Patentable/Patents/US-20250356737-A1
US-20250356737-A1

Gaming Device Having Multiple Game Play Option

PublishedNovember 20, 2025
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

Embodiments of this concept are directed to gaming devices that are configured to initiate multiple gaming events in response to a player input. The gaming device may include game initiating inputs that initiate a predetermined number of gaming events in response to the player input, or the gaming device may include configurable game initiating inputs that initiate a number of gaming events specified by the player, specified the gaming device, or specified by a gaming server. The gaming device or gaming server may set the number of initiated game events in response to the occurrence of a triggering event.

Patent Claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

. A method comprising:

2

. The method of, wherein the one or more wagers are received via one or more of: a low power communications module, an internet connected module, a cash acceptor, coin acceptor, token acceptor, credit transfer, or electronic funds transfer.

3

. The method of, wherein each portion of the one or more portions comprises a different amount.

4

. The method of, wherein at least one portion of the one or more portions is an amount different than one or more remaining portions of the one or more portions.

5

. The method of, further comprising displaying the one or more game outcomes.

6

. The method of, further comprising receiving one or more user inputs associated with the one or more selectable options.

7

. The method of, further comprising:

8

. An apparatus comprising:

9

. The apparatus of, wherein the one or more wagers are received via one or more of: a low power communications module, an internet connected module, a cash acceptor, coin acceptor, token acceptor, credit transfer, or electronic funds transfer.

10

. The apparatus of, wherein each portion of the one or more portions comprises a different amount.

11

. The apparatus of, wherein at least one portion of the one or more portions is an amount different than one or more remaining portions of the one or more portions.

12

. The apparatus of, further comprising displaying the one or more game outcomes.

13

. The apparatus of, wherein the processor-executable instructions, when executed by the one or more processors, further cause the one or more processors to display one or more outcomes.

14

. The apparatus of, wherein the processor-executable instructions, when executed by the one or more processors, further cause the one or more processors to:

15

. One or more non-transitory computer-readable media storing processor-executable instructions thereon, which, when executed by at least one processor cause the at least one processor to:

16

. The one or more non-transitory computer-readable media of, wherein the one or more wagers are received via one or more of: a low power communications module, an internet connected module, a cash acceptor, coin acceptor, token acceptor, credit transfer, or electronic funds transfer.

17

. The one or more non-transitory computer-readable media of, wherein each portion of the one or more portions comprises a different amount.

18

. The one or more non-transitory computer-readable media of, wherein at least one portion of the one or more portions is an amount different than one or more remaining portions of the one or more portions.

19

. The one or more non-transitory computer-readable media of, wherein the processor-executable instructions, when executed by the at least one processor, further cause the at least one processor to:

20

. The one or more non-transitory computer-readable media of, wherein the processor-executable instructions, when executed by the at least one processor, further cause the at least one processor to:

Detailed Description

Complete technical specification and implementation details from the patent document.

This application is a continuation of U.S. Non-Provisional application Ser. No. 18/345,679, filed Jun. 30, 2023, which is a continuation of U.S. Non-Provisional application Ser. No. 17/317,182, filed May 11, 2021, now U.S. Pat. No. 11,735,012, issued Aug. 22, 2023, which is a continuation of U.S. Non-Provisional application Ser. No. 16/572,839, filed Sep. 17, 2019, now U.S. Pat. No. 11,024,132, issued Jun. 1, 2021, which is a continuation of U.S. Non-Provisional application Ser. No. 15/878,086 filed Jan. 23, 2018, now U.S. Pat. No. 10,445,988, issued Oct. 15, 2019, which is a continuation of U.S. Non-Provisional application Ser. No. 15/289,348, filed Oct. 10, 2016, now U.S. Pat. No. 9,911,288 issued Mar. 6, 2018, which is a continuation of U.S. Non-Provisional application Ser. No. 14/982,879, filed Dec. 29, 2015, now U.S. Pat. No. 9,483,909, issued Nov. 1, 2016, which is a continuation application of U.S. Non-Provisional application Ser. No. 14/195,280, filed Mar. 3, 2014, now U.S. Pat. No. 9,251,671, issued on Feb. 2, 2016, which is a continuation application of U.S. Non-Provisional application Ser. No. 12/509,319, filed Jul. 24, 2009, now U.S. Pat. No. 8,702,490, issued on Apr. 22, 2014, the contents of which are hereby incorporated by reference herein for all purposes.

