An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player.
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1. An electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode.
An electronic gaming machine displays a game in 3D. It has a processor, memory with game instructions, and a stereoscopic display. The processor identifies game elements, selects a 3D intensity level, creates separate left and right eye images based on the chosen intensity, and sends these images to the display, creating the 3D effect for the player. The machine can switch between a normal 2D (monoscopic) view and the 3D (stereoscopic) view.
2. The electronic gaming machine of claim 1 , wherein the rendering comprises: determining, based on the selected three-dimensional intensity level, an interaxial distance between a left virtual camera and a right virtual camera; disposing left and right virtual cameras such that they are separated by the determined interaxial distance; and rendering the left and right eye image from the respective perspectives of the left and right virtual cameras.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the rendering of the 3D images involves calculating the distance between virtual left and right cameras based on the selected 3D intensity. The system then positions these virtual cameras at the calculated distance and renders the left and right eye images from each camera's perspective, simulating the 3D effect.
3. The electronic gaming machine of claim 1 , wherein the rendering comprises: constructing a three-dimensional scene comprising at least one three-dimensional object representative of the at least one game component; and rendering the left and right eye images each as a perspective projection of the constructed three-dimensional scene.
This invention relates to electronic gaming machines that provide stereoscopic 3D visual output to enhance player immersion. The problem addressed is the lack of depth perception in traditional 2D gaming displays, which limits the realism and engagement of electronic gaming experiences. The invention describes an electronic gaming machine configured to generate stereoscopic 3D visual output by rendering left and right eye images for display on a stereoscopic display device. The rendering process involves constructing a three-dimensional scene that includes at least one three-dimensional object representing a game component, such as a symbol, reel, or other game element. The left and right eye images are then generated as perspective projections of this constructed 3D scene, creating a parallax effect that simulates depth when viewed through a stereoscopic display. The system ensures that the 3D rendering is synchronized with the game logic, allowing game components to appear in three-dimensional space with accurate depth perception. This approach enhances the visual appeal of the game by providing a more immersive and realistic experience compared to traditional 2D displays. The invention may also include additional features such as dynamic lighting, shadows, and textures to further improve the 3D effect. The stereoscopic rendering can be applied to various types of gaming machines, including slot machines, video poker, and other casino-style games.
4. The electronic gaming machine of claim 1 , wherein the stereoscopic display is at least one of a polarized display, an anaglyphic display, an autostereoscopic display, and a virtual reality head-mounted display.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the stereoscopic display can be a polarized display, an anaglyphic display (using colored glasses), an autostereoscopic display (no glasses needed), or a virtual reality headset.
5. The electronic gaming machine of claim 1 , wherein the selecting comprises: receiving a user input indicating the selected three-dimensional intensity level.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the 3D intensity level is chosen by the player through user input.
6. The electronic gaming machine of claim 1 , wherein the selecting comprises: selecting the three-dimensional intensity level in accordance with the set of game rules.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the 3D intensity level is automatically chosen based on the game's rules.
7. The electronic gaming machine of claim 1 , wherein the selecting comprises: increasing the three-dimensional intensity level when the player wins the given game, wins a round of the given game, obtains points exceeding a pre-defined threshold, or activates a bonus game.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the 3D intensity level automatically increases when the player wins, gets a bonus, or reaches a certain point threshold.
8. The electronic gaming machine of claim 1 , wherein executing the processor- executable instructions by the at least one processor further causes the at least one processor to activate user selection of the three-dimensional intensity level.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the machine enables the player to select the 3D intensity level at certain times.
9. The electronic gaming machine of claim 8 , wherein user selection of the three-dimensional intensity level is activated when the player wins the given game, wins a round of the given game, obtains points exceeding a pre-defined threshold, or activates a bonus game.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the machine enables the player to select the 3D intensity level at certain times; specifically, the player is allowed to select the 3D intensity when they win, get a bonus, or reach a certain point threshold.
10. The electronic gaming machine of claim 1 , wherein the machine is configured to transition to the monoscopic rendering mode when the selected three-dimensional intensity level is less than a pre-defined threshold.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the machine automatically switches to 2D mode if the selected 3D intensity is too low.
