Patentable/Patents/US-9390587
US-9390587

Gaming system and method for providing a cascading symbol game with multiple symbol display position symbols

PublishedJuly 12, 2016
Assigneenot available in USPTO data we have
Inventorsnot available in USPTO data we have
Technical Abstract

A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more multiple symbol display position symbols. Each multiple symbol display position symbol is configured to occupy or span a plurality of symbol display positions of a symbol display position matrix. For a generated multiple symbol display position symbol to be removed from the symbol display matrix, each of the individual symbols of the multiple symbol display position symbol must individually qualify to be removed from the symbol display matrix.

Patent Claims
23 claims

Legal claims defining the scope of protection, as filed with the USPTO.

1

1. A gaming system comprising: a house; at least one display device supported by the housing; a plurality of input devices supported by the housing, said plurality of input devices including: (i) an acceptor, and (ii) a cashout device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to: (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for a play of a game: (i) display one of a plurality of available symbols at each of a plurality of symbols display positions of each of a plurality of symbol display position matrices, wherein prior to any symbols being displayed at any symbol display positions for the play of the game, the plurality of available symbols include at least one multiple symbol display position symbol associated with at least two of the symbol display positions, (ii) for each symbol display position matrix: (A) determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form any winning symbol combinations, and (B) if a plurality of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for each displayed winning symbol combination, (iii) if the multiple symbol display position symbol is displayed at symbol display positions of at least two of the symbol display position matrices, trigger at least one feature associated with the play of the game, (iv) determine whether each displayed symbol qualifies to be removed, and (v) if at least one of the displayed symbols qualifies to be removed: (A) for each displayed symbol that qualifies to be removed, remove said symbol, (B) reposition a quantity of any remaining displayed symbols, (C) for each created empty symbol display position, display one of the plurality of symbols, and (D) repeat (b)(ii) to (b)(v) at least once, and (c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

2

2. The gaming system of claim 1 , wherein the repositioned quantity of any remaining displayed symbols is zero.

3

3. The gaming system of claim 1 , wherein at least a first one of the symbol display positions of a first one of the symbol display position matrices is linked to at least a first one of the symbol display positions of a second one of the symbol display position matrices.

4

4. The gaming system of claim 3 , wherein the at least one triggered feature includes enabling at least one remaining displayed symbol to be repositioned from the first one of the symbol display positions of the first one of the symbol display position matrices to the linked first one of the symbol display positions of the second one of the symbol display position matrices.

5

5. The gaming system of claim 1 , wherein the at least one triggered feature includes at least one selected from the group consisting of: a modification of a modifier associated with the play of the game, a modification of a non-wild symbol to a wild symbol, an initiation of a play of a secondary game, a modification of a paytable associated with the play of the game, and a modification of a multiplier associated with a wild symbol.

6

6. The gaming system of claim 1 , wherein the plurality of awards include at least one selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, a quantity of player tracking points, a progressive award, a modifier, a quantity of free plays of the game, a quantity of plays of at least one non-wagering game, at least one lottery based award, a wager match for at least one play of the game, an increase in an average expected payback percentage of the game, at least one comp, a quantity of credits usable for an online play of an online game, a quantity of virtual goods and an access code usable to unlock content on an internet.

7

7. The gaming system of claim 1 , wherein when executed by the at least one processor if at least one of the displayed symbols qualifies to be removed, the plurality of instructions cause the at least one processor to repeat (b)(ii) to (b)(v) until no symbols qualify to be removed.

8

8. A method of operating a gaming system, for a play of a game said method comprising: (a) causing at least one display device to display one of a plurality of available symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position matrices, wherein prior to any symbols being displayed at any symbol display positions for the play of the game, the plurality of available symbols include at least one multiple symbol display position symbol associated with at least two of the symbol display positions, (b) for each symbol display position matrix: (i) causing at least one processor to execute a plurality of instructions to determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form any winning symbol combinations, and (ii) if a plurality of the displayed symbols form at least one winning symbol combination, causing the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, wherein a credit balance is increasable based on any award displayed for any displayed winning symbol combination, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device, (c) if the multiple symbol display position symbol is displayed at symbol display positions of at least two of the symbol display position matrices, causing the at least one processor to execute the plurality of instructions to trigger at least one feature associated with the play of the game, (d) causing the at least one processor to execute the plurality of instructions to determine whether each displayed symbol qualifies to be removed, and (e) if at least one of the displayed symbols qualifies to be removed: (i) for each displayed symbol that qualifies to be removed, causing the at least one processor to execute the plurality of instructions to remove said symbol, (ii) causing the at least one processor to execute the plurality of instructions to reposition a quantity of any remaining displayed symbols, (iii) for each created empty symbol display position, causing the at least one display device to display one of the plurality of symbols, and (iv) repeating (b) to (e) at least once.