This disclosure relates generally to gaming devices, and more particularly to gaming devices configured to initiate multiple gaming events in response to a player input, as well as methods of operating gaming devices to initiate multiple gaming events.

In general, players gamble by placing a wager on a gaming event at a gaming device and make some input to initiate the gaming event. For example, on a typical spinning reel slot machine, a player may place a wager of a dollar and pull a game handle to spin the reels of the gaming device. When the reels come to rest, any awards associated with symbols shown the reels in conjunction with a displayed payline are paid. Then the player repeats the above process to play another gaming event. Some gaming devices include special initiation buttons, such as a “Max Bet” button that places a maximum wager and initiates the gaming event based on the same player action of pressing the “Max Bet” button. Even in this scenario, however, the player must still take an action to initiate subsequent gaming events.

Some slot machines also include “free spins” bonuses. After these bonuses are triggered, the player typically receives a predetermined number of “free spins” as a bonus prize. Any awards received during the bonus spins are accumulated and paid out as a bonus win at the end of the free spins. For example, if a bonus awards a player 10 free spins, an indication is displayed to alert the player of the bonus award and the first free spin initiates. When the first free spin concludes, the amounts won, if any, are rolled up in a bonus win meter, and the second free spin automatically begins. This process continues until all of the free spins have been played. At this point the total value of the bonus win meter is added to the player's credit meter. Many variations of this bonus exist. Oftentimes the game display changes color, theme, and sound to signify that the free spins are awarded coming as part of a bonus. Additionally, the reels and pays often change to promote additional wins during the bonus free spins. In each case, however, the bonus itself must be triggered and typically results from a single wager being placed on the gaming device. One common triggering event is a certain symbol combination appearing on the game's display as a result of game on which the player has wagered.

illustrate example gaming devices according to embodiments of the invention.

Referring to, a gaming deviceis an electronic gaming machine. Although an electronic gaming machine or “slot” machine is illustrated, various other types of devices may be used to wager monetarily based credits on a game of chance in accordance with principles of the invention. The term “electronic gaming device” is meant to include various devices such as electro-mechanical spinning-reel type slot machines, video slot machines, and video poker machines, for instance. Other gaming devices may include computer-based gaming machines, wireless gaming devices, multi-player gaming stations, modified personal electronic gaming devices (such as cell phones), personal computers, server-based gaming terminals, and other similar devices. Although embodiments of the invention will work with all of the gaming types mentioned, for case of illustration the present embodiments will be described in reference to the electronic gaming machineshown in.

The gaming deviceincludes a cabinethousing components to operate the gaming device. The cabinetmay include a gaming display, a base portion, a top box, and a player interface panel. The gaming displaymay include mechanical spinning reels (), a video display (), or a combination of both spinning reels and a video display (not shown). The gaming cabinetmay also include a credit meterand a coin-in or bet meter. The credit metermay indicate the total number of credits remaining on the gaming devicethat are eligible to be wagered. In some embodiments, the credit metermay reflect a monetary unit, such as dollars. However, it is often preferable to have the credit meterreflect a number of ‘credits,’ rather than a monetary unit. The bet metermay indicate the amount of credits to be wagered on a particular game. Thus, for each game, the player transfers the amount that he or she wants to wager from the credit meterto the bet meter. In some embodiments, various other meters may be present, such as meters reflecting amounts won, amounts paid, or the like. In embodiments where the gaming displayis a video monitor, the information indicated on the credit meters may be shown on the gaming display itself().

The base portionmay include a lighted panel, a coin return (not shown), and a gaming handleoperable on a partially rotating pivot joint. The game handleis traditionally included on mechanical spinning-reel games, where the handle may be pulled toward a player to initiate the spinning of reelsafter placement of a wager. The top boxmay include a lighted panel, a video display (such as an LCD monitor), a mechanical bonus device (not shown), and a candle light indicator. The player interface panelmay include various devices so that a player can interact with the gaming device.