11. The electronic gaming machine of claim 1 , wherein the machine is configured to transition to the stereoscopic rendering mode when the selected three-dimensional intensity level exceeds a pre-defined threshold.
In the electronic gaming machine for stereoscopic display of game components, the machine comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; and a stereoscopic display; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player, wherein the machine is configured to transition between at least a monoscopic rendering mode and a stereoscopic rendering mode; the machine automatically switches to 3D mode if the selected 3D intensity is high enough.
12. An electronic gaming system for stereoscopic display of game components, the system comprising: a server comprising a transmitter for transmitting electronic data signals representing game data; an electronic device comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; a stereoscopic display; and at least one receiver to receive the game data for storage in the memory; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component by receiving a user input indicating the three-dimensional intensity level; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player; a network configured to provide a communication link to couple the server and the electronic device.
An electronic gaming system displays a game in 3D. A server sends game data. An electronic device (like a slot machine) receives the data, has a processor, memory with game instructions, and a 3D display. The processor identifies game elements, gets a 3D intensity level from the user, creates separate left and right eye images based on that intensity, and displays them. A network connects the server and the device.
13. The electronic gaming system of claim 12 , wherein the electronic device is an electronic gaming terminal and wherein the system further comprises: a mobile gaming device operated by a player coupled via a communications link to the electronic gaming terminal, the mobile gaming device running a remote gaming program to play the given game, the electronic gaming terminal programmed to carry out at least game functions of pseudo-randomly determining a game outcome and determining an award to a player and receiving player control signals by the electronic gaming terminal from the mobile gaming device to initiate the given game, wherein the electronic gaming terminal is configured to carry out the given game by the electronic gaming terminal, including determining a final outcome of the given game and any award for the outcome and transmitting electronic data signals to the mobile gaming device identifying the final outcome of the given game and the award.
In the electronic gaming system for stereoscopic display of game components, the system comprising: a server comprising a transmitter for transmitting electronic data signals representing game data; an electronic device comprising: at least one processor; memory storing processor-executable instructions in communication with the at least one processor; a stereoscopic display; and at least one receiver to receive the game data for storage in the memory; wherein executing the processor-executable instructions by the at least one processor causes the at least one processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component by receiving a user input indicating the three-dimensional intensity level; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player; a network configured to provide a communication link to couple the server and the electronic device; the electronic device is a terminal, and a player uses a mobile device to play the game remotely. The terminal handles core game logic (like generating random outcomes and calculating awards) and receives player commands from the mobile device. The terminal sends the game outcome and award information back to the mobile device.
14. The electronic gaming system of claim 13 , wherein the mobile gaming device is a laptop computer, a tablet computer, or a mobile phone.
In the electronic gaming system where an electronic gaming terminal is used and a mobile device runs a remote gaming program to play the given game, the electronic gaming terminal programmed to carry out at least game functions of pseudo-randomly determining a game outcome and determining an award to a player and receiving player control signals by the electronic gaming terminal from the mobile gaming device to initiate the given game, wherein the electronic gaming terminal is configured to carry out the given game by the electronic gaming terminal, including determining a final outcome of the given game and any award for the outcome and transmitting electronic data signals to the mobile gaming device identifying the final outcome of the given game and the award; the mobile gaming device (used to play the 3D game on the terminal remotely) is a laptop, tablet, or mobile phone.
15. The electronic gaming system of claim 13 , wherein the network comprises a wireless network.
In the electronic gaming system where an electronic gaming terminal is used and a mobile device runs a remote gaming program to play the given game, the electronic gaming terminal programmed to carry out at least game functions of pseudo-randomly determining a game outcome and determining an award to a player and receiving player control signals by the electronic gaming terminal from the mobile gaming device to initiate the given game, wherein the electronic gaming terminal is configured to carry out the given game by the electronic gaming terminal, including determining a final outcome of the given game and any award for the outcome and transmitting electronic data signals to the mobile gaming device identifying the final outcome of the given game and the award; the network connecting the server, terminal, and mobile device is a wireless network.
