Patentable/Patents/US-20260241249-A1
US-20260241249-A1

Golf Putting Gaming System, Methods, and Application

PublishedAugust 20, 2026
Assigneenot available in USPTO data we have
Technical Abstract

A physical and digital gaming system integrates miniature golf gameplay with automated card game mechanics. The system comprises a game board with a playing surface containing target holes, sensors for detecting ball entry, a wireless communication module, and a software application executable on a user computing device. Each target hole is assigned a predetermined card value corresponding to standard playing cards. When a golf ball enters a target hole, sensors detect the event and transmit data wirelessly to the software application, which automatically maps the detection to the corresponding card value and calculates game scores according to predetermined card game rules. The system transforms physical ball detection events into automated digital game state updates, eliminating manual score entry and creating a hybrid gaming experience combining physical skill with strategic card gameplay.

Patent Claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

a game board having a playing surface with a plurality of target holes; at least one sensor coupled to the game board, the at least one sensor detecting activity at least one of the plurality of target holes and generating a detection signal; a wireless communication module integrated within the game board and operatively connected to the at least one sensor; and a software application executable on a user computing device and configured to wirelessly communicate with the wireless communication module, store a mapping table associating each of the plurality of target holes with a predetermined card value; . A physical and digital gaming system, comprising: wherein the software application is configured to receive the detection signal from the at least one sensor by the wireless communication module in real time during gameplay, automatically retrieve the predetermined value associated with the plurality of target holes target hole that generated each detection signal, apply game scoring rules to calculate a game score based on the detection signal and display the game score.

2

claim 1 . The system of, wherein the at least one sensor is configured to detect entry of a golf ball into its associated in at least one of the plurality of target holes.

3

claim 1 . The system of, wherein the software application is executable on a plurality of user computing devices simultaneously for a single game.

4

claim 2 . The system of, wherein the at least one sensor is a camera tracking system, proximity sensor, infrared sensor, or pressure sensor.

5

claim 4 . The system of, wherein the physical golf ball detection is transformed into an automated digital card game scoring by updating the software application when the golf ball is detected.

6

claim 4 . The system of, wherein each of the plurality of target holes are assigned a predetermined card value corresponding to a standard playing card deck.

7

claim 6 . The system of, wherein the plurality of target holes has a varying size and location on the game board that correspond to a predetermined value.

8

claim 7 . The system of, wherein the predetermined card value for each target hole corresponds to a standard playing card deck comprising card values of 2 through 10, Jack, Queen, King, and Ace, or to scoring systems related to other traditional games including cards, dice, or roulette, arcade-style games including battleship or fishing, and/or other sport games including football, baseball, basketball, soccer, or hockey.

9

claim 7 . The system of, wherein the plurality of target holes has differing values that correspond with each hole’s size and location wherein each hole is assigned a corresponding value in relation to the other holes.

10

claim 9 . The system of, wherein the at least one sensor uses movement detection, color differential, or color contrast between the golf ball and the playing surface to detect entry of the golf ball into one of the plurality of target holes and to generate the detection signal.

11

claim 6 . The system of, wherein a game score is calculated based on the sensor data and the corresponding card value retrieved from the mapping table according to predetermined game rules, and wherein the game score is displayed to a user on the user computing device.

12

claim 1 establishes a wireless pairing connection with the wireless communication module integrated with the game board; receives the detection signals from the at least one sensor in real-time during physical gameplay; automatically maps each received detection signal to a corresponding card value based on which the plurality of target holes generated the detection signal; dynamically calculates game scores by applying card game rules to the mapped card values in the sequence received during physical gameplay; and displays the dynamically calculated game scores on a display of the user computing device; wherein the system transforms physical miniature golf gameplay into automated digital card game scoring by converting physical ball detection events into digital game state updates without manual score entry. . The system of, wherein the user computing device comprises processor configured to execute instructions, wherein when the instructions are executed the processor:

13

claim 4 receive video stream data from the at least one sensor; apply computer vision algorithms to identify a golf ball within the video stream data; determine spatial coordinates of the golf ball relative to the plurality of target holes; and generate the detection signal when the spatial coordinates indicate the golf ball has reached at least one of the plurality of target holes location. . The gaming system of, wherein the at least one sensor comprises a camera sensor, and wherein the processor is further configured to:

14

claim 13 . The system of, wherein the computer vision algorithms comprise at least one of edge detection, color detection, circular Hough transform, object recognition by machine learning, or pattern matching.

15

claim 14 . The gaming system of, wherein the camera system is positioned to capture an overhead and/or side view of the playing surface in order to track the outcomes of differing hole sizes as they relate to the corresponding outcome values.

16

claim 15 . The gaming system of, the camera system uses markings on at least one of the four corners of the game board to configure itself, and it uses at least one marking in or around each hole as an identifier for each hole.

17

A method for automated score tracking of a game on a game board, the method comprising the acts of: providing a game board comprising a playing surface with a plurality of target holes, each target hole assigned a predetermined game value that is a card value from a standard playing card deck; establishing, by a processor of a computing device, a wireless communication connection with a wireless communication module operatively connected to the sensors; receiving, by the processor via the wireless communication connection, a detection signal activated when at least one of the plurality of target holes is activated; automatically mapping, by the processor, a game score by applying rules based on the at least one of the plurality of target holes activated; updating the game score in real-time; and displaying the calculated game score on a display of the computing device.

18

claim 17 receiving, by the processor, player registration data for a plurality of players, the registration data comprising unique identifiers for each player; creating, by the processor, player profiles stored in a database, each player profile associated with a respective unique identifier; receiving, by the processor through a graphical user interface, game configuration parameters comprising a number of active players, minimum wager amounts, and maximum wager limits; receiving, by the processor prior to game initiation, wager input from each of the plurality of players through the graphical user interface; validating, by the processor, that each wager input satisfies the minimum wager amounts and maximum wager limits. . The method offurther comprising:

19

claim 17 providing visual feedback by displaying, on the display, an animated card representation corresponding to the mapped card value; generating, by the processor, audio feedback comprising a sound effect corresponding to the card value; and updating, by the processor, a visual representation of a player's hand on the display to include the animated card representation. . The method offurther comprising:

20

claim 17 . The method offurther comprising activating at least one of the plurality of target holes when a golf ball enters into the one of the plurality of target holes.

Detailed Description

Complete technical specification and implementation details from the patent document.

This application claims benefit from currently pending U.S. Provisional Application No. 63/758,693 titled “Golf Putting Gaming System and Methods” having a filing date of February 14, 2025, and U.S. Provisional Patent Application No. 63/902,093 titled “Golf Putting Gaming Systems, Methods and Application” and having a filing date of October 20, 2025, all of which is incorporated by reference herein.

The field of the invention pertains to putting gaming systems, and even more specifically those combining elements of casino-style games and putting golf games, suitable for versatile environments such as outdoor events, private gatherings, and tailgating activities.

Golf is a popular recreational activity enjoyed by millions worldwide, offering a unique combination of physical exercise, skill development, and social interaction. While traditional golf courses provide an immersive outdoor experience, they often require significant time, space, and resources, making them inaccessible for some individuals. Additionally, conventional golf practice systems, such as driving ranges and putting greens, lack elements of engagement and entertainment that could enhance the overall experience for players of varying skill levels.

The concept of incorporating gaming elements into sports has gained significant traction in recent years, blending the excitement of gaming with the physical activity of sports. In particular, casino-style games have shown potential in creating interactive and engaging experiences. By leveraging familiar formats such as poker, blackjack, craps or slot-themed mechanics, these games provide an additional layer of entertainment that can appeal to both avid golfers, casino enthusiasts, sports enthusiast, and casual participants. Furthermore, replicating complex casino-style games like Craps in a portable, easily assembled format presents challenges related to the accommodation of intricate game mechanics and player engagement.

With the increasing integration of digital technologies into recreational activities, computerized gaming elements have emerged as a powerful tool to further enhance user engagement. Digital scoreboards, interactive sensors, mobile device connectivity, and software-controlled gaming modules allow for real-time score tracking, automated game management, and dynamic feedback. Despite these advancements, existing portable golf gaming systems are limited in their ability to seamlessly merge skill-based golf activities, such as putting, with the immersive entertainment value of computerized or casino-style gaming. Current solutions often lack portability, ease of setup, or adaptability to various skill levels, and they frequently fail to integrate digital components that could provide enhanced interactivity, data analytics, or customizable gameplay.