The player interface panelmay include one or more game buttonsthat can be actuated by the player to cause the gaming deviceto perform a specific action. For example, some of the game buttonsmay cause the gaming deviceto bet a credit to be wagered during the next game, change the number of lines being played on a multi-line game, cash out the credits remaining on the gaming device (as indicated on the credit meter), or request assistance from casino personnel, such as by lighting the candle. In addition, the player interface panelmay include one or more game actuating buttons. The game actuating buttonsmay initiate a game with a pre-specified amount of credits. On some gaming devicesa “Max Bet” game actuating buttonmay be included that places the maximum credit wager on a game and initiates the game. The player interface panelmay further include a bill acceptorand a ticket printer. The bill acceptormay accept and validate paper money or previously printed tickets with a credit balance. The ticket printermay print out tickets reflecting the balance of the credits that remain on the gaming devicewhen a player cashes out by pressing one of the game buttonsprogrammed to cause a ‘cashout.’ These tickets may be inserted into other gaming machines or redeemed at a cashier station or kiosk for cash.

The gaming devicemay also include one or more speakersto transmit auditory information or sounds to the player. The auditory information may include specific sounds associated with particular events that occur during game play on the gaming device. For example, a particularly festive sound may be played during a large win or when a bonus is triggered. The speakersmay also transmit “attract” sounds to entice nearby players when the game is not currently being played.

The gaming devicemay further include a secondary display. This secondary displaymay be a vacuum fluorescent display (VFD), a liquid crystal display (LCD), a cathode ray tube (CRT), a plasma screen, or the like. The secondary displaymay show any combination of primary game information and ancillary information to the player. For example, the secondary displaymay show player tracking information, secondary bonus information, advertisements, or player selectable game options.

The gaming devicemay include a separate information window (not shown) dedicated to supplying any combination of information related to primary game play, secondary bonus information, player tracking information, secondary bonus information, advertisements or player selectable game options. This window may be fixed in size and location or may have its size and location vary temporally as communication needs change. One example of such a resizable window is International Game Technology's “service window”. Another example is Las Vegas Gaming Incorporated's retrofit technology which allows information to be placed over areas of the game or the secondary display screen at various times and in various situations.

The gaming deviceincludes a microprocessorthat controls operation of the gaming device. If the gaming deviceis a standalone gaming device, the microprocessormay control virtually all of the operations of the gaming devices and attached equipment, such as operating game logic stored in memory (not shown) as firmware, controlling the displayto represent the outcome of a game, communicating with the other peripheral devices (such as the bill acceptor), and orchestrating the lighting and sound emanating from the gaming device. In other embodiments where the gaming deviceis coupled to a network, as described below, the microprocessormay have different tasks depending on the setup and function of the gaming device. For example, the microprocessormay be responsible for running the base game of the gaming device and executing instructions received over the networkfrom a bonus server or player tracking server. In a server-based gaming setup, the microprocessormay act as a terminal to execute instructions from a remote server that is running game play on the gaming device.

The microprocessormay be coupled to a machine communication interface (MCI)that connects the gaming deviceto a gaming network. The MCImay be coupled to the microprocessorthrough a serial connection, a parallel connection, an optical connection, or in some cases a wireless connection. The gaming devicemay include memory(MEM), such as a random access memory (RAM), coupled to the microprocessorand which can be used to store gaming information, such as storing total coin-in statistics about a present or past gaming session, which can be communicated to a remote server or database through the MCI. The MCImay also facilitate communication between the networkand the secondary displayor a player tracking unithoused in the gaming cabinet.

The player tracking unitmay include an identification deviceand one or more buttonsassociated with the player tracking unit. The identification deviceserves to identify a player, by, for example, reading a player-tracking device, such as a player tracking card that is issued by the casino to individual players who choose to have such a card. The identification devicemay instead, or additionally, identify players through other methods. Player tracking systems using player tracking cards and card readersare known in the art. Briefly summarizing such a system, a player registers with the casino prior to commencing gaming. The casino issues a unique player-tracking card to the player and opens a corresponding player account that is stored on a server or host computer, described below with reference to. The player account may include the player's name and mailing address and other information of interest to the casino in connection with marketing efforts. Prior to playing one of the gaming devices in the casino, the player inserts the player tracking card into the identification devicethus permitting the casino to track player activity, such as amounts wagered, credits won, and rate of play.

To induce the player to use the card and be an identified player, the casino may award each player points proportional to the money or credits wagered by the player. Players typically accrue points at a rate related to the amount wagered, although other factors may cause the casino to award the player various amounts. The points may be displayed on the secondary displayor using other methods. In conventional player tracking systems, the player may take his or her card to a special desk in the casino where a casino employee scans the card to determine how many accrued points are in the player's account. The player may redeem points for selected merchandise, meals in casino restaurants, or the like, which each have assigned point values. In some player tracking systems, the player may use the secondary displayto access their player tracking account, such as to check a total number of points, redeem points for various services, make changes to their account, or download promotional credits to the gaming device. In other embodiments, the identification devicemay read other identifying cards (such as driver licenses, credit cards, etc.) to identify a player and match them to a corresponding player tracking account. Althoughshows the player tracking unitwith a card reader as the identification device, other embodiments may include a player tracking unitwith a biometric scanner, PIN code acceptor, or other methods of identifying a player to pair the player with their player tracking account.