9

9. The method of claim 8 , wherein the repositioned quantity of any remaining displayed symbols is zero.

10

10. The method of claim 8 , wherein at least a first one of the symbol display positions of a first one of the symbol display position matrices is linked to at least a first one of the symbol display positions of a second one of the symbol display position matrices.

11

11. The method of claim 10 , wherein the at least one triggered feature includes enabling at least one remaining displayed symbol to be repositioned from the first one of the symbol display positions of the first one of the symbol display position matrices to the linked first one of the symbol display positions of the second one of the symbol display position matrices.

12

12. The method of claim 8 , wherein the at least one triggered feature includes at least one selected from the group consisting of: a modification of a modifier associated with the play of the game, a modification of a non-wild symbol to a wild symbol, an initiation of a play of a secondary game, a modification of a paytable associated with the play of the game, and a modification of a multiplier associated with a wild symbol.

13

13. The method of claim 8 , wherein the plurality of awards include at least one selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, a quantity of player tracking points, a progressive award, a modifier, a quantity of free plays of the game, a quantity of plays of at least one non-wagering game, at least one lottery based award, a wager match for at least one play of the game, an increase in an average expected payback percentage of the game, at least one comp, a quantity of credits usable for an online play of an online game, a quantity of virtual goods and an access code usable to unlock content on an internet.

14

14. The method of claim 8 , which includes, if at least one of the displayed symbols qualifies to be removed, repeating (b) to (e) until no symbols qualify to be removed.

15

15. The method of claim 8 , which is executed through a data network.

16

16. The method of claim 15 , wherein the data network is an internet.

17

17. A gaming system server comprising: at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor, for a play of a game, to: (a) cause at least one display device to display one of a plurality of available symbols at each of a plurality of symbol display positions of each of a plurality of symbol display position matrices, wherein prior to any symbols being displayed at any symbol display positions for the play of the game, the plurality of available symbols include at least one multiple symbol display position symbol associated with at least two of the symbol display positions, (b) for each symbol display position matrix: (i) determine if any of the symbols displayed at the symbol display positions of said symbol display position matrix form any winning symbol combinations, and (ii) if a plurality of the displayed symbols form at least one winning symbol combination, cause the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, wherein a credit balance is increasable based on any award displayed for any displayed winning symbol combination, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device, (c) if the multiple symbol display position symbol is displayed at symbol display positions of at least two of the symbol display position matrices, trigger at least one feature associated with the play of the game, (d) determine whether each displayed symbol qualifies to be removed, and (e) if at least one of the displayed symbols qualifies to be removed: (i) for each displayed symbol that qualifies to be removed, remove said symbol, (ii) reposition a quantity of any remaining displayed symbols, (iii) for each created empty symbol display position, cause the at least one display device to display one of the plurality of symbols, and (iv) repeat (b) to (e) at least once.

18

18. The gaming system server of claim 17 , wherein the repositioned quantity of any remaining displayed symbols is zero.

19

19. The gaming system server of claim 17 , wherein at least a first one of the symbol display positions of a first one of the symbol display position matrices is linked to at least a first one of the symbol display positions of a second one of the symbol display position matrices.

20

20. The gaming system server of claim 19 , wherein the at least one triggered feature includes enabling at least one remaining displayed symbol to be repositioned from the first one of the symbol display positions of the first one of the symbol display position matrices to the linked first one of the symbol display positions of the second one of the symbol display position matrices.

21

21. The gaming system server of claim 17 , wherein the at least one triggered feature includes at least one selected from the group consisting of: a modification of a modifier associated with the play of the game, a modification of a non-wild symbol to a wild symbol, an initiation of a play of a secondary game, a modification of a paytable associated with the play of the game, and a modification of a multiplier associated with a wild symbol.

22

22. The gaming system server of claim 17 , wherein the plurality of awards include at least one selected from the group consisting of: a quantity of monetary credits, a quantity of non-monetary credits, a quantity of promotional credits, a quantity of player tracking points, a progressive award, a modifier, a quantity of free plays of the game, a quantity of plays of at least one non-wagering game, at least one lottery based award, a wager match for at least one play of the game, an increase in an average expected payback percentage of the game, at least one comp, a quantity of credits usable for an online play of an online game, a quantity of virtual goods and an access code usable to unlock content on an internet.

23

23. The gaming system server of claim 17 , wherein when executed by the at least one processor if at least one of the displayed symbols qualifies to be removed, the plurality of instructions cause the at least one processor to repeat (b) to (e) until no symbols qualify to be removed.

Classification Codes (CPC)

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Patent Metadata

Filing Date

September 17, 2013

Publication Date

July 12, 2016

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Cite as: Patentable. “Gaming system and method for providing a cascading symbol game with multiple symbol display position symbols” (US-9390587). https://patentable.app/patents/US-9390587

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