Traditional golf putting systems typically offer a straightforward approach focused exclusively on golf, whereas portable casino game systems do not integrate the physical, skill-based interaction inherent in putting in golf. Moreover, existing systems often overlook modularity and customization required for adapting to various game types, user preferences, or digital interfaces. This lack of integration significantly limits replayability, social interaction, and the ability to create a competitive or cooperative gaming atmosphere across different environments such as homes, offices, or recreational venues.

Therefore, there is a need for a portable golf gaming system that combines the skill of putting with the excitement of animated, computerized and casino-type games. By utilizing a compact, easily transportable design that incorporates a putting mat, interactive sensors, digital displays, and software-based game mechanics, the system offers a novel way to enjoy golf in any indoor or outdoor environment. Such a system not only provides entertainment but also fosters skill development, real-time feedback, and adaptability across a wide range of player preferences and gaming scenarios.

The present invention relates to a physical and digital gaming system can comprise a game board having a playing surface with a plurality of target holes. At least one sensor can be coupled to the game board, the at least one sensor detecting activity at least one of the plurality of target holes and generating a detection signal. A wireless communication module can be integrated within the game board and can be operatively connected to the at least one sensor. A software application can be executable on a user computing device and can be configured to wirelessly communicate with the wireless communication module, store a mapping table associating each of the plurality of target holes with a predetermined card value. The software application can be configured to receive the detection signal from the at least one sensor by the wireless communication module in real time during gameplay, can automatically retrieve the predetermined value associated with the plurality of target holes target hole that generated each detection signal, can apply game scoring rules to calculate a game score based on the detection signal, and can display the game score.

The at least one sensor can be configured to detect entry of a golf ball into its associated in at least one of the plurality of target holes. The software application can be executable on a plurality of user computing devices simultaneously for a single game. The at least one sensor can be a camera tracking system, proximity sensor, infrared sensor, or pressure sensor. The physical golf ball detection can be transformed into an automated digital card game scoring by updating the software application when the golf ball is detected. Each of the plurality of target holes can be assigned a predetermined card value corresponding to a standard playing card deck. The plurality of target holes can have a varying size and location on the game board that correspond to a predetermined value.

The predetermined card value for each target hole can correspond to a standard playing card deck comprising card values of 2 through 10, Jack, Queen, King, and Ace, or to scoring systems related to other traditional games including cards, dice, or roulette, arcade-style games including battleship or fishing, and/or other sport games including football, baseball, basketball, soccer, or hockey. The plurality of target holes can have differing values that correspond with each hole's size and location wherein each hole can be assigned a corresponding value in relation to the other holes.

The at least one sensor can use movement detection, color differential, or color contrast between the golf ball and the playing surface to detect entry of the golf ball into one of the plurality of target holes and to generate the detection signal. A game score can be calculated based on the sensor data and the corresponding card value retrieved from the mapping table according to predetermined game rules, and the game score can be displayed to a user on the user computing device. The user computing device can comprise a processor configured to execute instructions, wherein when the instructions are executed the processor can establish a wireless pairing connection with the wireless communication module integrated with the game board, can receive the detection signals from the at least one sensor in real-time during physical gameplay, can automatically map each received detection signal to a corresponding card value based on which the plurality of target holes generated the detection signal, can dynamically calculate game scores by applying card game rules to the mapped card values in the sequence received during physical gameplay, and can display the dynamically calculated game scores on a display of the user computing device. The system can transform physical miniature golf gameplay into automated digital card game scoring by converting physical ball detection events into digital game state updates without manual score entry.

The at least one sensor can comprise a camera sensor, and the processor can be further configured to receive video stream data from the at least one sensor, can apply computer vision algorithms to identify a golf ball within the video stream data, can determine spatial coordinates of the golf ball relative to the plurality of target holes, and can generate the detection signal when the spatial coordinates indicate the golf ball has reached at least one of the plurality of target holes location. The computer vision algorithms can comprise at least one of edge detection, color detection, circular Hough transform, object recognition by machine learning, or pattern matching.

The camera system can be positioned to capture an overhead and/or side view of the playing surface in order to track the outcomes of differing hole sizes as they relate to the corresponding outcome values. The camera system can use markings on at least one of the four corners of the game board to configure itself and can use at least one marking in or around each hole as an identifier for each hole.

A method for automated score tracking of a game on a game board can comprise the acts of providing a game board comprising a playing surface with a plurality of target holes, each target hole assigned a predetermined game value that can be a card value from a standard playing card deck. The method can include establishing, by a processor of a computing device, a wireless communication connection with a wireless communication module operatively connected to the sensors. The method can include receiving, by the processor via the wireless communication connection, a detection signal activated when at least one of the plurality of target holes is activated. The method can include automatically mapping, by the processor, a game score by applying rules based on the at least one of the plurality of target holes activated. The game score can be updated in real-time. The calculated game score can be displayed on a display of the computing device.

The method can further comprise receiving, by the processor, player registration data for a plurality of players, the registration data comprising unique identifiers for each player. The method can include creating, by the processor, player profiles stored in a database, each player profile associated with a respective unique identifier. The method can include receiving, by the processor through a graphical user interface, game configuration parameters comprising a number of active players, minimum wager amounts, and maximum wager limits. The method can include receiving, by the processor prior to game initiation, wager input from each of the plurality of players through the graphical user interface. The method can include validating, by the processor, that each wager input satisfies the minimum wager amounts and maximum wager limits.

The method can further comprise providing visual feedback by displaying, on the display, an animated card representation corresponding to the mapped card value. The method can include generating, by the processor, audio feedback comprising a sound effect corresponding to the card value. The method can include updating, by the processor, a visual representation of a player's hand on the display to include the animated card representation. The method can further comprise activating at least one of the plurality of target holes when a golf ball enters into the one of the plurality of target holes.

Aspects and applications of the invention presented here are described below in the drawings and detailed description of the invention. Unless specifically noted, it is intended that the words and phrases in the specification and the claims be given their plain, ordinary, and accustomed meaning to those of ordinary skill in the applicable arts. The inventors are fully aware that they can be their own lexicographers if desired. The inventors expressly elect, as their own lexicographers, to use only the plain and ordinary meaning of terms in the specification and claims unless they clearly state otherwise and then further, expressly set forth the “special” definition of that term and explain how it differs from the plain and ordinary meaning. Absent such clear statements of intent to apply a “special” definition, it is the inventors’ intent and desire that the simple, plain and ordinary meaning to the terms be applied to the interpretation of the specification and claims. Aspects and applications of the invention presented here are described below in the drawings and detailed description of the invention.

The inventors are also aware of the normal precepts of English grammar. Thus, if a noun, term, or phrase is intended to be further characterized, specified, or narrowed in some way, then such noun, term, or phrase will expressly include additional adjectives, descriptive terms, or other modifiers in accordance with the normal precepts of English grammar. Absent the use of such adjectives, descriptive terms, or modifiers, it is the intent that such nouns, terms, or phrases be given their plain, and ordinary English meaning to those skilled in the applicable arts as set forth above.

Further, the inventors are fully informed of the standards and application of the special provisions of 35 U.S.C. § 112 (f). Thus, the use of the words “function,” “means” or “step” in the Detailed Description or Description of the Drawings or claims is not intended to somehow indicate a desire to invoke the special provisions of 35 U.S.C. § 112 (f), to define the invention. To the contrary, if the provisions of 35 U.S.C. § 112 (f) are sought to be invoked to define the inventions, the claims will specifically and expressly state the exact phrases “means for” or “step for, and will also recite the word “function” (i.e., will state “means for performing the function of …”), without also reciting in such phrases any structure, material or act in support of the function. Thus, even when the claims recite a “means for performing the function of . . .” or “step for performing the function of . . . ,” if the claims also recite any structure, material or acts in support of that means or step, or that perform the recited function, then it is the clear intention of the inventors not to invoke the provisions of 35 U.S.C. § 112 (f). Moreover, even if the provisions of 35 U.S.C. § 112 (f) are invoked to define the claimed inventions, it is intended that the inventions not be limited only to the specific structure, material or acts that are described in the preferred embodiments, but in addition, include any and all structures, materials or acts that perform the claimed function as described in alternative embodiments or forms of the invention, or that are well known present or later-developed, equivalent structures, material or acts for performing the claimed function.