During typical play on a gaming device, a player plays a game by placing a wager and then initiating a gaming session. The player may initially insert monetary bills or previously printed tickets with a credit value into the bill acceptor. The player may also put coins into a coin acceptor (not shown) or a credit, debit or casino account card into a card reader/authorizer (not shown). In other embodiments, stored player points or special ‘bonus points’ awarded to the player or accumulated and/or stored in a player account may be able to be substituted at or transferred to the gaming devicefor credits or other value. For example, a player may convert stored loyalty points to credits or transfer funds from his bank account, credit card, casino account or other source of funding. The selected source of funding may be selected by the player at time of transfer, determined by the casino at the time of transfer or occur automatically according to a predefined selection process. One of skill in the art will readily see that this invention is useful with all gambling devices, regardless of the manner in which wager value-input is accomplished.

The credit meterdisplays the numeric credit value of the money or other value inserted, transferred, or stored dependent on the denomination of the gaming device. That is, if the gaming deviceis a nickel slot machine and a $20 bill inserted into the bill acceptor, the credit meter will reflect 400 credits or one credit for each nickel of the inserted twenty dollars. For gaming devicesthat support multiple denominations, the credit meterwill reflect the amount of credits relative to the denomination selected. Thus, in the above example, if a penny denomination is selected after the $20 is inserted the credit meter will change from 400 credits to 2000 credits.

A wager may be placed by pushing one or more of the game buttons, which may be reflected on the bet meter. That is, the player can generally depress a “bet one” button (one of the buttons on the player interface panel, such as), which transfers one credit from the credit meterto the bet meter. Each time the buttonis depressed an additional single credit transfers to the bet meterup to a maximum bet that can be placed on a single play of the electronic gaming device. The gaming session may be initiated by pulling the gaming handleor depressing the spin button. On some gaming devices, a “max bet” button (another one of the buttonson the player interface panel) may be depressed to wager the maximum number of credits supported by the gaming deviceand initiate a gaming session.

If the gaming session does not result in any winning combination, the process of placing a wager may be repeated by the player. Alternatively, the player may cash out any remaining credits on the credit meterby depressing the “cash-out” button (another buttonon the player interface panel), which causes the credits on the credit meterto be paid out in the form of a ticket through the ticket printer, or may be paid out in the form of returning coins from a coin hopper (not shown) to a coin return tray.

If instead a winning combination (win) appears on the display, the award corresponding to the winning combination is immediately applied to the credit meter. For example, if the gaming deviceis a slot machine, a winning combination of symbolsmay land on a played payline on reels. If any bonus games are initiated, the gaming devicemay enter into a bonus mode or simply award the player with a bonus amount of credits that are applied to the credit meter.

illustrate exemplary types of gaming devices according to embodiments of the invention.illustrates an example spinning-reel gaming machineA,illustrates an example video slot machineB, andillustrates an example video poker machineC.

Referring to, a spinning-reel gaming machineA includes a gaming displayA having a plurality of mechanical spinning reelsA. Typically, spinning-reel gaming machinesA have three to five spinning reelsA. Each of the spinning reelsA has multiple symbolsA that may be separated by blank areas on the spinning reelsA, although the presence of blank areas typically depends on the number of reelsA present in the gaming deviceA and the number of different symbolsA that may appear on the spinning reelsA. Each of the symbolsA or blank areas makes up a “stop” on the spinning reelA where the reelA comes to rest after a spin. Although the spinning reelsA of various gamesA may have various numbers of stops, many conventional spinning-reel gaming devicesA have reelsA with twenty two stops.

During game play, the spinning reelsA may be controlled by stepper motors (not shown) under the direction of the microprocessor(). Thus, although the spinning-reel gaming deviceA has mechanical based spinning reelsA, the movement of the reels themselves is electronically controlled to spin and stop. This electronic control is advantageous because it allows a virtual reel strip to be stored in the memoryof the gaming deviceA, where various “virtual stops” are mapped to each physical stop on the physical reelA. This mapping allows the gaming deviceA to establish greater awards and bonuses available to the player because of the increased number of possible combinations afforded by the virtual reel strips.

