A board game is configured with a unique board with tiles, a deck of cards, and a die that creates a randomized manner for players to battle a common enemy. The tiles on the board game are configured with a set number of spawn points at which enemies are spawned during gameplay. Each spawn point may be associated with a number on a die. For example, the tiles may be numbered 1-6 in situations where six spawn points are present or use another insignia (e.g., “S”) when more or less than six spawn points are present. Enemies are placed at the spawn points corresponding to the rolled die's top-up number. The specific enemy that spawns at the spawn point is then identified responsive to the user retrieving a card from a deck of facedown enemy cards.
Legal claims defining the scope of protection, as filed with the USPTO.
providing a die with six sides respectively numbered from one to six; providing a board having multiple tiles, the tiles having at least one tile location designated as a spawn point; providing a deck of cards, facedown, wherein the deck of cards includes at least cards having an image of an enemy on one side and a description about the enemy; and instruct a player to roll the die; responsive to the die being rolled by the player, instruct, via instructions, the player to spawn an enemy at a specific spawn point that corresponds to a top-up number on the rolled die; and instruct the player to retrieve a single card from the deck of cards, wherein the retrieved card is the enemy that spawns at the specific spawn point. providing instructions to players, in which the instructions instruct the players to perform the rules of the board game: . A method of playing a board game using a board, die, and cards, comprising:
claim 1 . The method of, wherein the board has six spawn points in different locations on the tiles, each spawn point corresponds to a number on the die.
claim 1 . The method of, wherein the board game has three spawn points in different locations on the tiles, each spawn point is associated with two numbers on the die.
claim 1 . The method of, wherein the enemy on the retrieved card has various attributes that affect the enemy's gameplay.
Complete technical specification and implementation details from the patent document.
There are many board games in which the instructions call for the players to battle each other or a common enemy.
A board game is configured with a unique board with tiles, a deck of cards, and a die that creates a randomized manner for players to battle a common enemy. The tiles on the board game are configured with a set number of spawn points at which enemies are spawned during gameplay. Each spawn point may be associated with a number on a die. For example, the tiles may be numbered 1-6 in situations where six spawn points are present or use another insignia (e.g., “S”) when more or less than six spawn points are present. When six spawn points are present, each spawn point corresponds to a number on the die. When three spawn points are present, each spawn point may be associated with two numbers on the die. Other variations for having more or less than six spawn points are also possible, such as associating three or more numbers with a given spawn point or making certain die numbers null (i.e., unassociated with any spawn point).
Once the player rolls the die, the enemy's spawn point is identified based on the spawn point associated with the top-up number. The enemy is then selected based on the player retrieving a card from a facedown deck of cards. The retrieved card displays, on a detailed side, any one or more of the enemy's image, their descriptions, and various characteristics about them, such as their attack, move, skill level, life, etc. The gameplay is detailed in the instructions provided with the game.
Like reference numerals indicate like elements in the drawings. Elements are not drawn to scale unless otherwise indicated.
1 2 FIGS.and 115 120 125 125 105 110 show illustrative pages of a set of instructionsalong with a picture of the tiled board game. The various tilesinclude insignia for gameplay. In particular, the tilesinclude designated spawn pointsat which enemies are spawned during gameplay responsive to player action. Specifically, when it is a given player's turn, the player rolls a dieto determine which tile location the enemy is spawned. Each spawn point is associated with one or more numbers on the die, numbered from 1-6. Thus, when the player randomly rolls, for example, a two (i.e., the two is top-up), the spawn point for that player's turn is the spawn point tile location associated with the number two. The same applies to every other number on the die. It should be understood that the six sided die is exemplary only, and other die with more or less sides are also possible and the game would be adapted accordingly. For example, a die with 4, 6, 8, 10, 12, or 20 sides, among other variations. The game would then be modified accordingly, namely, the spawn points and which numbers indicate which spawn point according to the die.
110 115 210 220 215 220 215 305 310 3 FIG. Once the player rolls the dieand identifies the top-up number, the instructionsexplain that the player must retrieve a card from the facedown deck of cards. The detailed sideof the retrieved carddetails the enemy that must spawn at the spawn point identified after the rolled die.shows, in greater detail, the detailed sideof the retrieved card. The card indicates that the enemy's name is “Horror Mouth”and various attributes, including number grades for Attacks, Movement, Wound, Melee Skill, Ballistic Skill, and Save. Other attributes are also possible, and other enemies may have their own unique set of attribute grades. The card further includes the enemy's Aggression types and Abilities, all of which affect the overall gameplay when, for example, other players interact with the enemy on the board, such as during an orchestrated fight. Once the enemy has been identified from the deck of cards, a game piece representing that specific enemy or another identification method may be placed at the spawning point corresponding to the top-up die. Exemplary game pieces may be coin-like objects with images or smaller statuesque pieces. If there are multiple enemies to be spawned at given spawn points, the instructions may instruct the players to place the enemy game piece on tiles directly adjacent to the spawn point and continue advancing to available tiles around the spawn point as necessary.
110 105 110 Each player in the game sequentially takes a turn during the spawning stage, meaning each player takes a turn in rolling the dieand spawning a new enemy at the spawn pointbased on the top-up number on the rolled die. Each player takes turns rolling the die for enemy spawning because it affects the overall gameplay. For example, if certain players are out of commission in the game, then reviving or saving the player becomes a priority because the players know that more enemies will spawn. Even players out or out of commission roll the die, which can make an uneven advantage for the enemy's growth numbers.
Various exemplary embodiments are disclosed herein. In one exemplary embodiment, implemented is a method of playing a board game using a board, die, and cards, comprising: providing a die with six sides respectively numbered from one to six; providing a board having multiple tiles, the tiles having at least one tile location designated as a spawn point; providing a deck of cards, facedown, wherein the deck of cards includes at least cards having an image of an enemy on one side and a description about the enemy; and providing instructions to players, in which the instructions instruct the players to perform the rules of the board game: instruct a player to roll the die; responsive to the die being rolled by the player, instruct, via instructions, the player to spawn an enemy at a specific spawn point that corresponds to a top-up number on the rolled die; and instruct the player to retrieve a single card from the deck of cards, wherein the retrieved card is the enemy that spawns at the specific spawn point.
In another example, the board has six spawn points in different locations on the tiles, each spawn point corresponds to a number on the die. As another example, the board game has three spawn points in different locations on the tiles, each spawn point is associated with two numbers on the die. As another example, the enemy on the retrieved card has various attributes that affect the enemy's gameplay.
Although the subject matter has been described in language specific to structural features and/or methodological acts, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to the specific features or acts described above. Rather, the specific features and acts described above are disclosed as example forms of implementing the claims.
Cooperative Patent Classification codes for this invention. Click any code to explore related patents in that topic.
March 9, 2025
September 10, 2026
Browse 5M+ US patents with plain-English claim translations and AI-generated analysis.