In the following description, and for the purposes of explanation, numerous specific details are set forth to provide a thorough understanding of the various aspects of the invention. It will be understood, however, by those skilled in the relevant arts, that the present invention may be practiced without these specific details. In other instances, known structures and devices are shown or discussed more generally to avoid obscuring the invention. In many cases, a description of the operation is sufficient to enable one to implement the various forms of the invention. It should be noted that there are many different and alternative configurations, devices, and technologies to which the disclosed inventions may be applied. The full scope of the invention is not limited to the examples that are described below.

1 FIG. 8 FIG. 10 10 20 22 24 26 28 24 22 22 24 Referring initially tothrougha golf putting gaming system is shown generally at. The golf putting gaming systemcan comprise a matfeaturing a top surfaceand a bottom surfacehaving a thickness and a first sectionand a second section. The bottom surfacecan be a non-slip material to prevent movement during use the non-slip material can be such as, for example rubber, thermoplastic rubber, PVC with textured backing, polyurethane grip patterns, or the like. The top surfacecan be such as, for example, synthetic turf, foam backed felt, textured vinyl, brushed vinyl, polyethylene fibers, or the like. The top surfaceand the bottom surfacecan be one piece, or multiple pieces coupled together by such as, for example, adhesive, hook and loop, edge stitching, heat sealing, thermal lamination, or the like.

10 60 62 64 26 20 60 60 The golf putting gaming systemcan have an inclined rampor game board having a proximal endand distal end, wherein the proximal end has a greater height than the distal end forming an angled putting surface. The ramp 60 can be detachably or permanently secured to the first sectionof the planar matby such as, for example, magnets, snaps, adhesive, fasteners, clips, pin and holes, interlocking tabs, hook and loop or the like. The rampcan be manufactured from a single-piece construction or multi-piece assembly. For single-piece construction, the rampcan be produced through injection molding using thermoplastic materials such as, for example, ABS, polypropylene, high-density polyethylene, or the like. The mold cavity can incorporate the angled surface geometry, reinforcement ribs, mounting features, and texture patterns in a single or multiple tools. Alternative single-piece manufacturing methods can include rotational molding for hollow construction, thermoforming of plastic sheets, CNC machining from solid plastic, wood stock, or the like.

60 20 50 80 50 80 60 26 60 28 In other embodiments, the rampcan be made from wood wherein for wooden construction, the ramp can be fabricated from such as, for example, plywood, MDF, solid hardwood, or the like using subtractive manufacturing processes. The wooden structure can be sealed with weather-resistant coatings and enhanced with non-slip surface treatments. The multi-piece configuration can comprise interlocking segments that can be assembled to form the complete ramp structure wherein each segment can have a male and female connecting features such as dovetails, mortise and tenon joints, snap-fit, or the like. The segments can be manufactured using the same processes as the single-piece construction, with additional tooling for the connection interfaces. Each configuration can incorporate mounting points for attaching the putting mat, one or more bumpers, and back panel. The bumperand back panelcan be molded directly into the structure or added as secondary operations. The rampsurface can maintain geometric tolerances to ensure that a ball can consistently roll across the transition from the first sectioncoupled to the rampto the second sectionwhich is supported by a flat surface such as, for example, ground, cement, carpet, or the like.

10 60 60 60 In other embodiments, the systemcan include one or more rampaccessories configured to be positioned on or adjacent to the putting mat surface. The rampcan introduce an elevated or inclined surface element that alters the trajectory, speed, or direction of the putted ball, adding a physical obstacle or skill-based challenge to gameplay. The rampcan be removable and repositionable, allowing users to customize the playing surface configuration for different game modes or difficulty levels wherein the accessory can be a foam ramp that can be coupled to underneath or on top of the mat.

62 70 70 61 70 62 70 72 72 72 72 70 In embodiments, the proximal endcan have a back elementcoupled to it, wherein the back elementcomprises a plurality of numbers, letters, and/or symbols having different colors, or the like. The back elementcan extend vertically from the proximal endand can serve as a multi-functional scoring and target identification interface. The back elementcan have a systematically arranged matrix of numbers and lettersand/or symbols, each rendered in distinct chromatic identifiers that correspond to specific gaming parameters. The matrix of numbers and lettersis strategically positioned to maintain optimal sightlines from the putting position while preventing unwanted ball deflection during gameplay. The numbers and lettersand/or symbols can correspond to such as, for example, certain cards from a deck of cards, craps numbers, slot numbers, cricket, or the like. In certain embodiments, the numbers and lettersand/or symbols can be treated with reflective materials or can be illuminated with lights to enhance visibility under various lighting conditions. The back elementcan integrate an adjustable mounting mechanism that enables variable heights and angle positioning for optimal viewing from different putting distances, height adjustability to accommodate different player perspectives, quick-release functionality for rapid game variation transitions, and a secure lock that allows the user to set multiple predetermined positions.

26 28 40 42 36 34 62 60 42 28 36 38 40 42 28 In embodiments, the first sectionand second sectioncan have a length and a width having a first sideand second side, a forward end, and a putting endand the first section can extend to the proximal endof the ramp, and a second side. The second sectionincorporates multiple structural and functional elements including a forward endthat interfaces with the first section, an aft endthat defines the putting zone terminus, and parallel first sideand second sideboundaries that maintain a consistent width. The surface topology further includes specialized markings for game-specific reference points. The second sectioncan be dimensionally optimized to accommodate various skill levels and gaming scenarios, with length parameters selectively configured within a range of 4 feet to 20 feet. More specifically, preferred embodiments utilize a length range of 5 feet to 15 feet, with optimal characteristics achieved within a range of 8 feet to 12 feet wherein these dimensional specifications enable precise control over putting distance and difficulty parameters.

28 46 26 28 60 28 40 42 34 20 26 28 20 60 In embodiments, the second sectioncan have game-specific reference indicators, such as, for example, to pass line demarcations that establish betting boundaries, don't pass line indicators that define alternative wagering zones, distance markers for shot difficulty assessment, alignment aids for proper stance and ball positioning and the like. The first sectionand second sectioncan maintain surface continuity across the section boundaries creating a consistent ball roll, structural stability during active gameplay, and proper alignment with the ramp. In certain embodiments, the perimeter structure of second sectioncan integrate a rail system along first sideand/or second side, providing both ball containment and structural reinforcement wherein the rails can incorporate angles that deliver consistent ball rebound characteristics while maintaining aesthetic alignment for ball return delivery. The putting endfeatures additional structural elements that support accessory attachment points for the betting board and other game- specific components, while maintaining the system's modular configuration capabilities. In certain embodiments, the matfirst sectionand second sectioncan have its edge sealed preventing moisture from infiltration and material degradation. The surface can have temperature-stable compounds that maintain consistent playing characteristics across a wide range of environmental conditions. In embodiments the matcan be rolled up or folded and stored on the rampand secured with such as, for example, at least one strap, hook and look fastener, fasteners, or the like.

10 44 26 20 60 102 44 70 44 44 44 44 In embodiments, the golf putting gaming systemcan have a plurality of target holesdistributed across the first sectionof the matand the rampsurface, which can create a playing board. The plurality of target holescan vary in dimensional configurations and spatial distribution to create multiple zones, wherein the plurality of numbers, letters, and/or symbols on the back elementcorresponds with the plurality of target holes. Each of the plurality of target holescan be configured to receive a golf ball during gameplay. In one embodiment, each of the plurality of target holescan be sized with a diameter of approximately 4.25 inches (108mm), which is substantially larger than a regulation golf ball’s diameter of 1.68 inches (42.67mm), thereby ensuring reliable ball capture and retention during play. In the preferred embodiment, the plurality of target holescan vary in size relative to one another, ranging from a minimum diameter that is just slightly larger than the diameter of a standard golf ball (e.g., approximately 2 inches to 2.5 inches) to a maximum diameter of approximately 4.25 inches or larger.

102 44 44 44 44 44 44 The varying hole sizes can be distributed across the playing boardin different configurations. In some embodiments, two or more of the plurality of target holescan have the same diameter. In other embodiments, each target holemay have a different diameter from the other target holeson the board. The variation in hole sizes creates different levels of difficulty during gameplay, wherein smaller plurality of target holespresent a greater challenge for players to successfully direct the ball into the hole, while larger plurality of target holes provides easier targets, thereby adding strategic variety to the game. Each target holeof the plurality of target holescan be assigned a predetermined card value corresponding to a standard playing card deck, and this assignment can be stored in a mapping table within the software application, wherein holes of different sizes and locations correspond to different predetermined card values reflecting their respective difficulty levels.