A gaming session on a spinning reel slot machineA typically includes the player pressing the “bet-one” button (one of the game buttonsA) to wager a desired number of credits followed by pulling the gaming handle() or pressing the spin buttonA to spin the reelsA. Alternatively, the player may simply press the “max-bet” button (another one of the game buttonsA) to both wager the maximum number of credits permitted and initiate the spinning of the reelsA. The spinning reelsA may all stop at the same time or may individually stop one after another (typically from left to right) to build player anticipation. Because the displayA usually cannot be physically modified, some spinning reel slot machinesA include an electronic display screen in the top box(), a mechanical bonus mechanism in the top box, or a secondary display() to execute a bonus.

Referring to, a video gaming machineB may include a video displayB to display virtual spinning reelsB and various other gaming informationB. The video displayB may be a CRT, LCD, plasma screen, or the like. It is usually preferable that the video displayB be a touch screen to accept player input. A number of symbolsA appear on each of the virtual spinning reelsB. Althoughshows five virtual spinning reelsB, the flexibility of the video displayB allows for various reelB and game configurations. For example, some video slot gamesB spin reels for each individual symbol position (or stop) that appears on the video displayB. That is, each symbol position on the screen is independent of every other position during the gaming sessions. In these types of games, very large numbers of pay lines or multiple super scatter pays can be utilized since similar symbols could appear at every symbol position on the video displayB. On the other hand, other video slot gamesB more closely resemble the mechanical spinning reel games where symbols that are vertically adjacent to each other are part of the same continuous virtual spinning reelB.

Because the virtual spinning reelsB, by virtue of being computer implemented, can have almost any number of stops on a reel strip, it is much easier to have a greater variety of displayed outcomes as compared to spinning-reel slot machinesA () that have a fixed number of physical stops on each spinning reelA.

With the possible increases in reelB numbers and configurations over the mechanical gaming deviceA, video gaming devicesB often have multiple paylinesthat may be played. By having more paylinesavailable to play, the player may be more likely to have a winning combination when the reelsB stop and the gaming session ends. However, since the player typically must wager at least a minimum number of credits to enable each paylineto be eligible for winning, the overall odds of winning are not much different, if at all, than if the player is wagering only on a single payline. For example, in a five line game, the player may bet one credit per paylineand be eligible for winning symbol combinations that appear on any of the five played paylines. This gives a total of five credits wagered and five possible winning paylines. If, on the other hand, the player only wagers one credit on one payline, but plays five gaming sessions, the odds of winning would be identical as above: five credits wagered and five possible winning paylines.

Because the video displayB can easily modify the image output by the video displayB, bonuses, such as second screen bonuses are relatively easy to award on the video slot gameB. That is, if a bonus is triggered during game play, the video displayB may simply store the resulting screen shot in memory and display a bonus sequence on the video displayB. After the bonus sequence is completed, the video displayB may then retrieve the previous screen shot and information from memory, and re-display that image.

Also, as mentioned above, the video displayB may allow various other game informationB to be displayed. For example, as shown in, banner information may be displayed above the spinning reelsB to inform the player, perhaps, which symbol combination is needed to trigger a bonus. Also, instead of providing a separate credit meter() and bet meter, the same information can instead be displayed on the video displayB. In addition, “soft buttons”B such as a “spin” button or “help/see pays” button may be built using the touch screen video displayB. Such customization and ease of changing the image shown on the displayB adds to the flexibility of the gameB.

Even with the improved flexibility afforded by the video displayB, several physical buttonsB andB are usually provided on video slot machinesB. These buttons may include game buttonsB that allow a player to choose the number of paylineshe or she would like to play and the number of credits wagered on each payline. In addition, a max bet button (one of the game buttonsB) allows a player to place a maximum credit wager on the maximum number of available paylinesand initiate a gaming session. A repeat bet or spin buttonB may also be used to initiate each gaming session when the max bet button is not used.

