Patentable/Patents/US-8798041
US-8798041

Method and apparatus for time stretching to hide data packet pre-buffering delays

PublishedAugust 5, 2014
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

A special rendering mode for the first few seconds of play out of multimedia data minimizes the delay caused by pre-buffering of data packets in multimedia streaming applications. Instead of pre-buffering all incoming data packets until a certain threshold is reached, the streaming application starts playing out some of the data packets immediately after the arrival of the first data packet. Immediate play out of the first data packet, for example, results in minimum delay between channel selection and perception, thereby allowing a user to quickly scan through all available channels to quickly get a notion of the content. The immediate play out is done at a reduced speed.

Patent Claims
20 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A method comprising: upon identifying a first packet in a plurality of data packets, immediately playing the first data packet without delay; and while playing the first data packet, generating fill packets associated with the first data packet; and after playing the first data packet, and before playing a second data packet directly following the first data packet in the plurality of data packets, playing the fill packets, wherein a number of fill packets played is associated with perceptual entropy of the first data packet.

2

2. The method of claim 1 , wherein a buffering delay is hidden by the fill packets.

3

3. The method of claim 1 , wherein the fill packets mirror the first data packet.

4

4. The method of claim 1 , wherein a stronger perceptual entropy corresponds to less repetition of the first data packet.

5

5. The method of claim 1 , wherein while playing the first data packet, the method further comprises receiving additional packets in the plurality of data packets.

6

6. The method of claim 5 , wherein while playing the first data packet, the method further comprises buffering the additional packets in a buffer.

7

7. The method of claim 1 , further comprising switching, after playing the first data packet, from a first speed used to play the first data packet to a second speed to play the second data packet, wherein the first speed is slower than the second speed.

8

8. The method of claim 1 , further comprising: receiving additional data packets while playing the first data packet; placing the additional data packets into a buffer; and triggering play of the second data packet when the buffer is sufficiently full.

9

9. A system comprising: a processor; and a computer-readable storage medium having instructions stored which, when executed by the processor, result in the processor performing operations comprising: upon identifying a first packet in a plurality of data packets, immediately playing the first data packet without delay; and while playing the first data packet, generating fill packets associated with the first data packet; and after playing the first data packet, and before playing a second data packet directly following the first data packet in the plurality of data packets, playing the fill packets, wherein a number of fill packets played is associated with perceptual entropy of the first data packet.

10

10. The system of claim 9 , wherein a buffering delay is hidden by the fill packets.

11

11. The system of claim 9 , wherein the fill packets mirror the first data packet.

12

12. The system of claim 9 , wherein a stronger perceptual entropy corresponds to less repetition of the first data packet.

13

13. The system of claim 9 , wherein while playing the first data packet, the method further comprises receiving additional packets in the plurality of data packets.

14

14. The system of claim 13 , wherein while playing the first data packet, the method further comprises buffering the additional packets in a buffer.

15

15. The system of claim 9 , the computer-readable storage medium having additional instructions stored which result in the operations further comprising switching, after playing the first data packet, from a first speed used to play the first data packet to a second speed to play the second data packet, wherein the first speed is slower than the second speed.

16

16. The system of claim 9 , the computer-readable storage medium having additional instructions stored which result in the operations further comprising: receiving additional data packets while playing the first data packet; placing the additional data packets into a buffer; and triggering play of the second data packet when the buffer is sufficiently full.

17

17. A computer-readable storage device having instructions stored which, when executed by a computing device, result in the computing device performing operations comprising: upon identifying a first packet in a plurality of data packets, immediately playing the first data packet without delay; and while playing the first data packet, generating fill packets associated with the first data packet; and after playing the first data packet, and before playing a second data packet directly following the first data packet in the plurality of data packets, playing the fill packets, wherein a number of fill packets played is associated with perceptual entropy of the first data packet.

18

18. The computer-readable storage device of claim 17 , wherein a buffering delay is hidden by the fill packets.

19

19. The computer-readable storage device of claim 17 , wherein the fill packets mirror the first data packet.

20

20. The computer-readable storage device of claim 17 , wherein a stronger perceptual entropy corresponds to less repetition of the first data packet.

Classification Codes (CPC)

Cooperative Patent Classification codes for this invention. Click any code to explore related patents in that topic.

Patent Metadata

Filing Date

July 9, 2013

Publication Date

August 5, 2014

Want to explore more patents?

Browse 5M+ US patents with plain-English claim translations and AI-generated analysis.

Citation & reuse

Analysis on this page is generated by Patentable — an AI-powered patent intelligence platform. AI-generated summaries, explanations, and analysis may be reused with attribution and a visible link back to the canonical URL below. Patent abstracts and claims are USPTO public domain.

Cite as: Patentable. “Method and apparatus for time stretching to hide data packet pre-buffering delays” (US-8798041). https://patentable.app/patents/US-8798041

© 2026 Patentable. All rights reserved.

Patentable is a research and drafting-assistant tool, not a law firm, and does not provide legal advice. Documents we generate are drafts for review by a licensed patent attorney.