured to accommodate the control circuit boardis formed in the bottom portion of the first accommodating cavity. The first groove creates a gap between the control circuit boardand an inner side of the upper cover, preventing damage to the control circuit boardby compression while providing space for heat dissipation of the control circuit board.
The pressing sensing area R is formed on the top portion of the upper cover. The touch detection assemblyis attached to the inner side of the top portion of the upper cover, so that when the first player presses the finger of the second player' on the pressing sensing area R, the touch detection assemblyis able to detect a pressing action and output the changing electrical signal.
is a top side schematic diagram of the finger battle toy according to one embodiment of the present disclosure. As shown in, a first through holeand a second through holeare formed on two sides of the first accommodating cavityof the base. The first through holeand the second through holepenetrate through the basein a vertical direction. Each of the first through holeand the second through holeis configured for a finger of any player to pass through. For example, a thumb of the first player and a thumb of the second player respectively pass through the first through holeand the second through holeto play a thumb battle game. The first through holeand the second through holeare positioned on two sides of the first accommodating cavity, and the pressing sensing area R is above the first accommodating cavity, so that the thumb of any one of the two players is allowed to be pressed within the pressing sensing area R to play the thumb battle game.
Regarding electronic components of the finger battle toy, the touch detection assemblyis a capacitive touch sensor, a resistive touch sensor, a piezoelectric sensor, etc. For instance, a sensing copper sheet is configured as a sensing element of the capacitive touch sensor. In capacitive touch detection, the sensing copper sheet acts as a sensing electrode, forming a first polar plate of a capacitor. The sensing copper sheet and ground (or circuit reference ground) form an initial capacitance (parasitic capacitance). When the finger approaches, the human body acts as a second polar plate, forming a new capacitive coupling with the sensing copper sheet, changing a total capacitance. The control circuit boardcomprises an oscillation circuit/capacitance detection integrated chip (IC) (such as TTP223 or CY8C4014) and a signal processing assembly (configured to filter and amplify signals). The control circuit board, electrically connected to the sensing copper sheet, is capable of sensing changing capacitance.
The control circuit boardfurther comprises a signal acquisition module and a timing trigger module. The changing electrical signal is an analog signal. The signal acquisition module, electrically connected to the touch detection assembly, receives the changing electrical signal, converts the changing electrical signal into a digital signal, and sends the digital signal to the timing trigger module. The timing trigger module starts timing upon receiving the digital signal and outputs a trigger signal to the prompting assemblywhen the timing reaches the first predetermined duration. Both the signal acquisition module and the timing trigger module are components in the prior art capable of implementing the above functions.
As shown in, the prompting assemblycomprises one or more of a vibration module, a light-emitting module, and an audio output module. In the embodiment, the prompting assemblyof the finger battle toycomprises the vibration module, the light-emitting module, and the audio output module. The vibration module, the light-emitting module, and the audio output moduleare electrically connected to the control circuit board.
In the embodiment, the vibration moduleis a vibration motor, and the prompt signal comprises vibration configured as a first part of the prompt signal. The control circuit boardis configured to control the vibration motor to continuously vibrate for a second predetermined duration when the changing electrical signal is continuously detected for the first predetermined duration.
The light-emitting modulecomprises LED lamp beads, and the prompt signal comprises light configured as a second part of the prompt signal. The columnsrespectively disposed on the four corners of the top portion of the first housing are transparent columns. The transparent columns are hollow. An interior of each of the transparent columns is communicated with the first accommodating cavity. The LED lamp beads are respectively disposed inside the transparent columns. The LED lamp beads are electrically connected to the control circuit board. The control circuit boardis configured to control the LED lamp beads to continuously emit light for a third predetermined duration when the changing electrical signal is continuously detected for the first predetermined duration.
The audio output moduleis one or more of a loudspeaker and a buzzer, and the prompt signal comprises sound configured as a third part of the prompt signal. For instance, the sound is a voice prompt such as “1, 2, 3, 4, I won the thumb war,” or music indicating victory/game over. The control circuit boardis configured to control the audio output moduleto continuously produce the sound for a fourth predetermined duration when the changing electrical signal is continuously detected for the first predetermined duration. For instance, the fourth predetermined duration is set to play exactly the voice prompt “1, 2, 3, 4, I won the thumb war” or exactly the music indicating victory/game over.
As shown in, sound outlet holesare defined on a position on the basecorresponding to the audio output module, so that the sound emitted by the audio output moduleis smoothly transmitted.
The second predetermined duration, the third predetermined duration, and the fourth predetermined duration maybe the same or different.
As shown in, a second grooveand a third grooveare defined on the bottom portion of the first accommodating cavity. The second grooveand the third grooveare respectively configured to accommodate the vibration moduleand the audio output module. The second grooveand the third grooverespectively create a gap between the vibration moduleand the inner side of the upper coverand a gap between the audio output moduleand the inner side of the upper cover, thereby preventing damage from compression while providing space for heat dissipation of the vibration moduleand the audio output module.
is another exploded schematic diagram of the finger battle toy according to one embodiment of the present disclosure. As shown in, the second housingdefines a second accommodating cavitytherein. The power supply(not shown in) is disposed in the second accommodating cavity. A connecting structureis disposed on a bottom portion of the first housing. The second housingis detachably connected to the first housingthrough the connecting structure.
Unknown
May 12, 2026
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