Referring to, a video poker gaming deviceC may include a video displayC that is physically similar to the video displayB shown in. The video displayC may show a poker hand of five cardsC and various other player informationC including a pay table for various winning hands, as well as a plurality of player selectable soft buttonsC. The video displayC may present a poker hand of five cardsC and various other player informationC including a number of player selectable soft (touch-screen) buttonsC and a pay table for various winning hands. Although the embodiment illustrated inshows only one hand of poker on the video displayC, various other video poker machinesC may show several poker hands (multi-hand poker). Typically, video poker machinesC play “draw” poker in which a player is dealt a hand of five cards, has the opportunity to hold any combination of those five cards, and then draws new cards to replace the discarded ones. All pays are usually given for winning combinations resulting from the final hand, although some video poker gamesC may give bonus credits for certain combinations received on the first hand before the draw. In the example shown ina player has been dealt two aces, a three, a six, and a nine. The video poker gameC may provide a bonus or payout for the player having been dealt the pair of aces, even before the player decides what to discard in the draw. Since pairs, three of a kind, etc. are typically needed for wins, a player would likely hold the two aces that have been dealt and draw three cards to replace the three, six, and nine in the hope of receiving additional aces or other cards leading to a winning combination with a higher award amount. After the draw and revealing of the final hand, the video poker gameC typically awards any credits won to the credit meter.

The player selectable soft buttonsC appearing on the screen respectively correspond to each card on the video displayC. These soft buttonsC allow players to select specific cards on the video displayC such that the card corresponding to the selected soft button is “held” before the draw. Typically, video poker machinesC also include physical game buttonsC that correspond to the cards in the hand and may be selected to hold a corresponding card. A deal/draw buttonC may also be included to initiate a gaming session after credits have been wagered (with a bet buttonC, for example) and to draw any cards not held after the first hand is displayed.

Although examples of a spinning reel slot machineA, a video slot machineB, and a video poker machineC have been illustrated in, gaming machines and various other types of gaming devices known in the art are contemplated and are within the scope of the invention.

is a block diagram illustrating networked gaming devices according to embodiments of the invention. Referring to, multiple electronic gaming devices (EGMs),,,,, andmay be coupled to one another and coupled to a remote serverthrough a network. For case of understanding, gaming devices or EGMs,,,,, andare generically referred to as EGMs-. The term EGMs-, however, may refer to any combination of one or more of EGMs,,,,, and. Additionally, the gaming servermay be coupled to one or more gaming databases. These gaming networkconnections may allow multiple gaming devices-to remain in communication with one another during particular gaming modes such as tournament play or remote head-to-head play. Although some of the gaming devices-coupled on the gaming networkmay resemble the gaming devices,A,B, andC shown in, other coupled gaming devices-may include differently configured gaming devices. For example, the gaming devices-may include traditional slot machinesdirectly coupled to the network, banks of gaming devicescoupled to the network, banks of gaming devicescoupled to the network through a bank controller, wireless handheld gaming machinesand cell phonescoupled to the gaming networkthrough one or more wireless routers or antennas, personal computerscoupled to the networkthrough the internet, and banks of gaming devicescoupled to the network through one or more optical connection lines. Additionally, some of the traditional gaming devices,, andmay include electronic gaming tables, multi-station gaming devices, or electronic components operating in conjunction with non-gaming components, such as automatic card readers, chip readers, and chip counters, for example.

Gaming devicescoupled over an optical linemay be remote gaming devices in a different location or casino. The optical linemay be coupled to the gaming networkthrough an electronic to optical signal converterand may be coupled to the gaming devicesthrough an optical to electronic signal converter. The banks of gaming devicescoupled to the networkmay be coupled through a bank controllerfor compatibility purposes, for local organization and control, or for signal buffering purposes. The networkmay include serial or parallel signal transmission lines and carry data in accordance with data transfer protocols such as Ethernet transmission lines, Rs-232 lines, firewire lines, USB lines, or other communication protocols. Although not shown in, substantially the entire networkmay be made of fiber optic lines or may be a wireless network utilizing a wireless protocol such as IEEE 802.11 a, b, g, or n, Zigbee, RF protocols, optical transmission, near-field transmission, or the like.

As mentioned above, each gaming device-may have an individual processor() and memoryto run and control game play on the gaming device-, or some of the gaming devices-may be terminals that are run by a remote serverin a server based gaming environment. Server based gaming environments may be advantageous to casinos by allowing fast downloading of particular game types or themes based on casino preference or player selection. Additionally, tournament based games, linked games, and certain game types, such as BINGO or keno may benefit from at least some serverbased control.