44 44 70 106 44 44 In certain embodiments, the at least one of the plurality of target holescan vary in their rim configurations and entry characteristics, with some featuring beveled edges for easier ball entry while others maintain sharp edges for increased putting challenge. Each target holecorresponds to a specific alphanumeric identifier displayed on the back elementof the system or on an external computing device, creating a coordinated relationship between the physical targets and their identifying markers. The plurality of target holescan be offset where the entry point is positioned at an angle relative to the vertical axis, wherein the offset holes can range from 5 to 15 degrees from vertical. In other embodiments, the plurality of target holescan be arranged in such as, for example, a V-shape, a W-shape, a U-shape, or the like.

50 60 70 62 50 20 6 50 In embodiments, one or more bumperscan extend upward from the rampand the back elementcan extend from the proximal end. The one or more bumperscan be configured with either permanent or removable coupled to the matand/or the rampto suit different gameplay requirements and storage needs. The bumperscan be coupled by such as, for example, injection-molded integration with the ramp base material, heat welding to the ramp surface, industrial-grade adhesive bonding, mechanical fastening using countersunk screws with finishing caps, quick-release magnetic mounting systems using embedded neodymium magnets, twist-lock mechanisms with bayonet-style mounting plates, heavy-duty hook-and-loop fastener strips, push-pin connection points with reinforced grommets, or the like.

50 50 44 50 50 70 62 The one or more bumperscan be manufactured from impact-resistant materials specifically selected for their durability and optimal ball reaction characteristics which can be such as, for example, high-density polyethylene (HDPE) with UV stabilizers, impact-modified acrylic, elastomeric thermoplastic polyurethane (TPU), wood, polycarbonate with rubber impact modifiers, foam, or the like. The bumperscan have geometry with curved or angled faces designed to redirect balls toward the more than one target hole. The bumpercan have ball-impact surfaces with a radius of curvature between 2-4 inches, standing 1.5 to 3 inches above the ramp surface, with a base width of 0.75 to 1.5 inches for optimal stability. The angle of deflection ranges between 15 and 45 degrees relative to the ramp surface, ensuring consistent and predictable ball redirection during gameplay. The bumpercan integrate with the back element, which can extend from the proximal end, creating a cohesive playing surface that effectively channels golf balls through intended paths.

10 90 92 94 90 40 42 34 92 94 The golf putting gaming systemcan further comprise a betting boardwherein the betting board has a plurality of slotswith at least one numberassigned to each slot. The betting boardcan be removably coupled to at least one of the first side, the second sideor the putting end. The slots, each measuring approximately 0.125 to 4 inches (3.175mm) in width and 2.0 inches to 4 inches (50.8mm) in depth, arranged in a linear configuration that promotes easy access and visibility. Each slot can be individually identified with a designated numberthat can corresponds to specific target holes, scoring zones, betting zone within the putting system, with these identifying numbers permanently marked through either laser etching, UV-resistant printing, or embedded number plates to ensure maximum durability and visibility throughout extended gameplay sessions.

90 40 42 34 The betting board'scan be permanently couple or removably coupled to at least one of the first side, the second side, or the putting endwherein the betting board can be coupled by such as, for example, mounting brackets with quick-release mechanisms, reinforced connection points featuring spring-loaded locking pins, adjustable mounting positions that accommodate different player heights and viewing angles, hook and loop fasteners, or the like. The betting board's 90 construction can be made from such as, for example, high-impact polymer, wood, plastic, aluminum steel or the like and can incorporate anti-slip rubber padding at mounting points to prevent unwanted movement during use. In certain embodiment, the betting board 90 can have a transparent acrylic cover options to protect betting tokens or markers, an integrated storage compartment for gaming pieces, for the like. The betting system can integrate with the overall putting gaming system while providing a secure and organized method for tracking wagers and maintaining game scores, with its modular design allowing for easy removal during transport or storage while ensuring stable mounting during active gameplay.

10 90 92 The golf putting gaming systemas described above can be used for implementing such as, for example, casino-style golf gaming variations, baseball, football, basketball, soccer, boxing/fighting, capture the flag, battleship, traditional arcade games, or the like wherein the one or more holes, numbers and symbols can correspond to different aspects of each type of game. The system can incorporate both traditional casino gaming elements dice and/or playing cards with the golf putting gaming system and a user’s golf putting skills, creating a unique hybrid gaming experience. Prior to gameplay initiation, more than one player can place wagers on the betting board, which features precisely marked slotscorresponding to various game outcomes.

70 60 44 In one embodiment, the dice-based gameplay method utilizes color-coded target integration. Players initiate each round by rolling one or more dice, with the resulting number corresponding to specifically colored numbers displayed on the back elementof the inclined ramp. Points or wagers are awarded based on successfully putting golf balls into the matching-colored target holes. In an advanced variation, players employ two dice to establish a "point number" similar to traditional craps gameplay. Upon establishing the point number, players identify the corresponding target hole and place additional wagers on successfully putting into this target before a seven is rolled. Gameplay continues with alternating dice rolls and putting attempts until either the established point number is achieved or a seven is rolled, determining wager outcomes.

44 60 The system accommodates a poker-style putting variation wherein standard playing cards are dealt to each participant. The card values directly correspond to at least one of the plurality of target holeson the inclined ramp. Players take alternating turns putting toward target holes that correspond to their dealt cards. Final scoring incorporates both traditional poker hand values and successful putting accuracy, creating a unique skill-based poker variant. This hybrid scoring system rewards both strategic card play and putting proficiency.

21 A 21-style (blackjack) putting variation provides players with three putting attempts to achieve optimal scoring positions. Players aim for target hole corresponding to card values, attempting to accumulate a total as close toas possible without exceeding this threshold. Special consideration is given to "Blackjack" combinations, wherein successful putts into corresponding Ace and Jack holes result in enhanced payouts at a three-to-one ratio. Strategic elements include the option to "double down" after an initial successful putt, and a modified dealing structure where players receive one card and complete their hand through strategic putting choices to their desired target holes.

The cricket-style putting variation implements a sequential target acquisition methodology. Players must successfully putt into the hole in a specific numerical order corresponding to designated numbers. This variation introduces strict progression rules wherein putting into an incorrect hole (out of sequence) requires the player to restart their sequence. Additionally, any missed putting attempt results in the termination of the player's turn. The losing player maintains putting privileges until a miss occurs, introducing an element of comeback potential while maintaining competitive balance.

10 These various game methods can be modified or combined to create additional gameplay variations, all utilizing the core elements of the golf gaming systemwhile maintaining the integrity of both traditional casino gaming principles, other sport game principles and golf putting skills. The betting board 90 facilitates organized wagering across all game variations, with specific betting protocols adapted to each game type's unique requirements and scoring systems.

5 FIG. 11 FIG. 100 60 60 44 60 44 In embodiments, referring tothrough, the above gaming system can be integrated with a computing device and is shown general at. The game boardcan serve as the primary physical interface and can comprise a substantially flat playing surface constructed from materials suitable for miniature golf gameplay, such as, for example, molded plastic, composite materials, wood, or synthetic turf. The game boardincludes more than one target holepositioned across its playing surface. The number, arrangement, and configuration of target holes can vary depending on the intended game format and theme. In embodiments, for the card-based gameplay, the game boardincludes thirteen target holes, corresponding to the thirteen denominations found in a standard deck of playing cards (Ace through King), wherein this configuration allows players to associate each target hole with a specific card value, enabling various card-based scoring systems and gameplay variations.

60 44 44 10 20 30 In alternative embodiments, the game boardcan be adapted to correspond with various sports themes. For example, in a baseball-themed embodiment, the target holescan correspond to baseball bases, such as first base, second base, third base, and home plate, with additional holes representing other field positions or scoring zones. In a football-themed embodiment, the target holescan correspond to yard line markers, such as the-yard line,-yard line,-yard line, and so forth, or can represent scoring zones such as field goal positions, touchdown zones, or the like. Other sport-themed configurations are contemplated, including but not limited to basketball (representing point values or court positions), soccer (representing goal zones), or other athletic competitions.

44 44 60 Each of the plurality of target holescan be assigned a predetermined card value corresponding to a standard playing card deck, such as, for example, King, Queen, Jack, Ace, or a numerical card value from two through ten. The more than one target holecan be positioned at various locations across the game board. The positioning can be uniform or non-uniform, creating different gameplay dynamics. In some embodiments, the target holes may be arranged in a geometric pattern, such as, for example, rows, columns, circular arrangements, grid formations, or the like. In other embodiments, the target holes may be positioned randomly or strategically at varying distances and angles from the player's starting position, thereby creating different levels of difficulty for each hole.

