Provided is a presentation effect device capable of providing a new presentation effect in which it is possible to change the state where a player can visibly recognize an object to be visibly recognized to the state where a player can visibly recognize the object without any movable member. A presentation effect device is provided with a plate-like panel, an accommodation space partitioned by the plate-like panel, the accommodation space for accommodating an object to be visibly recognized, and an illumination device for illuminating the object to be visibly recognized by a signal from the outside, wherein the plate-like panel is composed of a beam splitter for dividing incoming light into reflection light and transmitted light.
Legal claims defining the scope of protection. Each claim is shown in both the original legal language and a plain English translation.
1. A gaming machine, comprising: a presentation effect device, comprising an accommodation body that is defined by a plurality of face panels and accommodates an object to be visibly recognized, a plate-like panel that forms at least one face panel among the plurality of face panels defining the accommodation body, and an illumination device that illuminates the object to be visibly recognized by a control signal, wherein the plate-like panel is composed of a beam splitter for dividing incoming light into reflection light and transmitted light and the presentation effect device is positioned on an upper side of the gaming machine such that a player views the reflection light from the beam splitter at a first angle relative to a position of the player; a plurality of reels that rearrange symbols wherein the reels are positioned in the gaming machine relative to the position of the player such that the player views the reels at a second angle relative to the position of the player; and a controller that controls a game of the rearrangement of the symbols, and for transmitting the control signal based on a state of the game, wherein surfaces of the plurality of face panels are inclined in an upward direction such that the first angle is an upward angle relative to the second angle.
A gaming machine has a presentation effect device positioned above the reels. This device displays a special effect using an object inside a container. The container has panels, one of which is a beam splitter. The beam splitter partially reflects and partially transmits light. An illumination device lights up the object inside the container based on game events. The player views the reflected light from the beam splitter. The container's panels are angled upwards, so the reflected light is viewed at a higher angle compared to the reels, creating a layered visual effect. The game includes reels that spin to display symbols, and a controller manages the game and controls the illumination.
2. The gaming machine according to claim 1 , wherein the object to be visibly recognized is provided on an upper side of the reels.
The gaming machine described above, where the presentation effect device displays a special effect using an object inside a container. The container has panels, one of which is a beam splitter. The beam splitter partially reflects and partially transmits light. An illumination device lights up the object inside the container based on game events. The player views the reflected light from the beam splitter. The container's panels are angled upwards, so the reflected light is viewed at a higher angle compared to the reels, creating a layered visual effect. The game includes reels that spin to display symbols, and a controller manages the game and controls the illumination. In this design, the special effect object is positioned above the spinning reels to enhance the layered visual presentation.
3. A gaming machine, comprising: a presentation effect device comprising an accommodation body that is defined by a plurality of face panels and accommodates an object to be visibly recognized, a plate-like panel that forms at least one face panel among the plurality of face panels defining the accommodation body, and an illumination device that illuminates the object to be visibly recognized in response to a control signal; a plurality of reels that rearrange symbols wherein the reels are positioned in the gaming machine relative to a position of a player such that the player views the reels at a first angle relative to the position of the player; and a controller that controls a game of the rearrangement of the symbols, and for transmitting the control signal based on a state of the game, wherein: the plate-like panel has a beam splitter dividing incoming light entering into the plate-like panel into reflection light and transmitted light; the beam splitter has a first range of angle including transmittance depending on an angle of incoming light to be a predetermined transmittance, and a second range of angle including transmittance lower than that of the first range of angle; the first range of angle is smaller than a predetermined angle of incidence, and the second range of angle is larger than the predetermined angle of incidence; the object to be visibly recognized is provided on the upper side from the reels; an image of the object to be visibly recognized illuminated by the illumination device is passed through the second range of angle toward the front of the reels upon the illumination device illuminating the object to be visibly recognized in response to the control signal; the presentation effect device is positioned on an upper side of the gaming machine such that the player views the reflection light from the beam splitter at a second angle relative to the position of the player; and surfaces of the plurality of face panels are inclined in an upward direction such that the second angle is an upward angle relative to the first angle.
A gaming machine displays a visual effect above the reels. This effect uses an object within a container built with panels. One panel is a beam splitter, reflecting some light and transmitting the rest. A light illuminates the object based on game events. The beam splitter's light transmission varies with the angle of incoming light. At smaller angles, the transmission is predetermined. At larger angles, it's lower. The object sits above the reels. When lit, the object's image passes through the beam splitter at a larger angle, projecting toward the front of the reels. The presentation device sits above the game, so the player sees reflected light at an upward angle relative to the reels. The container panels are also angled upwards, further enhancing this perspective. The game uses spinning reels with symbols and a controller which controls game play and illumination.
4. The gaming machine according to claim 3 , wherein, upon lighting the illumination device in response to the control signal, light emitted from the illumination device is reflected in the inside of the accommodation body to illuminate the object to be visibly recognized, and light illuminated the object to be visibly recognized is transmitted toward the front of the reels through the second range of angle.
The gaming machine using a beam splitter to create a layered display effect above spinning reels, where the presentation effect device displays a special effect using an object inside a container. The container has panels, one of which is a beam splitter. The beam splitter partially reflects and partially transmits light. An illumination device lights up the object inside the container based on game events; light transmission varies with the angle of incoming light. When the illumination device is activated, light bounces around inside the container, thoroughly lighting the object. Light from the illuminated object is then transmitted through the beam splitter at an angle toward the front of the reels, layering the effect on the main game display.
5. The gaming machine according to claim 3 , wherein: the plate-like panel has a front face panel arranged on a front side of the gaming machine.
The gaming machine with a presentation effect device that creates a layered display effect using a beam splitter above spinning reels, where the presentation effect device displays a special effect using an object inside a container. The container has panels, one of which is a beam splitter. The beam splitter partially reflects and partially transmits light. An illumination device lights up the object inside the container based on game events; light transmission varies with the angle of incoming light. In this design, the beam splitter acts as a front-facing panel on the gaming machine, directly presenting the combined reflected and transmitted light effects to the player.
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April 18, 2014
June 6, 2017
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