16. A computer-implemented method for displaying game components stereoscopically, the method comprising: identifying, for display, at least one game component in accordance with a set of game rules for a given game; selecting a three-dimensional intensity level for displaying the at least one game component; rendering left and right eye images based on the selected three-dimensional intensity level; providing the rendered left and right eye images to a stereoscopic display, for presentation to the left and right eyes, respectively, of a player; and increasing the three-dimensional intensity level when the player wins the given game, wins a round of the given game, obtains points exceeding a pre-defined threshold, or activates a bonus game.
A computer method displays a game in 3D. It identifies game elements, selects a 3D intensity level, creates separate left and right eye images based on that intensity, and sends them to a 3D display. The 3D intensity level automatically increases when the player wins, gets a bonus, or reaches a certain point threshold.
17. The method of claim 16 , further comprising: determining, based on the selected three-dimensional intensity level, an interaxial distance between a left virtual camera and a right virtual camera; disposing left and right virtual cameras such that they are separated by the determined interaxial distance; and rendering the left and right eye image from the respective perspectives of the left and right virtual cameras.
The computer-implemented method for displaying game components stereoscopically, the method comprising: identifying, for display, at least one game component in accordance with a set of game rules for a given game; selecting a three-dimensional intensity level for displaying the at least one game component; rendering left and right eye images based on the selected three-dimensional intensity level; providing the rendered left and right eye images to a stereoscopic display, for presentation to the left and right eyes, respectively, of a player; and increasing the three-dimensional intensity level when the player wins the given game, wins a round of the given game, obtains points exceeding a pre-defined threshold, or activates a bonus game; further involves calculating the distance between virtual left and right cameras based on the selected 3D intensity. The system then positions these virtual cameras at the calculated distance and renders the left and right eye images from each camera's perspective, simulating the 3D effect.
18. The method of claim 16 , further comprising: constructing a three-dimensional scene comprising at least one three- dimensional object representative of the at least one game component; and rendering the left and right eye images each as a perspective projection of the constructed three-dimensional scene.
The computer-implemented method for displaying game components stereoscopically, the method comprising: identifying, for display, at least one game component in accordance with a set of game rules for a given game; selecting a three-dimensional intensity level for displaying the at least one game component; rendering left and right eye images based on the selected three-dimensional intensity level; providing the rendered left and right eye images to a stereoscopic display, for presentation to the left and right eyes, respectively, of a player; and increasing the three-dimensional intensity level when the player wins the given game, wins a round of the given game, obtains points exceeding a pre-defined threshold, or activates a bonus game; further involves creating a 3D scene with 3D objects representing the game elements. The left and right eye images are then created as perspective projections of this 3D scene, giving the illusion of depth.
19. The method of claim 16 , further comprising receiving a user input indicating the selected three-dimensional intensity level.
The computer-implemented method for displaying game components stereoscopically, the method comprising: identifying, for display, at least one game component in accordance with a set of game rules for a given game; selecting a three-dimensional intensity level for displaying the at least one game component; rendering left and right eye images based on the selected three-dimensional intensity level; providing the rendered left and right eye images to a stereoscopic display, for presentation to the left and right eyes, respectively, of a player; and increasing the three-dimensional intensity level when the player wins the given game, wins a round of the given game, obtains points exceeding a pre-defined threshold, or activates a bonus game; also includes getting the 3D intensity level from the player through user input.
20. The method of claim 16 , further comprising selecting the three-dimensional intensity level in accordance with the set of game rules.
The computer-implemented method for displaying game components stereoscopically, the method comprising: identifying, for display, at least one game component in accordance with a set of game rules for a given game; selecting a three-dimensional intensity level for displaying the at least one game component; rendering left and right eye images based on the selected three-dimensional intensity level; providing the rendered left and right eye images to a stereoscopic display, for presentation to the left and right eyes, respectively, of a player; and increasing the three-dimensional intensity level when the player wins the given game, wins a round of the given game, obtains points exceeding a pre-defined threshold, or activates a bonus game; the 3D intensity level is automatically chosen based on the game's rules.
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September 16, 2014
October 17, 2017
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