44 44 60 44 Each of the more than one target holecan be sized to receive a standard golf ball or varying sizes, as mentioned above, and can be configured with a recessed cup or collection area to retain the ball after entry or return the ball to user. Each of the more than one target holecan be assigned a predetermined card value corresponding to a standard playing card deck such as, for example, King, Queen, Jack, Ace, a numerical card value from two through ten, or the like thereby allowing the outcome of a putting attempt to be integrated into a card-based game format. The players can accumulate a series of card values over the course of gameplay, thereby enabling the integration of traditional card-based games, such as poker, blackjack, rummy, or other variants, into the physical act of putting. The mapping of card values to holes can be fixed, randomized, or altered through a computerized control system, thereby providing enhanced replayability, adaptability to different skill levels, and the ability to generate diverse game outcomes. In other embodiments, the game boardcan have digital screens for each more than one target hole allowing the card value of the more than one target holeto be changed for each game play wherein the screen can have a cover over it to keep the surface flat for golf ball to roll over it.

104 44 104 44 104 60 70 104 44 50 10 FIG. 1 FIG. In embodiments, at least one sensorcoupled to the golf board can be configured to detect the golf ball as it comes to rest within the more than one target hole. In other embodiments, the at least one sensorcan be configured to detect such as, for example, the passage of a golf ball across a defined area, the velocity or trajectory of the golf ball, the successful entry of the golf ball into a target holeor the like. The at least one sensorcan be such as, for example, camera tracking system, an optical sensor, infrared sensor, magnetic sensor, pressure-sensitive switch, or the like that can be operatively positioned on, within, or adjacent to the game boardand/or the back element. The at least one sensorcan be coupled to the at least one target holewherein each target hole can have at least one sensor coupled to it to detect when the golf ball has entered and come to rest within the target hole as shown in, or the at least one sensor can be coupled to the one or more bumpersas shown in.

104 106 106 106 104 In embodiments, the at least one sensorcan be electrically coupled to such as, for example, a control unit, digital scoreboard, which can enable real-time scoring, automated game tracking, or the like and the generation of feedback to players through a computing device. The control unit can be such as, for example, a microcontroller, microprocessor, programmable logic controller (PLC), application-specific integrated circuit (ASIC), field-programmable gate array (FPGA), or the like wherein the control unit can be configured to process input signals from the at least one sensor and execute programmed instructions for game management, scoring, and user interaction, or can relay the data to the external computing devicethrough a wireless module. The wireless module can be such as, for example, a Bluetooth transceiver, Wi-Fi module, ZigBee unit, near field communication (NFC) device, cellular communication module, or other suitable wireless communication interface configured to transmit and receive data between the control unit and one or more external computing devicewhich can be such as, for example, a mobile phone, tablet, computer or the like that can provide enhanced features, including statistical analysis, interactive gaming modes, integration with casino-style digital interfaces or the like. The use of the at least one sensorcan increase accuracy, reduces the need for manual scorekeeping, and enhances user engagement by merging physical gameplay with computerized interaction.

106 60 104 In embodiments, the external computing devicecan have a software application executable and configured to wirelessly communicate with the wireless communication module within the game board. The software application can be configured to receive sensor data from the at least one sensorby the wireless communication module. The software application can further be configured to generate visual or audio outputs, such as, for example, displaying scores, card values, casino-style game, or the like outcomes on a graphical user interface, which can have a user interface and can produce visual and sound effects that correspond to gameplay events. The application may additionally allow users to select from a plurality of game modes, customize rule sets, and store historical performance data for statistical analysis and skill development.

In embodiments, the external computing device can have game logic for each game mechanics such as, for example, craps, blackjack, roulette, baccarat, poker variants including Texas Hold'em and Omaha, slots-style games with virtual reel mechanics, bingo, keno, sic bo, pai gow, faro, wheel of fortune, plinko, cornhole, bocce ball, shuffleboard, skee-ball, miniature golf, target shooting games, bowling, darts, ring toss, basketball free throw challenges, baseball pitch accuracy games, soccer penalty kick simulations, hockey shootout scenarios, billiards, croquet, horseshoes, lawn darts, bean bag toss, tic-tac-toe with physical ball placement, connect four adaptations, memory matching games, progressive skill challenges, multiplayer tournament brackets or the like, wherein each game logic module can define specific rule sets, scoring algorithms, win conditions, player turn sequences, difficulty progressions, graphic user interface, and victory parameters tailored to the particular game mechanics. The processor can dynamically load selected game logic modules based on player preferences, venue configurations, or scheduled tournament formats, thereby enabling a single physical gaming apparatus to support diverse gameplay experiences without requiring hardware reconfiguration or equipment substitution.

60 In certain embodiments, the software application can support multiplayer connectivity by linking multiple external devices, thereby enabling competitive or cooperative play among multiple participants. The application can provide connectivity to cloud and web-based servers for such as, for example, downloading new game content, updating software features, participating in remote tournaments or the like wherein the cloud and web-based services, external computing device 106 and its software application can extend the functionality of the game board, transforming the system into a dynamic platform that merges physical golf-based interaction with digital entertainment.

44 104 44 In embodiments, the physical ball detection can be transformed into an automated digital card game scoring by updating the software application when the ball is detected in one of the more than one target holes. When the at least one sensoridentifies that the ball has entered a specific target hole, the sensor signal can be transmitted to the control unit and subsequently relayed through the wireless communication module to the external computing device. The software application can then automatically assign a corresponding card value to the corresponding target holeor the target hole can already be assigned a specific card value that the software application has been set to, or the game outcome can be based on the predefined rules of the digital card game, thereby eliminating the need for manual scorekeeping.

44 In certain embodiments, the software application can visually display and update the cards on a graphical interface as the ball is hit into one of the more than one holes, update a player’s hand in real time, provide audio or visual effects to simulate the experience of drawing a card in a traditional casino environment, or the like. The automated scoring system can track multiple rounds of play, store historical results, and dynamically adapt game mechanics to support various card-based formats such as blackjack, poker, or rummy.

60 106 In embodiments, the user computing device can comprise a processor configured to execute instructions that enable communication and automated scoring functionality. When executed, the instructions can cause the processor to establish a wireless pairing connection with the wireless communication module integrated into the game board. Through this connection, the computing device 106 can receive detection signals from the plurality of embedded ball detection sensors in real time during physical gameplay. Each received detection signal can be automatically mapped to a corresponding card value based on the target hole that generated the signal. The software application on the computing devicecan then dynamically calculate game scores by applying selected card game rules to the sequence of mapped card values. The results of the calculations may be displayed on the user interface of the computing device, providing players with immediate feedback. The system can transform physical golf gameplay into automated digital card game scoring by converting physical ball detection events into digital game state updates without requiring manual score entry.

104 104 13 104 1 12 FIGS., 12 FIG. In embodiments, the at least one sensorcan be a camera sensor systemwhich can be configured to capture a video stream of the playing surface as shown in, and. The video stream data can be transmitted to the processor of the user computing device or an onboard control unit. The processor can execute computer vision algorithms to identify the golf ball within the video stream, determine its spatial coordinates relative to one or more target holes as shown in, and generate a detection signal when the spatial coordinates indicate that the golf ball has reached or entered a designated target hole location. The camera tracking systemcan use color contract between the golf ball and the playing board, wherein the computer vision algorithms can include techniques such as, for example, edge detection, color detection, circular Hough transform for identifying spherical objects, object recognition through machine learning models, pattern-matching approaches, or the like that can distinguish a golf ball from the surrounding environment wherein these algorithms can enable accurate identification and tracking of the ball during gameplay, even under varying lighting or background conditions.

104 108 60 104 108 104 104 60 108 108 104 The camera tracking systemcan have one or more visual markerspositioned on the game board to establish spatial reference points and to configure the tracking parameters relative to the playing surface. The game boardcan include more than one marking positioned at or near the four corners of the game board. These corner markings can serve as calibration reference points that enable the camera tracking systemto automatically configure itself relative to the plane of the playing board. The one or more corner markingscan include, such as, for example, distinctive visual indicators such as high-contrast patterns, geometric shapes (e.g., circles, squares, crosshairs), QR codes, ArUco markers, fiducial markers, other machine-readable visual identifiers, or the like that can be readily detected and recognized by the camera tracking system. During an initial calibration process, the camera tracking systemcaptures an image of the game boardand identifies the one or more corner markingswithin the captured image. By detecting the positions of the four corner markings, the camera tracking systemcan determine such as, for example, spatial orientation, perspective angle, dimensional boundaries, or the like of the game board relative to the camera's field of view. This calibration process allows the system to account for variations in camera placement, viewing angle, distance from the board, and lens distortion, thereby establishing an accurate coordinate system mapped to the physical playing surface.