Thus, in some embodiments, the network, server, and databasemay be dedicated to communications regarding specific game or tournament play. In other embodiments, however, the network, server, and databasemay be part of a player tracking network. For player tracking capabilities, when a player inserts a player tracking card in the card reader(), the player tracking unitsends player identification information obtained on the card readerthrough the MCIover the networkto the player tracking server, where the player identification information is compared to player information records in the player databaseto provide the player with information regarding their player account or other features at the gaming devicewhere the player is wagering. Additionally, multiple databasesand/or serversmay be present and coupled to one or more networksto provide a variety of gaming services, such as both game/tournament data and player tracking data.

The various systems described with reference tocan be used in a number of ways. For instance, the systems can be used to track data about various players. The tracked data can be used by the casino to provide additional benefits to players, such as extra bonuses or extra benefits such as bonus games and other benefits as described above. These added benefits further entice the players to play at the casino that provides the benefits.

is a detail diagram of a gaming device according to embodiments of the invention.

Referring to, a gaming deviceincludes similar features to the gaming devices described above. However, unlike above described gaming devices, the illustrated gaming deviceincludes a group of buttons each of which allows the player to play multiple games without further interaction form the player. In other words, the player may initiate a set of games (gaming events) by activating one of these multiple play buttons. Each individual game of the set includes an automatically placed wager and a game result. Included in the group of multiple play buttons shown on the illustrated game deviceis a “Play 5 Games” button, a “Play 10 Games” buttonand a “Play 20 Games” button. In addition to these multiple play buttons-, the gaming devicealso includes a “Play 1 Game” button, which may be configured in a similar manner to a typical “Spin” button on a gaming device that initiates a single game on the gaming device.

In operation, pressing any of these buttons-automatically plays a predetermined number of games on the gaming devicewithout further input from the player. In this example, the number of predetermined games is pre-labeled on the game initiation buttons-. For example, if the player presses the “Play 10 Games” button, then a set of 10 games is initiated on the gaming device, where the gaming device automatically initiates and plays 10 games in sequence without requiring further button presses from the player. For each of the games, a credit meteris debited the appropriate wager amount and a set of reelsspins on the gaming device and eventually comes to a stop to display a game result. If the game result includes a winning combination of symbolson a payline, then the gaming deviceawards a number the credits associated with the winning combination of symbolsby rolling the credits won to the credit meter, after which point the game is completed. On the other hand, if the game result does not include a winning symbol combination along the payline(a losing outcome), for instance, one like the game result illustrated in, then no credits are awarded and no further action is taken with respect to the now completed game.

With conventional gaming devices, after a game has been completed (with either a winning or losing game result), the gaming device will generally not take any action until it receives a subsequent player input, such as an input to initiate another game, an input to cash-out, etc. In the above example of a player pressing the “Play 10 Games” button, the completion of the first game of the 10 game set does not place the gaming devicein an idle mode waiting for another player input. Rather, the gaming device automatically initiates another game in the set, deducts a credit wager amount from the credit meter, spins the reels, displays a game result, and pays any awards associated with the game result. This sequence of events is repeated for each of the 10 games in the 10 game set. After the completion of the tenth game, the gaming device may transfer to an idle mode where it waits for another player interaction. Thus, in this exemplary embodiment, pressing the “Play 10 Games” buttonis substantially equivalent to the player pressing a standard play or spin button, described above, ten separate times.

In addition to the game play buttons-, a player interface panelincludes wager buttons. In the particular example illustrated in, there are three wager buttonsassociated with three wagers that a player can place on each game: a one credit wager per game, a two credit wager per game, and a three credit wager per game. The “Bet 1” button, “Bet 2” button, and “Bet 3” button respectively correspond to these wager amounts. That is, selecting one of the wager buttonscauses the particular wager associated with the wager buttonto be used in each of the games selected by the multiple play buttons-. For example, if the player presses the “Bet 3” wager buttonand then presses the “Play 5 Games” button, a three credit wager will be placed for each of the five games specified by the multiple play button. Thus, the player will be placing a total wager of 15 credits for the set of five games. If instead, the player had pressed the “Bet 1” wager buttonand then pressed the “Play 5 Games” button, then the player would be wagering only one credit for each of the five games automatically played, or wagering a total of five credits.