104 106 44 106 44 106 104 104 Once calibrated to the plane of the playing board, the camera tracking systemcan communicate with the computing deviceto identify and track the individual target holeson the game board. The computing devicecan process the visual data captured by the camera and applies image recognition algorithms to detect the location, size, and identity of each target hole. In some embodiments, each target holecan be marked with a unique identifier, such as, for example, a number, symbol, color coding, or the like, which the backend system recognizes and associates with specific gameplay functions or scoring values. The computing devicecan maintain a virtual map of the game board that corresponds to the physical layout detected by the camera tracking system. This virtual map includes the precise coordinates of each target hole relative to the calibrated playing surface, enabling the system to accurately determine when a golf ball enters a specific hole during gameplay. The camera tracking systemcan continuously monitor the playing surface and transmits image data to the processing system, which processes this data in real-time to track ball movement, detect successful hole captures, and update scoring information accordingly.

In other embodiments, the camera sensor or sensors can be positioned to capture such as, for example, overhead views, side views, or a combination thereof, thereby ensuring reliable detection of the golf ball’s trajectory and interaction with the playing surface. By using multiple viewpoints, the system can improve accuracy, reduce false positives, and provide enhanced spatial awareness for scoring and gameplay analysis.

In certain embodiments, the system can further incorporate an augmented reality overlay module configured to project virtual elements onto the playing surface through integrated display devices or player-accessible mobile devices. The augmented elements can include dynamic difficulty modifiers such as, virtual obstacles, moving targets, time-sensitive scoring zones, different layouts, progressive challenge patterns that respond to player skill levels assessed through historical performance data, or the like. The computer vision system can detect ball interactions with these virtual elements by correlating physical ball coordinates with virtual element positions in the augmented space, thereby expanding gameplay possibilities beyond physical surface constraints and enabling customizable experience configurations.

In certain embodiments, the gaming system can include a virtual reality (VR) and augmented reality (AR) immersion module configured to transport players into a selectable futuristic world environment wherein the physical game board serves as the central spatial anchor and gameplay nexus. The module can comprise head-mounted display devices, AR-enabled smart glasses, or projection mapping systems that overlay computer-generated imagery onto the physical playing surface and surrounding environment. The processor can execute world-rendering engines that transform the physical game board into virtual representations such as, for example, a cyberpunk cityscape where target holes become illuminated energy portals, a space station command deck where holes represent docking bays, a bioluminescent alien landscape, a quantum computing grid, or other thematically consistent futuristic environments wherein the golf ball is visually represented as corresponding thematic objects such as data packets, spacecraft, energy cores, or nanobots while maintaining accurate physical tracking of the actual ball position.

60 The VR/AR system can maintain persistent spatial registration between the physical game boarddimensions and the virtual world coordinates through continuous sensor fusion combining camera-based tracking, inertial measurement units, depth sensors, and spatial anchoring algorithms. The VR/AR system can detect and compensate for physical game board movement or player repositioning by dynamically recalibrating the virtual overlay alignment, thereby ensuring that virtual elements remain accurately superimposed on their corresponding physical locations throughout gameplay sessions. The virtual world can extend beyond the game board boundaries to create an expansive environmental context wherein the game board exists as a focal platform within a larger futuristic setting, such as a floating game arena suspended above a dystopian megacity, a holographic recreation deck aboard an interstellar vessel, or a tournament arena in a virtual reality championship stadium.

In further embodiments, the application can provide a world customization interface enabling players to select from multiple futuristic themes, adjust environmental parameters such as time-of-day cycles, weather effects, ambient population density, and architectural styles, and configure difficulty modifiers that alter virtual physics properties or introduce dynamic obstacles. The processor can store player preferences in associated user profiles and automatically load preferred world configurations upon player identification. The system can further include unlockable content wherein successful gameplay performance grants access to additional futuristic environments, exclusive visual themes, rare virtual objects, or premium world features, thereby incentivizing continued engagement and skill progression through content discovery mechanics.

The application can incorporate a comprehensive gameplay tracking and analytics engine specifically designed for VR/AR sessions, wherein the processor continuously records spatial data including ball trajectory paths rendered as visible energy trails in the virtual environment, scoring outcomes visualized through immersive celebration sequences such as exploding particle effects or cascading holographic displays, timing metrics for each shot, accuracy measurements relative to optimal trajectories, and player movement patterns captured through head-tracking and positional data. The tracked data can be stored in cloud-based databases associated with unique player identifiers, enabling persistent cross-session statistics, historical performance review through recorded gameplay replays viewable in the VR/AR environment, and exportable analytics reports containing granular performance metrics suitable for skill analysis and competitive comparison.

In embodiments, the system can support multiplayer VR/AR experiences wherein multiple players wearing compatible display devices simultaneously observe and interact within a shared futuristic world instance. The application can establish network connections between player devices to synchronize virtual world states, enabling real-time visualization of opponent ball trajectories, shared viewing of scoring events, and collaborative or competitive gameplay modes where players compete for territorial control of virtual zones corresponding to physical hole locations. The system can render player avatars within the virtual environment positioned at appropriate locations relative to the game board, wherein avatar appearances can be customized through selectable futuristic character models, unlockable cosmetic items, or personalized designs reflecting player achievements and skill rankings.

The VR/AR application can incorporate a progressive world evolution system wherein the futuristic environment dynamically transforms based on aggregate gameplay performance across single sessions or extended campaigns. The processor can track cumulative scoring milestones, consecutive successful shots, challenge completion rates, and other performance indicators to trigger environmental state changes for each type of casino game.

The present game system can be designed for versatile use across multiple environments and settings, providing entertainment and gameplay opportunities in various contexts. The system can be configured for use in residential settings, commercial establishments, recreational facilities, and other public or private venues. In certain embodiments, the system is configured for home use, wherein individuals or families can set up and operate the game system in residential spaces such as living rooms, basements, garages, game rooms, patios, backyards, or other suitable indoor or outdoor areas. The home-use configuration can be designed with compact dimensions, lightweight materials, and user-friendly setup procedures to facilitate easy installation, storage, and portability within a residential environment. The system can be adapted for casual play among family members and friends, providing entertainment for gatherings, parties, or individual practice sessions.

In other embodiments, the system can be configured for office use, wherein the game system can be installed in workplace environments such as corporate offices, break rooms, employee lounges, recreational areas, or co-working spaces. The office configuration provides employees with an engaging recreational activity during breaks or after-hours, promoting stress relief, team building, and social interaction among colleagues. The system can be designed with professional aesthetics suitable for business environments and can include features that accommodate quick gameplay sessions compatible with typical work break durations.

In further embodiments, the system may support an expanded library of arcade-style game modes playable on the putting mat surface using the multi-hole layout and mobile application tracking. The game library is not limited to casino-style games and may include a broad range of family-friendly game modes designed to appeal to players of varying ages and skill levels. By way of non-limiting example, the expanded game library may include blackjack, dice games, fishing, football, baseball, basketball, capture the flag, king of the hill, racing, putt-your-own-adventure, charades putting, and other game modes. Additional game modes may be added to the system over time through software updates delivered to the mobile application, such that the library of available games may be continually expanded without modification to the physical putting mat hardware.

In another embodiment, the system implements a competitive team-based game mode referred to as "King of the Hill." In this game mode, two or more teams of players compete against each other to accumulate the highest total point score. Each hole on the putting mat surface is assigned a different point value, and the mobile application tracks and displays each team's cumulative score in real time. The point values assigned to each hole may vary, such that certain holes carry higher point values than others, creating a strategic element where players must weigh the difficulty of reaching a particular hole against the potential point reward. The gameplay mechanic is analogous to skee-ball in that different target zones yield different scoring outcomes. The mobile application interface displays team scores, individual putt results, current standings, and round progression throughout the game.

In further embodiments, the system can be configured for use in public commercial establishments such as, for example, bars, restaurants, taverns, pubs, entertainment venues, arcade facilities, country clubs, golf clubs, bowling alleys, amusement centers, or the like and recreation businesses. In the commercial configuration, the system can incorporate enhanced durability features to withstand frequent use by multiple users, coin-operated or payment processing mechanisms for revenue generation, larger dimensions for visibility and spectator engagement, scoreboards or displays for tournament play, and connectivity features that enable competitive gameplay among multiple patrons. The commercial embodiment can also include tamper-resistant construction, vandal-proof components, and secure mounting systems suitable for public access environments.

10 FIG. 160 Referring to, in embodiments, an exemplary gaming rule set can comprise a sequential gameplay protocol wherein players initially establish user profiles through an authentication process requiring submission of electronic mail addresses or other unique identifiers such as headshots/photographs to the external computing device, wherein the processor stores player credentials in an associated database and generates persistent user accounts enabling gameplay history tracking, statistical analysis, and profile-based customization. The gaming interface can provide player configuration controls enabling a designated host user or each participating player to specify the total number of active players for the current gaming session, select betting parameters including minimum wager amounts, maximum wager limits, ante requirements, and currency denominations which can include virtual credits, tokens, fiat currency equivalents, or cryptocurrency units, wherein these parameters establish the financial framework governing the wagering mechanics for the duration of the gameplay session. The player can join a match and can pay an entry fee, at.

164 The game logic can enforce a mandatory pre-deal wagering phase wherein all participating players must commit their initial bet amounts through the gaming interface before the virtual or physical card distribution sequence initiates, thereby ensuring fair gameplay conditions and preventing strategic advantage gained through observing dealt cards prior to wagering commitment. The chips can be moved into a secure jackpot pool, at step. The primary gameplay objective programmed into the game logic comprises achieving a cumulative card value total as proximate as possible to a target value of twenty-one points without exceeding the target value, wherein exceeding twenty-one results in an automatic loss condition commonly referred to as "busting," and wherein players compete against a dealer entity which can be controlled by artificial intelligence algorithms, a designated player, or an automated dealing mechanism, such that successful gameplay outcomes require achieving a higher cumulative value than the dealer without exceeding the twenty-one point threshold.

166 The game begins at step. The initial dealing phase executed by the processor comprises distributing one card to each active player in sequential order according to predetermined turn rotation protocols, wherein each card possesses an associated point value determined by card rank and suit according to standard playing card valuation conventions or custom rule variations stored in the game logic module. Following the initial card distribution, the game logic allocates each player a maximum of two putting attempts on the physical gaming surface to determine subsequent card acquisitions, wherein each successful putt directed toward designated target holes or zones on the playing surface triggers the processor to deal an additional card to the player's hand, and wherein the correlation between physical putting actions and virtual card dealing creates a hybrid gameplay experience combining skill-based physical dexterity with strategic card game decision-making.

The game logic can include a hand-splitting mechanism activated when a player's dealt cards comprise a matching pair of identical rank values such as, for example, two cards each valued at two points, two cards each valued at three points, two cards each valued at four points, or any other matching combination, wherein upon detection of a pair condition the processor enables a splitting option through the gaming interface allowing the player to divide the paired cards into separate independent hands. Each split hand can then be played individually with independent putting attempts and card acquisitions, wherein the game logic permits iterative splitting operations up to a maximum threshold of three total concurrent hands per player, thereby introducing strategic depth through hand multiplication mechanics while maintaining computational manageability and gameplay pacing considerations.

The game logic can further provide a risk-escalation mechanism commonly referred to as "doubling down" wherein a player can elect to double their initial wager amount in exchange for receiving exactly one additional card with a corresponding restriction limiting the player to a single subsequent putting attempt rather than the standard two-putt allocation. This mechanic introduces strategic gambling decisions wherein players assess their current hand strength, probability calculations for beneficial card draws, and risk tolerance levels to determine whether the increased potential payout justifies the reduced flexibility in hand development, wherein the processor enforces the doubled wager deduction from the player's available credit balance and modifies the putting attempt counter accordingly upon activation of this option.

168 170 The game can progress, and the service can track the stacks, at step. The gameplay session continues through iterative rounds following the established rule protocols until a termination condition is satisfied, wherein termination conditions can include depletion of a player's available wagering credits or tokens resulting in elimination from continued play, achievement of a predetermined winning threshold such as accumulating a target credit amount or winning a specified number of consecutive rounds, voluntary player withdrawal through interface controls, expiration of a time-limited gameplay session, or completion of a tournament structure with defined round quantities. The match can end and a winner is determined, at step.

172 174 176 At step, upon reaching a termination condition, the processor can execute payout calculations distributing winnings to successful players according to the betting parameters and game outcomes, update persistent player statistics and achievement records in the associated database, and provide gameplay summary reports displaying performance metrics, notable hands or putting achievements, and comparative rankings among session participants and the jackpot can be released from the secure pool. The chips can be credited to the winner balances, at stepand the balance is updated in the player’s account, at step.

14 FIG. Referring towhich shows visual flow diagram of the prize pool mechanics. A host creates a match wherein a set entry fee and player count can be counted. Invites can be sent to friends wherein the players have the chance to accept or deny the request and pay the entry fee. A device can be chosen such as the host device or players own device. A game countdown starts wherein the players can play blackjack via putting board or manual entry. If the player disconnects, a reconnect timer will appear and if the player reconnects, they continue with the match if not the player is disqualified and stake stays in the jackpot. If a win condition is met the match ends and the server distributes jackpot to winners. The game can have a summary and stats wherein they are updated after each game.

1400 1402 1404 1406 1408 1410 1412 The process begins at step, wherein a host user creates a match through the system interface. At step, the host sets the entry fee amount and designates the maximum or required number of players permitted to participate in the match. The entry fee amounts collected from all participating players collectively form a jackpot pool to be distributed upon conclusion of the match. At step, the system transmits invitations to players identified by the host, such as contacts or friends within the platform. At step, invited players accept the invitation and submit payment of the designated entry fee, which is held in escrow or otherwise maintained by the server pending resolution of the match. At step, each participating player selects a gameplay device option, which may include using the host's device or the player's own personal device, thereby accommodating both co-located and remote play scenarios. At step, a game countdown timer initiates, signaling to all participants that the match is about to begin. At step, gameplay commences, wherein players participate in a blackjack game via a putting board interface or through manual card entry, as described in connection with other embodiments herein.

1414 1412 1416 1418 1420 During active gameplay, the system continuously monitors for player connectivity at decision step. If no disconnection event is detected (No branch), gameplay continues uninterrupted and returns to step. If a disconnection event is detected (Yes branch), the process proceeds to step, wherein a reconnection timer is initiated, providing the disconnected player a defined window of time within which to reestablish a connection to the system. If the player successfully reconnects within the allotted time (Reconnect branch), the process proceeds to step, wherein the match continues with the reconnected player. If the player fails to reconnect within the allotted time (Fail to Reconnect branch), the process proceeds to step, wherein the player is disqualified from the match and the player's entry fee stake remains in the jackpot pool rather than being refunded.

1422 1412 1424 1426 1428 Following resolution of any disconnection event, or upon continuation of uninterrupted gameplay, the system evaluates a win condition at decision step. If the win condition has not yet been met (No branch), the process returns to stepand gameplay continues. If the win condition has been satisfied (Yes branch), the process proceeds to step, wherein the match is concluded. At step, the server calculates the applicable jackpot distribution and distributes the accumulated jackpot to the winner or winners in accordance with the predetermined payout rules of the match. At step, the system updates a game summary and statistics records to reflect the results of the completed match, including player performance data, winnings, and any other relevant metrics.

15 FIG. 300 300 300 302 Referring to, in another embodiment the system can be paired with a remote controldevice that can enable users to control game play, navigate menus, select game modes, and input commands without direct interaction with the mobile application interface. The remote control devicecan be a freestanding handheld unit that communicates wirelessly with the mobile device or processing unit via Bluetooth, Wi-Fi, or other suitable short-range communication protocols. In other embodiments, the remote control devicecan be physically attached to or integrated with the putteritself, such that the user may operate game controls while maintaining a grip on the putter. The remote control 300 can include one or more buttons, directional inputs, or touch-sensitive surfaces configured to transmit user input signals to the mobile application for game navigation and selection.