A “Repeat Bet” buttonand one or more game buttonsare also included on the player interface panel. The game buttonsmay have similar functions to the ones described above, such as requesting help from a casino attendant or cashing out the credits shown on the credit meter. The “Repeat Bet” buttonhas the function of repeating a previous wager and game initiation sequence. In the present embodiment, the “Repeat Bet” buttonmay also be used to repeat a multiple game set at a particular wager. For example, if the previous set of games included ten games, each at a wager of 2, then pressing the “Repeat Bet” buttonwould cause the gaming deviceto automatically play ten more games, each of which had a wager of 2 credits. In some embodiments, the selected wager buttonand previously selected game play button-may be highlighted, so that the player will know the effect of pressing the repeat bet button. In other embodiments, all of the wager buttonsand game play buttons-may be highlighted to show that all of these buttons are active for a player to press.

As discussed above, the number of credits shown on the credit meterindicates the total number of credits available to the player to be played on the gaming device. During typical game operation, the credits wagered are simply deducted from the credits shown on the credit meterfor game play. If not enough credits remain on the credit meterto cover a wager, the gaming devicetypically disables the wager buttonsand game player buttons-corresponding to wagers that cannot be made. In addition, the “Repeat Bet” button, may be disabled if the remaining credits on the credit meterare not sufficient to cover a previous wager. With multiple game sets, the gaming devicecan accommodate situations where enough credits remain to play some but not all of the games of a multiple game set by using several different options.

In one option, the gaming devicedoes not play the requested games, but rather indicates to the player that there are insufficient credits to cover the player's request. This may include disabling some of the wager buttonsand game player buttons-as discussed above. In addition, the credit metercould flash in such a situation to bring to the player's attention that a low number of credits remain on the credit meter. In a second option, the gaming devicemay wager and play as many of the requested games as possible before the number of credits is reduced to 0 or below the level of a requested wager for a game. For example, a player with 15 credits remaining on the credit meter may still be able to initiate a multiple game set of ten games at a wager of two credits per game (a total wager of 20 credits). If the player is not awarded any credits in the first seven games of the 10 game set, the game play may stop with one credit remaining on the credit meter. If the player inputs more credits in the gaming device, the final three games from the 10 game set may be automatically played, the player may be prompted as to whether or not she would like to play the remaining games from the game set, or the gaming devicemay automatically end the previous 10 game set. This second option may be preferable because it is possible that the player will be awarded credits during some of the earlier games in the multiple game sets, in which case, the player may likely be able to complete the entire series of 10 games.

In a game displayof, in addition to the reels, two soft buttons are illustrated: a fast forward buttonand a stop button. The fast forward buttonmay change the rate of game play between games with winning outcomes and games with losing outcomes. Additional details about the fast forward buttonand the rate of game play are discussed below. The stop buttonmay be used by the player to stop or pause a multiple game set. For example, if a player had mistakenly pressed one of the higher multiple play game buttons-or had accidentally wagered more than she had expected on each game of a multiple game set, the player may have the chance to stop or pause a multiple game set that is in progress. For instance, if the player pressed the “Play 20 Games” buttonand automatic play initiated on the gaming device, but then the player realized that she actually intended to press the “Bet 3” button, the player could halt play by pressing the stop button. In such a case, the gaming devicecould display a message to the player in the game displayto determine the player's desire. For instance, a message could be displayed that says:

In other embodiments, the stop buttoncould instead be a pause button (not illustrated), the pressing of which would cause the game currently executing on the gaming deviceto temporarily pause. A similar message could be presented to the player to determine the player's desired action after pressing the pause button. In some embodiments, the stop or pause buttonmay only allow the player to alter a portion of the multiple game set. For example, if a pause buttonwas pressed during a multiple game set, the player may be given the option of altering the wagers made on future games in the multiple game set, but may be required to play the remaining games of the multiple game set. In this example, the player could use the pause buttonas a tool to modify wagers during a multiple game set.

are detail diagrams of the gaming device ofthat together illustrate a game set according to embodiments of the invention. In particular, each figure ofillustrates a detail diagram of a gaming device after the sequential completion of a single game (gaming event) in a five game set. In this example, each of the automatically played games has a 2 credit wager placed on it. For example, referring back to, assume that there are 100 credits on the credit meterand that the player has pressed the “Bet 2” wager buttonand the “Play 5 Games” button. The discussion with reference todescribes in detail each of the steps taken by the gaming deviceto implement this request made by the player.

Patent Metadata

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Publication Date

November 20, 2025

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Cite as: Patentable. “GAMING DEVICE HAVING MULTIPLE GAME PLAY OPTION” (US-20250356737-A1). https://patentable.app/patents/US-20250356737-A1

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