300 302 300 302 302 300 302 300 In a preferred embodiment, the remote control devicecan be mounted directly to the puttershaft via a clamp, sleeve, or clip-on mounting bracket that positions the remote control devicewithin ergonomic reach of the user's hands during normal putting grip. The mounting bracket can be adjustable along the length of the puttershaft to accommodate different hand positions and user preferences. When attached to the putter, the remote control devicecan function as a comprehensive game controller that enables the user to operate the entire system without setting down the putteror physically touching the mobile device. The user can navigate the main menu, browse and select from the available library of game modes, configure game settings such as number of players, number of rounds, difficulty level, and scoring format, start and pause game sessions, confirm putt results, advance between turns in a multiplayer session, view scores and leaderboards, and exit or restart a game, all through inputs on the putter-mounted remote control device.

300 300 300 300 300 The putter-mounted remote control devicecan include a directional pad or joystick input for menu navigation, a primary selection button for confirming choices, a secondary button for returning to a previous screen or canceling an action, and one or more auxiliary buttons mapped to frequently used functions such as pausing the game, viewing the scoreboard, or toggling audio settings. In some embodiments, the remote control devicecan include a small display screen, such as an OLED or LCD micro-display, mounted on or integrated into the device housing, that mirrors or summarizes key game information including the current game mode, active player name, current score, round number, and turn status. The micro-display can allow the user to confirm game state at a glance without looking away from the putting mat surface toward the mobile device. The remote control devicemay communicate bidirectionally with the mobile application, such that the mobile application transmits game state data to the remote control devicefor display, and the remote control devicetransmits user input commands back to the mobile application for processing.

300 300 300 300 300 In further embodiments, the putter-mounted remote control devicecan include haptic feedback functionality, such as a vibration motor, configured to provide tactile confirmation to the user upon successful input registration, game state changes, or score events. For example, the remote control devicecan vibrate briefly when a putt result is confirmed, when a player's turn begins, or when a bonus score is achieved. The remote control devicecan be powered by a rechargeable battery and may include a charging port, such as a USB-C connector, accessible on the device housing. The mobile application can display a battery level indicator for the connected remote control deviceand can generate a low-battery notification when the charge level falls below a configurable threshold. The remote control devicecan be configured to enter a low-power sleep mode after a period of inactivity and to wake upon detecting a button press or motion event, thereby extending battery life between charges.

In a further alternative embodiment, the system can include a Bluetooth-enabled fishing reel attachment configured to be removably coupled to the putter shaft. The fishing reel attachment communicates wirelessly with the mobile application and provides rotational input data corresponding to a reeling motion performed by the user. The system can further include a Bluetooth-enabled accelerometer module configured to be inserted into the end of the putter grip. The accelerometer module detects tilting, angular orientation, and motion of the putter along one or more axes and transmits orientation data to the mobile application in real time.

302 In various embodiments, the system can support a plurality of interchangeable peripheral attachments that couple to the putteror putter grip and communicate wirelessly with the mobile application. Each peripheral attachment may be configured to provide a different type of sensor input corresponding to a particular game mode. For example, the Bluetooth fishing reel attachment and Bluetooth accelerometer grip insert described above may be used for the fishing game mode, while other attachments may be developed for other game modes requiring different motion inputs. The mobile application may be configured to detect and pair with each peripheral attachment automatically and to load the corresponding game mode upon successful pairing.

In this embodiment, the system implements a fishing-themed game mode that utilizes the multi-hole putting mat layout, the mobile application with AI-assisted tracking, the Bluetooth fishing reel putter shaft attachment, and the Bluetooth accelerometer grip insert. During the putting phase of the game, the player putts the ball toward one of the plurality of holes on the putting mat. Each hole corresponds to a different virtual fish species, and the particular hole in which the ball comes to rest determines the species, size, difficulty, and point value of the fish that the player will attempt to catch. A putt that does not land in any of the holes results in the virtual cast becoming snagged, and the player forfeits that turn.

Upon a successful putt into one of the holes, the game transitions to a fishing phase. The player reorients the putter such that the putter head faces upward, effectively converting the putter into a simulated fishing pole. The mobile application displays a virtual fish on screen that moves laterally in unpredictable directions. The accelerometer module detects the angular tilt of the putter, and the player must tilt the putter in the direction opposite to the movement of the virtual fish to maintain tension on the virtual fishing line. For example, if the virtual fish moves to the left on screen, the player tilts the putter to the right, and vice versa. Tilting the putter in the incorrect direction risks losing the virtual fish.

Once the virtual fish is sufficiently fatigued from lateral fighting, the player may rotate the Bluetooth fishing reel attachment to reel in the virtual fish. The mobile application receives the rotational input data from the fishing reel attachment and advances the virtual fish toward the player on screen in proportion to the reeling input. The player may also attempt to reel in the virtual fish while the fish is still actively fighting laterally, which may result in a faster catch but carries an increased risk of snapping the virtual line and losing the fish. The mobile application calculates and displays a risk indicator or line tension metric based on the combination of reel speed and fish fighting direction.

The point value and difficulty associated with each virtual fish is determined by the hole in which the ball was putted. Certain holes may correspond to larger, more difficult fish that yield higher point values, while other holes may correspond to smaller, easier fish with lower point values. In one embodiment, the player is allotted a predetermined number of putts per round, such as ten putts, and the objective is to accumulate the highest total fish count or point total within the allotted number of putts.

In some embodiments, the mobile application may render a virtual environment on screen during the fishing phase that visually corresponds to the type of fish being pursued. For example, a putt landing in a hole associated with a freshwater species may cause the application to display a river or lake backdrop, while a hole associated with a saltwater species may trigger an ocean or deep-sea environment. The virtual environment may include animated water effects, weather conditions, and ambient audio cues that enhance the immersive quality of the fishing experience. The difficulty parameters of the fishing phase, including the speed and unpredictability of the virtual fish's lateral movement, the duration of the fighting phase before the fish becomes fatigued, and the sensitivity of the line tension threshold, may each be scaled according to the point value and species associated with the selected hole. Higher-value fish may exhibit faster lateral movements, longer fighting durations, and a narrower margin of error on the line tension metric before the virtual line snaps, thereby rewarding skilled play with proportionally greater point returns.

In further embodiments, the fishing game mode may support a multiplayer tournament format in which two or more players take alternating turns putting and fishing over a predetermined number of rounds. The mobile application may maintain and display a real-time leaderboard showing each player's cumulative fish count, total point score, largest individual catch, and catch success rate. At the conclusion of the tournament, the mobile application may generate a summary screen displaying final standings, individual player statistics, and achievement badges earned during the session, such as badges for landing the largest fish, achieving the highest single-round score, or successfully catching a fish on every putt within a round. The fishing reel attachment and accelerometer grip insert may each include a low-energy power management circuit configured to enter a sleep mode after a configurable period of inactivity and to wake automatically upon detecting motion or receiving a pairing request from the mobile application, thereby conserving battery life between play sessions.

In closing, it is to be understood that although aspects of the present specification are highlighted by referring to specific embodiments, one skilled in the art will readily appreciate that these disclosed embodiments are only illustrative of the principles of the subject matter disclosed herein. Therefore, it should be understood that the disclosed subject matter is in no way limited to a particular methodology, protocol, and/or reagent, etc., described herein. As such, various modifications or changes to or alternative configurations of the disclosed subject matter can be made in accordance with the teachings herein without departing from the spirit of the present specification. Lastly, the terminology used herein is for the purpose of describing particular embodiments only and is not intended to limit the scope of the present disclosure, which is defined solely by the claims. Accordingly, embodiments of the present disclosure are not limited to those precisely as shown and described.

Certain embodiments are described herein, including the best mode known to the inventors for carrying out the methods and devices described herein. Of course, variations on these described embodiments will become apparent to those of ordinary skill in the art upon reading the foregoing description. Accordingly, this disclosure includes all modifications and equivalents of the subject matter recited in the claims appended hereto as permitted by applicable law. Moreover, any combination of the above-described embodiments in all possible variations thereof is encompassed by the disclosure unless otherwise indicated herein or otherwise clearly contradicted by context.

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Filing Date

February 17, 2026

Publication Date

August 20, 2026

Inventors

Andrew Tursky
Mitchell Smith
Andrii Velhov
Sean Gibney

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Cite as: Patentable. “GOLF PUTTING GAMING SYSTEM, METHODS, AND APPLICATION” (US-20260241249-A1). https://patentable.app/patents/US-20260241249-A1

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GOLF PUTTING GAMING SYSTEM, METHODS, AND APPLICATION — Andrew Tursky | Patentable